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Coin
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== Production == Several buildings generate {{Icon|Coin}} at a fixed rate, regardless of biome. {| class="wikitable" |- ! Building !! {{Icon|Coin}} Rate !! Input !! Notes |- | [[Square]] || +1/day || — || Upgraded [[Center]] |- | [[Market]] || +1/day || — || Trade hub |- | [[Tavern]] || +10/day || -10 {{Icon|Drinks}}/day || Converts {{Icon|Drinks}} into {{Icon|Coin}} |- | [[Market Stall Meat]] || +0.05/day || -1 {{Icon|Food}}/day || Child of [[Market Stall]] |- | [[Market Stall Fish]] || +0.05/day || -1 {{Icon|Food}}/day || Child of [[Market Stall]] |- | [[Market Stall Bread]] || +0.05/day || -1 {{Icon|Food}}/day || Child of [[Market Stall]] |- | [[Market Stall Vegetable]] || +0.05/day || -1 {{Icon|Food}}/day || Child of [[Market Stall]] |- | [[Market Stall Goods]] || +0.5/day || -1 {{Icon|Clothes}}/day || Child of [[Market Stall]]; highest stall yield |} The [[Tavern]] is the most efficient single-building source of {{Icon|Coin}}, converting {{Icon|Drinks}} into {{Icon|Coin}} at a 1:1 ratio. The four food-based [[Market Stall|market stalls]] ([[Market Stall Meat|Meat]], [[Market Stall Fish|Fish]], [[Market Stall Bread|Bread]], [[Market Stall Vegetable|Vegetable]]) each produce only +0.05 {{Icon|Coin}} per day, while [[Market Stall Goods]] produces +0.5 {{Icon|Coin}} per day by consuming {{Icon|Clothes}} instead of {{Icon|Food}}. The [[Taxation]] choice enables per-inhabitant {{Icon|Coin}} generation across the town. It requires {{formatnum:100000}} {{Icon|Knowledge}} to unlock, has a 1-day lock, and permanently reduces [[Happiness]] by 30%. Once active, taxation efficiency is further modified by [[Alliances|alliance types]]: the [[Trade Alliance]] increases it by 10% (×1.1), while the [[Great Federation]] decreases it by 20% (×0.8).
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