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	<id>https://projectrebearth.com/index.php?action=history&amp;feed=atom&amp;title=Intensive_Farming</id>
	<title>Intensive Farming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectrebearth.com/index.php?action=history&amp;feed=atom&amp;title=Intensive_Farming"/>
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	<updated>2026-04-16T07:02:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://projectrebearth.com/index.php?title=Intensive_Farming&amp;diff=980&amp;oldid=prev</id>
		<title>East6: Created page with &quot;{{Choice | name      = Intensive Farming | category  = Choice | cost      = 100 {{Icon|Knowledge}} | lock      = Permanent | special   = Cannot be disabled once enacted | flags     = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} &#039;&#039;&#039;Intensive Farming&#039;&#039;&#039; is a choice that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di...&quot;</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Intensive_Farming&amp;diff=980&amp;oldid=prev"/>
		<updated>2026-02-28T00:05:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Choice | name      = Intensive Farming | category  = Choice | cost      = 100 {{Icon|Knowledge}} | lock      = Permanent | special   = Cannot be disabled once enacted | flags     = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} &amp;#039;&amp;#039;&amp;#039;Intensive Farming&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php/Choices&quot; title=&quot;Choices&quot;&gt;choice&lt;/a&gt; that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Choice&lt;br /&gt;
| name      = Intensive Farming&lt;br /&gt;
| category  = Choice&lt;br /&gt;
| cost      = 100 {{Icon|Knowledge}}&lt;br /&gt;
| lock      = Permanent&lt;br /&gt;
| special   = Cannot be disabled once enacted&lt;br /&gt;
| flags     = Allows feeding {{Icon|Grain}} to animals, increasing animal product output&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intensive Farming&amp;#039;&amp;#039;&amp;#039; is a [[Choices|choice]] that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no direct multiplier effects and cannot be reversed once enacted.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Intensive Farming has no direct production or consumption multipliers. Instead, it unlocks intensive farming for the town, allowing players to feed their animals {{Icon|Grain}} to boost the output of animal products such as {{Icon|Milk}} and {{Icon|Wool}}. This is a permanent unlock that changes how animal farming operates going forward.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Intensive Farming costs &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; {{Icon|Knowledge}} to enact and is &amp;#039;&amp;#039;&amp;#039;permanent&amp;#039;&amp;#039;&amp;#039;, meaning it cannot be disabled once chosen. This makes it one of the few irreversible decisions in the game.&lt;br /&gt;
&lt;br /&gt;
The policy is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. It is not a default choice and must be actively selected by the player.&lt;br /&gt;
&lt;br /&gt;
Because Intensive Farming is permanent, players should consider carefully before enacting it. The 100 {{Icon|Knowledge}} cost is relatively low, but the inability to reverse the decision means the gameplay changes it introduces are permanent for that town.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Intensive Farming is a one-time investment of &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; {{Icon|Knowledge}} that permanently expands a town&amp;#039;s animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a {{Icon|Grain}} supply available to take advantage of the new feeding mechanic.&lt;br /&gt;
&lt;br /&gt;
Towns with established [[Field|fields]] producing surplus {{Icon|Grain}} benefit the most, as the extra grain can be redirected to animals for increased {{Icon|Milk}} and {{Icon|Wool}} output. For towns that rely heavily on animal products for their economy (through [[Creamery|creameries]], [[Tailor|tailors]], or trade), this choice is a straightforward upgrade with no downsides.&lt;br /&gt;
&lt;br /&gt;
Unlike choices such as [[Worker Safety]] or [[Dubious Working Rules]] that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the {{Icon|Knowledge}} and an animal farming operation in place.&lt;br /&gt;
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== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Goat]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Choices]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
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