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Alliances
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== Alliance Types == There are three alliance types. Each provides a distinct set of bonuses and drawbacks that apply to every member of the alliance. {| class="wikitable" |- ! Alliance Type !! Focus !! Effects |- | [[Trade Alliance]] || Commerce || Export cost x0.9, import cost x0.9, taxation x1.1, raid risk x1.2 |- | [[Great Federation]] || Production & Safety || All production x1.1, raid risk x0.8, taxation x0.8 |- | [[Science League]] || Research & Exploration || Research speed x1.2, expedition cost x0.8, happiness x1.1, all production x0.8 |} === [[Trade Alliance]] === The [[Trade Alliance]] reduces export and import costs by 10% each and increases taxation income by 10%, making it ideal for commerce-heavy settlements with a [[Market]] or [[Port]]. The downside is a 20% increase in [[Raid|raid]] probability. === [[Great Federation]] === The [[Great Federation]] provides a 10% boost to all production and a 20% reduction in raid risk, offering the most balanced and defensive option. The trade-off is a 20% reduction in {{Icon|Coin}} income from [[Taxation]]. === [[Science League]] === The [[Science League]] increases research speed by 20%, reduces [[Expeditions|expedition]] costs by 20%, and raises [[Happiness]] by 10%. However, all production is reduced by 20%, requiring larger supply chains to compensate.
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