MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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"user": "East6",
"timestamp": "2026-03-01T22:26:36Z",
"comment": "Redirected page to [[File:ScrapIcon.png]]"
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{
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"comment": "Redirected page to [[Metal]]"
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{
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"title": "Celebration",
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"user": "East6",
"timestamp": "2026-02-28T00:23:07Z",
"comment": "Created page with \"'''Celebration''' is a positive event in [[Main Page|Project Rebearth]] that occurs when a settlement's [[Happiness]] is high. During a celebration, the settlement receives a bonus of resources such as {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}}. == Trigger == A celebration is triggered automatically when a settlement's [[Happiness]] reaches a high level. The event cannot be manually triggered. Unlike the [[Productivity Boom]], which requires sustained high happine...\""
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{
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"title": "Strike",
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"user": "East6",
"timestamp": "2026-02-28T00:21:58Z",
"comment": "Created page with \"{{Choice | name = Strike | category = Event | effects = <table class=\"rb-ib-subtable\"><tr><th>Effect</th><th>Value</th></tr><tr><td>All production</td><td class=\"rb-ib-nerf\">Reduced</td></tr></table> | special = Automatically triggered when [[Happiness]] drops too low; ends when happiness recovers }} '''Strike''' is an event in [[Main Page|Project Rebearth]] that occurs when a settlement's [[Happiness]] drops too low. During a strike, settlement productivity is...\""
},
{
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"title": "Effects",
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"user": "East6",
"timestamp": "2026-02-28T00:18:49Z",
"comment": "Created page with \"'''Effects''' are multiplier-based modifiers applied by [[Choices]], [[Alliances|alliance types]], and game events in [[Main Page|Project Rebearth]]. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| clas...\""
}
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}