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	<id>https://projectrebearth.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Program+Sam</id>
	<title>Project Rebearth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectrebearth.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Program+Sam"/>
	<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php/Special:Contributions/Program_Sam"/>
	<updated>2026-04-16T09:04:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectrebearth.com/index.php?title=Cow&amp;diff=1216</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Cow&amp;diff=1216"/>
		<updated>2026-03-18T10:20:52Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: updated required areas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cow&#039;&#039;&#039; fields are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Cow fields produce both {{Icon|Food}} and {{Icon|Milk}}, and have the highest {{Icon|Food}} output of any animal type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleCow.png|A male cow&lt;br /&gt;
File:FemaleCow.png|A female cow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they are made for each other &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A cow field produces &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Milk}} per day. Cow fields require &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs &#039;&#039;&#039;6&#039;&#039;&#039; workers, the same as a [[Sheep]] field but more than a [[Goat]] field (which requires only &#039;&#039;&#039;4&#039;&#039;&#039; workers per hectare).&lt;br /&gt;
&lt;br /&gt;
Compared to other animal types, cows are the most food-efficient option. They produce double the {{Icon|Food}} of sheep and goats (+0.01 vs +0.005 per m²/day), while their {{Icon|Milk}} output is half that of goats (+0.005 vs +0.01 per m²/day). This makes cow fields particularly suited for settlements that prioritize raw {{Icon|Food}} production alongside a moderate {{Icon|Milk}} supply.&lt;br /&gt;
&lt;br /&gt;
Like all fields, cow fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare cow field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Cow fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit]]s and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Cows are the third and final animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;10.000 km²&#039;&#039;&#039;. When the threshold is reached, a notification event informs the player that cows have been discovered and are now available as a field type. This is the largest exploration requirement of any animal type, making cows a mid-to-late game unlock.&lt;br /&gt;
&lt;br /&gt;
== Production chain ==&lt;br /&gt;
{{Icon|Milk}} produced by cow fields can be processed at the [[Creamery]], which converts {{Icon|Milk}} into {{Icon|Food}} at a rate of -50 {{Icon|Milk}} / +50 {{Icon|Food}} per day. This means a 1-hectare cow field produces enough {{Icon|Milk}} to fully supply one [[Creamery]], effectively adding another &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} per day on top of the field&#039;s direct {{Icon|Food}} output. Combined, a 1-hectare cow field paired with a [[Creamery]] yields &#039;&#039;&#039;150&#039;&#039;&#039; {{Icon|Food}} per day total.&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced directly by cow fields is consumed by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with other animal types ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 100 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 1.000 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cow&#039;&#039;&#039; || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 10.000 km² explored&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cows produce the most {{Icon|Food}} of any animal type, making them the best choice when {{Icon|Food}} is the primary concern. Goats produce double the {{Icon|Milk}} with fewer workers, making them more efficient for {{Icon|Milk}}-focused production. Sheep are the only animal type that produces {{Icon|Wool}}, which is needed for the [[Tailor]] to make {{Icon|Clothes}}.&lt;br /&gt;
&lt;br /&gt;
== Affected by ==&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including cows. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect cow fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Goat]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Sheep&amp;diff=1215</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Sheep&amp;diff=1215"/>
		<updated>2026-03-18T10:20:05Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: updated required areas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sheep&#039;&#039;&#039; are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleSheep.png|A male sheep&lt;br /&gt;
File:FemaleSheep.png|A female sheep&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they are in love &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A sheep field produces &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Wool}} per day. Sheep fields require &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs &#039;&#039;&#039;6&#039;&#039;&#039; workers, the same as a [[Cow]] field but more than a [[Goat]] field (which requires only &#039;&#039;&#039;4&#039;&#039;&#039; workers per hectare).&lt;br /&gt;
&lt;br /&gt;
Like all fields, sheep fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare sheep field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Sheep fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Sheep are the second animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;1000 km²&#039;&#039;&#039;. When the threshold is reached, a notification event informs the player that sheep have been discovered and are now available as a field type.&lt;br /&gt;
&lt;br /&gt;
== Production chain ==&lt;br /&gt;
{{Icon|Wool}} produced by sheep fields is the sole source of raw material for the [[Tailor]], which converts {{Icon|Wool}} into {{Icon|Clothes}} at a rate of -50 {{Icon|Wool}} / +50 {{Icon|Clothes}} per day. {{Icon|Clothes}} can then be sold at [[Market Stall 5]] for {{Icon|Coin}}, or traded via the [[Market]] or [[Port]].&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced by sheep fields is consumed directly by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with other animal types ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 100 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sheep&#039;&#039;&#039; || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 1.000 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 10.000 km² explored&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheep produce equal amounts of {{Icon|Food}} and {{Icon|Wool}} and share the same worker cost as cows. Goats produce double the {{Icon|Milk}} of cows with fewer workers, but cows produce double the {{Icon|Food}} of sheep and goats. Sheep are the only animal type that produces {{Icon|Wool}}, making them essential for any {{Icon|Clothes}} production.&lt;br /&gt;
&lt;br /&gt;
== Affected by ==&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect sheep fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Goat]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Wool]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Goat&amp;diff=1214</id>
		<title>Goat</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Goat&amp;diff=1214"/>
		<updated>2026-03-18T10:19:08Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: updated required areas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goat&#039;&#039;&#039; fields are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Goat fields produce both {{Icon|Food}} and {{Icon|Milk}}, and are the most worker-efficient animal type with the highest {{Icon|Milk}} output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleGoat.png|A male goat&lt;br /&gt;
File:FemaleGoat.png|A female goat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they caught feelings for each other &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A goat field produces &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Milk}} per day. Goat fields require only &#039;&#039;&#039;0.0004&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs just &#039;&#039;&#039;4&#039;&#039;&#039; workers, fewer than both [[Sheep]] and [[Cow]] fields, which each require &#039;&#039;&#039;6&#039;&#039;&#039; workers per hectare.&lt;br /&gt;
&lt;br /&gt;
Goats are the most {{Icon|Milk}}-efficient animal type, producing double the {{Icon|Milk}} of cows (+0.01 vs +0.005 per m²/day). Their {{Icon|Food}} output matches sheep at +0.005 per m²/day, which is half that of cows. Combined with their low worker requirement, goats offer the best ratio of total output per worker of any animal type.&lt;br /&gt;
&lt;br /&gt;
Like all fields, goat fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare goat field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Goat fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Goats are the first animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;100 km²&#039;&#039;&#039;. When the threshold is reached, a notification event informs the player that goats have been discovered and are now available as a field type.&lt;br /&gt;
&lt;br /&gt;
== Production chain ==&lt;br /&gt;
{{Icon|Milk}} produced by goat fields can be processed at the [[Creamery]], which converts {{Icon|Milk}} into {{Icon|Food}} at a rate of -50 {{Icon|Milk}} / +50 {{Icon|Food}} per day. A 1-hectare goat field produces &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Milk}} per day, enough to supply &#039;&#039;&#039;2&#039;&#039;&#039; Creameries. This yields an additional &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Food}} per day from processing, for a combined total of &#039;&#039;&#039;150&#039;&#039;&#039; {{Icon|Food}} per day (50 direct + 100 from Creameries), making goats paired with Creameries one of the highest total {{Icon|Food}} yields per hectare among animal types.&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced directly by goat fields is consumed by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with other animal types ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Workers /ha !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goat&#039;&#039;&#039; || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 4 || 100 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 6 || 1.000 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 6 || 10.000 km² explored&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goats produce the most {{Icon|Milk}} and require the fewest workers, making them the best choice for {{Icon|Milk}}-focused production and settlements with limited population. Cows produce double the direct {{Icon|Food}} but half the {{Icon|Milk}} with more workers. Sheep are the only animal type that produces {{Icon|Wool}}, which is needed for the [[Tailor]] to make {{Icon|Clothes}}.&lt;br /&gt;
&lt;br /&gt;
When factoring in [[Creamery]] processing, goats yield the highest total {{Icon|Food}} per worker: 1 hectare of goats (4 workers) plus 2 Creameries (10 workers) produces 150 {{Icon|Food}}/day with 14 total workers. By comparison, 1 hectare of cows (6 workers) plus 1 Creamery (5 workers) produces 150 {{Icon|Food}}/day with 11 total workers, making cows more worker-efficient when the full production chain is considered.&lt;br /&gt;
&lt;br /&gt;
== Affected by ==&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including goats. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect goat fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Biomes&amp;diff=873</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Biomes&amp;diff=873"/>
		<updated>2026-02-23T10:37:10Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: added source for the biome region data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;&#039;Project Rebearth&#039;&#039;&#039;, the world is divided into large-scale &#039;&#039;&#039;biomes&#039;&#039;&#039; that determine which [[resources]] can be produced in a given location. Biomes are derived from real-world climate data and are consistent across the full 1:1 replica of Earth. They are based on the WWF terrestrial ecoregions, which are mapped to 4 distinct in-game biomes. Where you build directly affects what your [[buildings]] can produce and how efficiently your settlement can grow.&lt;br /&gt;
&lt;br /&gt;
Each biome contains multiple climate zones, representing more specific ecological regions within that biome The climate zones also influence the vegatation you see on the surface.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Biomes influence:&lt;br /&gt;
* Which &#039;&#039;&#039;resource type&#039;&#039;&#039; is dominant in an area&lt;br /&gt;
* Which &#039;&#039;&#039;production buildings&#039;&#039;&#039; are most effective&lt;br /&gt;
* How much resources your residents consume&lt;br /&gt;
* Long-term settlement strategy and trade dependencies&lt;br /&gt;
&lt;br /&gt;
The primary biomes in the game are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Resource Focus !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome]] || Wood-based || Forested regions&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome]] || Stone-based || Mountainous, and rugged regions&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome]] || Earth-based || Arid, grassland, and dry regions&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Biome]] || Hard-mode || Extreme polar regions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biomes and Resource Production ==&lt;br /&gt;
&lt;br /&gt;
All resources can be found in every biome. But the efficiency of getting those resources might be different depending on where you chose to build your town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Biome ===&lt;br /&gt;
Climate zones associated with forested regions:&lt;br /&gt;
* Tropical and subtropical moist broadleaf forests&lt;br /&gt;
* Tropical and subtropical dry broadleaf forests&lt;br /&gt;
* Tropical and subtropical coniferous forests&lt;br /&gt;
* Temperate broadleaf and mixed forests&lt;br /&gt;
* Temperate coniferous forests&lt;br /&gt;
* Tropical and subtropical grasslands, savannas, and shrublands&lt;br /&gt;
* Flooded grasslands and savannas&lt;br /&gt;
* Mangroves&lt;br /&gt;
&lt;br /&gt;
These regions are ideal for settlements focused on wood production and early expansion.&lt;br /&gt;
&lt;br /&gt;
=== Stone Biome ===&lt;br /&gt;
Climate zones associated with cold and mountainous terrain:&lt;br /&gt;
* Boreal forests / Taiga&lt;br /&gt;
* Montane grasslands and shrublands&lt;br /&gt;
* Tundra&lt;br /&gt;
&lt;br /&gt;
Stone biomes favor mining and wood production.&lt;br /&gt;
&lt;br /&gt;
=== Earth Biome ===&lt;br /&gt;
Climate zones associated with dry and open landscapes:&lt;br /&gt;
* Temperate grasslands, savannas, and shrublands&lt;br /&gt;
* Mediterranean forests, woodlands, and scrubs&lt;br /&gt;
* Deserts and xeric shrublands&lt;br /&gt;
&lt;br /&gt;
Earth biomes excel at clay and specialized production chains like glass.&lt;br /&gt;
&lt;br /&gt;
=== Arctic Biome ===&lt;br /&gt;
* Polar and extreme arctic regions&lt;br /&gt;
&lt;br /&gt;
Arctic regions are hostile. No raw materials can gained there and population consumption is increased. It is only for those who want the challenge&lt;br /&gt;
&lt;br /&gt;
== Strategy and Settlement Planning ==&lt;br /&gt;
&lt;br /&gt;
Choosing a biome is one of the most important early decisions in &#039;&#039;&#039;Project Rebearth&#039;&#039;&#039;. While any settlement can grow over time, no single biome is fully self-sufficient. Successful players specialize based on their environment and rely on trade, expeditions, and global cooperation to access missing resources.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
* [[World Map]]&lt;br /&gt;
{{Navbox}}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=861</id>
		<title>User:Program Sam</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=861"/>
		<updated>2026-02-19T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The one and only Sam Program. You might know me from things like, Project Rebearth.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=860</id>
		<title>User:Program Sam</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=860"/>
		<updated>2026-02-19T21:16:47Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The one and only Sam Program. You might know me from things like, Project Rebearth. test&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=859</id>
		<title>User:Program Sam</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=859"/>
		<updated>2026-02-19T21:06:23Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The one and only Sam Program. You might know me from things like, Project Rebearth.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=858</id>
		<title>User:Program Sam</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=User:Program_Sam&amp;diff=858"/>
		<updated>2026-02-19T20:50:51Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;The one and only Sam Program. Uhm, yeah.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The one and only Sam Program. Uhm, yeah.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Tower&amp;diff=856</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Tower&amp;diff=856"/>
		<updated>2026-02-19T20:05:56Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: icon fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our land is as far as we can see. If we can see further, our land increases further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Territory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome|Wood]] || 50 {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome|Stone]] || 50 {{Icon|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome|Earth]] || 50 {{Icon|Earth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Biome|Arctic]] || 50 {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || {{Icon|Coin}}: -5/day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || -3&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox}}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Grain&amp;diff=637</id>
		<title>Grain</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Grain&amp;diff=637"/>
		<updated>2026-02-18T11:46:34Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: fix coin link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Grain]] is an intermediate resource harvested from [[Field|fields]]. It cannot be eaten directly but is processed into [[Flour]] (via the [[Windmill]]) or [[Drinks]] (via the [[Brewery]]). Grain and Maize fields both produce [[Grain]].&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Grain) || +0.01/m² || Crop type: Grain&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Maize) || +0.01/m² || Crop type: Maize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -100 || Converts to [[Flour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || -80 || More efficient conversion to [[Flour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -50 || Converts to [[Drinks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chains ==&lt;br /&gt;
* &#039;&#039;&#039;Bread:&#039;&#039;&#039; [[Field]] ([[Grain]]/Maize) → [[Windmill]] ([[Flour]]) → [[Bakery]] ({{Icon|Food}})&lt;br /&gt;
* &#039;&#039;&#039;Drinks:&#039;&#039;&#039; [[Field]] ([[Grain]]/Maize) → [[Brewery]] ([[Drinks]]) → [[Tavern]] ([[Icon|Coin]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Grain&amp;diff=635</id>
		<title>Grain</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Grain&amp;diff=635"/>
		<updated>2026-02-18T10:32:23Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: fix coin link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Grain]] is an intermediate resource harvested from [[Field|fields]]. It cannot be eaten directly but is processed into [[Flour]] (via the [[Windmill]]) or [[Drinks]] (via the [[Brewery]]). Grain and Maize fields both produce [[Grain]].&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Grain) || +0.01/m² || Crop type: Grain&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Maize) || +0.01/m² || Crop type: Maize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -100 || Converts to [[Flour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || -80 || More efficient conversion to [[Flour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -50 || Converts to [[Drinks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chains ==&lt;br /&gt;
* &#039;&#039;&#039;Bread:&#039;&#039;&#039; [[Field]] ([[Grain]]/Maize) → [[Windmill]] ([[Flour]]) → [[Bakery]] ({{Icon|Food}})&lt;br /&gt;
* &#039;&#039;&#039;Drinks:&#039;&#039;&#039; [[Field]] ([[Grain]]/Maize) → [[Brewery]] ([[Drinks]]) → [[Tavern]] ([[Coin]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Main_page/styles.css&amp;diff=170</id>
		<title>Template:Main page/styles.css</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Main_page/styles.css&amp;diff=170"/>
		<updated>2026-02-09T19:54:41Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Making styling a bit more comparable to the official game styling. also making things a bit more compact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rb-modal-box {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-box * {&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-scooped-corners {&lt;br /&gt;
    mask:&lt;br /&gt;
        radial-gradient(circle at top left, transparent 10px, black 10.5px) top left,&lt;br /&gt;
        radial-gradient(circle at top right, transparent 10px, black 10.5px) top right,&lt;br /&gt;
        radial-gradient(circle at bottom left, transparent 10px, black 10.5px) bottom left,&lt;br /&gt;
        radial-gradient(circle at bottom right, transparent 10px, black 10.5px) bottom right;&lt;br /&gt;
    mask-size: 51% 51%;&lt;br /&gt;
    mask-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-border {&lt;br /&gt;
    background-color: #e8daa8;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 0 auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-border-alt {&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    padding: 2px;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin: 0 auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-content {&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 20px 25px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    gap: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-content-alt {&lt;br /&gt;
    background-color: #e8daa8;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 20px 25px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    gap: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-welcome-text {&lt;br /&gt;
    font-size: 1.1rem;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    margin: 0 0 4px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-title-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    gap: 10px;&lt;br /&gt;
    margin-bottom: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-server-name {&lt;br /&gt;
    font-size: 1.5rem;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    color: #ebb933;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    line-height: 1.1;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 1.5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-server-name-alt {&lt;br /&gt;
    font-size: 1.5rem;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    line-height: 1.1;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 1.5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-stats-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    gap: 16px;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    font-size: 0.95rem;&lt;br /&gt;
    color: rgba(255, 255, 255, 0.9);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-content-alt .rb-stats-row {&lt;br /&gt;
     color: #562c1b;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-stat-item {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    gap: 6px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-description {&lt;br /&gt;
    font-size: 0.95rem;&lt;br /&gt;
    line-height: 1.4;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    max-width: 95%;&lt;br /&gt;
    font-weight: 300;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-description-alt {&lt;br /&gt;
    font-size: 0.95rem;&lt;br /&gt;
    line-height: 1.4;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    max-width: 95%;&lt;br /&gt;
    font-weight: 300;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-steps-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    margin-top: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-step-card {&lt;br /&gt;
    flex: 1 1 120px;&lt;br /&gt;
    max-width: 150px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    border-left: 1px solid;&lt;br /&gt;
    border-image: linear-gradient(transparent 15%, #e8daa8 15%, #562c1b 85%, transparent 85%) 1; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-content-alt .rb-step-card {&lt;br /&gt;
    border-image: linear-gradient(transparent 15%, #562c1b 15%, #e8daa8 85%, transparent 85%) 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-step-card:first-child {&lt;br /&gt;
    border-left: none;&lt;br /&gt;
    border-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-step-number {&lt;br /&gt;
    font-size: 1.8rem;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    color: #ebb933;&lt;br /&gt;
    line-height: 1;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-step-text {&lt;br /&gt;
    font-size: 0.85rem;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    line-height: 1.3;&lt;br /&gt;
    font-weight: 300;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-modal-content-alt .rb-step-text {&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-info-table {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    max-width: 380px;&lt;br /&gt;
    margin: 12px auto 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-info-table td {&lt;br /&gt;
    padding: 4px 8px;&lt;br /&gt;
    border-bottom: 1px solid #562c1b;&lt;br /&gt;
    font-size: 0.9rem;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-info-table tr:last-child td {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-info-label {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    width: 1%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Main_page/Start&amp;diff=169</id>
		<title>Main page/Start</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Main_page/Start&amp;diff=169"/>
		<updated>2026-02-09T19:42:15Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: playing around with the different panels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Main page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-modal-box-alt&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-modal-border-alt rb-scooped-corners&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-modal-content-alt rb-scooped-corners&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-title-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-server-name-alt&amp;quot;&amp;gt;Start your adventure&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-steps-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Choose any spot on Earth to start your settlement&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Build in a variety of biomes, each with their own resources and challenges&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Gather materials and manage your inventory to keep your inhabitants happy and your town thriving&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Discover lost knowledge to expand your capabilities and unlock new possibilities&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Make choices that have long-term consequences for your settlement&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Launch expeditions to search for ancient artifacts and piece together the true history of the world&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-step-number-alt&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-step-text-alt&amp;quot;&amp;gt;Travel across the globe to see how other players are rebuilding their own societies&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Main_page/Game_details&amp;diff=168</id>
		<title>Main page/Game details</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Main_page/Game_details&amp;diff=168"/>
		<updated>2026-02-09T19:39:45Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: cooling it a bit on the panels, it is a bit overwhelming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Main page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-title-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-server-name-alt&amp;quot;&amp;gt;Game details&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;rb-info-table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;rb-info-label&amp;quot;&amp;gt;Developer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Program Sam&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;rb-info-label&amp;quot;&amp;gt;Publisher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Program Sam&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;rb-info-label&amp;quot;&amp;gt;Platforms&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows, macOS, Linux&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;rb-info-label&amp;quot;&amp;gt;Release date&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;January 30, 2026&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;rb-info-label&amp;quot;&amp;gt;Genre&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Casual, Indie, Massively Multiplayer, Strategy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;rb-info-label&amp;quot;&amp;gt;Modes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Single‑player, Multiplayer, MMO&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Main_page/About&amp;diff=167</id>
		<title>Main page/About</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Main_page/About&amp;diff=167"/>
		<updated>2026-02-09T19:35:36Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: cooling it a bit on the panels, it is a bit overwhelming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Main page/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-modal-box-alt&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-title-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-server-name-alt&amp;quot;&amp;gt;About the game&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rb-description-alt&amp;quot;&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Project Rebearth&#039;&#039;&#039;, you rebuild the world together with other players. The game is set a thousand years into the future, after an unknown event wiped out civilization nothing on the surface remained. Centuries have passed, and people are emerging to the surface once more. Play in a massive online multiplayer world where everyone shares the same exact 1:1 replica of planet Earth. Grow your town, trade with others for resources you can’t obtain on your own, face challenges, and uncover the lost history of the planet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A day in Project Rebearth takes a day in real time. this means it is a game you play over multiple days and weeks, rather than finish it one afternoon. As your city grows, you unlock new features and gameplay mechanics in this world that never sleeps.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Resources&amp;diff=111</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Resources&amp;diff=111"/>
		<updated>2026-02-09T08:56:10Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: /* Raw Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resources in Project Rebearth =&lt;br /&gt;
&lt;br /&gt;
This page serves as an index of all known resource categories and individual resources in &#039;&#039;Project Rebearth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Major Resource Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
These are raw environmental resources gathered directly from the landscape. The efficiency of gathering these resources depend on the [[Biomes|biome]] you are in. They serve as inputs for nearly all production chains in the game.&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Earth]]&lt;br /&gt;
* [[Ore]]&lt;br /&gt;
&lt;br /&gt;
=== Food &amp;amp; Agriculture ===&lt;br /&gt;
Essential for town growth and survival. Includes raw agricultural products and processed goods.&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Grain]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Wool]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
&lt;br /&gt;
=== Refined &amp;amp; Manufactured Resources ===&lt;br /&gt;
Produced by processing basic materials.&lt;br /&gt;
* [[Drinks]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Metal]]&lt;br /&gt;
&lt;br /&gt;
=== Trade &amp;amp; Specialty Resources ===&lt;br /&gt;
Specialty resources used in specialty buildings.&lt;br /&gt;
* [[Tools]]&lt;br /&gt;
* [[Scrap]]&lt;br /&gt;
* [[Glass]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Trading Guide]]&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Population&amp;diff=110</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Population&amp;diff=110"/>
		<updated>2026-02-09T08:55:48Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Population =  Population is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning &amp;quot;Not enough volunteers&amp;quot; appears when production buildings require more people than are available.  == Provides Population (Housing) ==  {| class=&amp;quot;wikita...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Population =&lt;br /&gt;
&lt;br /&gt;
[[Population]] is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning &amp;quot;Not enough volunteers&amp;quot; appears when production buildings require more people than are available.&lt;br /&gt;
&lt;br /&gt;
== Provides Population (Housing) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Population]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || +8&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requires Population (Workers) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Workers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || -5 || [[Trade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || -1 || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || -1 || [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || -4 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill]] || -3 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Nursery]] || -1 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || -1 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || -1 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -5 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -5 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -5 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -5 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -50 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -100 || Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -10 || Food processing&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -5 || Food processing&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -5 || Production&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -10 || Production&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -10 || Production&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -20 || Production&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -10 || Production&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -10 || Production&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -3 || Territory&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Tower]] || -3 || Territory&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -5 || Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || -20 || Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || -20 || Infrastructure&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -50 || Research&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Research&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || -1 || Storage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Field|Fields]] and polygon buildings also require population per m²:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building / Crop !! Pop per m²&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Empty) || -0.0002&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Potato) || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Grain) || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Maize) || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Sheep) || -0.0006&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Goat) || -0.0004&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Cow) || -0.0006&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| [[claypit]] || -0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Population]] is also consumed when launching &#039;&#039;&#039;[[Expeditions]]&#039;&#039;&#039; (3 people per 100,000 hectares explored).&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cramped Quarters]]&#039;&#039;&#039; choice — [[Population Production|Population modifier]] ×1.5 (houses provide 50% more population), but reduces [[Happiness]] by 20%.&lt;br /&gt;
* &#039;&#039;&#039;[[Population Production]]&#039;&#039;&#039; modifier affects how many people each house provides.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Happiness =&lt;br /&gt;
&lt;br /&gt;
[[Happiness]] is a hidden modifier that affects your town&#039;s prosperity. It is not produced or consumed by buildings, but is influenced by your Choices. High [[Happiness|happiness]] triggers positive events ([[Celebration]], [[Productivity Boom]]), while low [[Happiness|happiness]] triggers negative events ([[Strike|Strikes]] — buildings shut down).&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Happiness Level !! Event !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Very Low || &#039;&#039;&#039;[[Strike]]&#039;&#039;&#039; || Buildings shut down; workers stop producing&lt;br /&gt;
|-&lt;br /&gt;
| Low || &#039;&#039;&#039;[[Food Shortage]]&#039;&#039;&#039; || -50% [[Happiness]] when food runs out&lt;br /&gt;
|-&lt;br /&gt;
| High || &#039;&#039;&#039;[[Celebration]]&#039;&#039;&#039; || Bonus resources granted by citizens&lt;br /&gt;
|-&lt;br /&gt;
| Very High || &#039;&#039;&#039;[[Productivity Boom]]&#039;&#039;&#039; || Temporary boost to [[All Production|all production]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! [[Happiness]] Modifier&lt;br /&gt;
|-&lt;br /&gt;
| [[Worker Safety]] (Choice) || ×1.1 (+10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dubious Working Rules]] (Choice) || ×0.8 (-20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cramped Quarters]] (Choice) || ×0.8 (-20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavish Rations]] (Choice) || ×1.2 (+20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Low Rations]] (Choice) || ×0.8 (-20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Taxation]] (Choice) || ×0.7 (-30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Food Shortage]] (Event) || ×0.5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Science League]] (Alliance) || ×1.1 (+10%)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Knowledge&amp;diff=109</id>
		<title>Knowledge</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Knowledge&amp;diff=109"/>
		<updated>2026-02-09T08:55:33Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Knowledge =  Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | University || +10 || Consumes 10 Coins and 5 Glass per day; 50 population |- | Museum || +5 || Consumes 10 Coins per day; 10 Population|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Knowledge =&lt;br /&gt;
&lt;br /&gt;
[[Knowledge]] is generated by research buildings and is spent on unlocking Choices and launching [[Expeditions]]. It is essential for progressing to advanced game features and expanding your explored territory.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || +10 || Consumes 10 [[Coins]] and 5 [[Glass]] per day; 50 [[Population|population]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || +5 || Consumes 10 [[Coins]] per day; 10 [[Population|population]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
[[Knowledge]] is consumed for:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Usage !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Expeditions]]&#039;&#039;&#039; || 10 per 1,000 hectares || For exploring the map&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Worker Safety]]&#039;&#039;&#039; (Choice) || 100 || One-time unlock cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Intensive Farming]]&#039;&#039;&#039; (Choice) || 100 || One-time unlock cost; permanent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Taxation]]&#039;&#039;&#039; (Choice) || 100,000 || One-time unlock cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Properties ==&lt;br /&gt;
* [[Knowledge]] is &#039;&#039;&#039;not&#039;&#039;&#039; a standard storable resource — it accumulates as a special counter.&lt;br /&gt;
* Required to build a [[University]] first to start generating [[Knowledge]].&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Coin&amp;diff=108</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Coin&amp;diff=108"/>
		<updated>2026-02-09T08:55:15Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Coin =&lt;br /&gt;
&lt;br /&gt;
[[Coin]] are the currency of Project Rebearth. They are generated by town buildings, [[Market Stalls|market stalls]], and the [[Taxation]] choice. [[Coins]] are consumed as upkeep for [[Tower|Towers]] (territory expansion) and research buildings. Running out of [[Coins]] triggers the [[Bankruptcy]] event, causing [[Tower|Towers]] to deteriorate.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +1 || Upgraded town center&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || +1 || Trade building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || +10 || Consumes 10 [[Drinks]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods Stall]] || +0.5 || Consumes 1 [[Clothes]] per day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Taxation]]&#039;&#039;&#039; (Choice) || varies || Generates [[Coin]] per inhabitant; requires 100,000 [[Knowledge]] to unlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -5 || Territory expansion; [[Bankruptcy|bankruptcy]] destroys towers&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Tower]] || -5 || Sea territory expansion&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -10 || Research&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Properties ==&lt;br /&gt;
* [[Coins]] are &#039;&#039;&#039;not&#039;&#039;&#039; part of the standard storable resources — they operate as a separate currency.&lt;br /&gt;
* &#039;&#039;&#039;[[Bankruptcy]]&#039;&#039;&#039; event — If [[Coins]] run out, [[Tower|Towers]] start deteriorating and get destroyed.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade]]&#039;&#039;&#039; — [[Coin]] are used to pay for purchases on the [[Market]]/[[Port]].&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Taxation]]&#039;&#039;&#039; choice — Generates [[Coin]] per inhabitant; reduces [[Happiness]] by 30%.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade Alliance]]&#039;&#039;&#039; — Increases taxation efficiency by 10%.&lt;br /&gt;
* &#039;&#039;&#039;[[Great Federation]]&#039;&#039;&#039; — Decreases taxation efficiency by 20%.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Coin&amp;diff=107</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Coin&amp;diff=107"/>
		<updated>2026-02-09T08:54:42Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Coin =  Coins are the currency of Project Rebearth. They are generated by town buildings, market stalls, and the Taxation choice. Coins are consumed as upkeep for Towers (territory expansion) and research buildings. Running out of Coins triggers the Bankruptcy event, causing Towers to deteriorate.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Square || +1 || Upgraded town center...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Coin =&lt;br /&gt;
&lt;br /&gt;
[[Coins]] are the currency of Project Rebearth. They are generated by town buildings, [[Market Stalls|market stalls]], and the [[Taxation]] choice. [[Coins]] are consumed as upkeep for [[Tower|Towers]] (territory expansion) and research buildings. Running out of [[Coins]] triggers the [[Bankruptcy]] event, causing [[Tower|Towers]] to deteriorate.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +1 || Upgraded town center&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || +1 || Trade building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || +10 || Consumes 10 [[Drinks]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable Stall]] || +0.05 || Consumes 1 [[Food]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods Stall]] || +0.5 || Consumes 1 [[Clothes]] per day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Taxation]]&#039;&#039;&#039; (Choice) || varies || Generates [[Coins]] per inhabitant; requires 100,000 [[Knowledge]] to unlock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -5 || Territory expansion; [[Bankruptcy|bankruptcy]] destroys towers&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Tower]] || -5 || Sea territory expansion&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -10 || Research&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Properties ==&lt;br /&gt;
* [[Coins]] are &#039;&#039;&#039;not&#039;&#039;&#039; part of the standard storable resources — they operate as a separate currency.&lt;br /&gt;
* &#039;&#039;&#039;[[Bankruptcy]]&#039;&#039;&#039; event — If [[Coins]] run out, [[Tower|Towers]] start deteriorating and get destroyed.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade]]&#039;&#039;&#039; — [[Coins]] are used to pay for purchases on the [[Market]]/[[Port]].&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Taxation]]&#039;&#039;&#039; choice — Generates [[Coins]] per inhabitant; reduces [[Happiness]] by 30%.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade Alliance]]&#039;&#039;&#039; — Increases taxation efficiency by 10%.&lt;br /&gt;
* &#039;&#039;&#039;[[Great Federation]]&#039;&#039;&#039; — Decreases taxation efficiency by 20%.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Resources&amp;diff=106</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Resources&amp;diff=106"/>
		<updated>2026-02-09T08:54:34Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resources in Project Rebearth =&lt;br /&gt;
&lt;br /&gt;
This page serves as an index of all known resource categories and individual resources in &#039;&#039;Project Rebearth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Major Resource Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
These are raw environmental resources gathered directly from the landscape. The efficiency of gathering these resources depend on the [[Biomes|biome]] you are in. They serve as inputs for nearly all production chains in the game.&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Clay]]&lt;br /&gt;
* [[Ore]]&lt;br /&gt;
&lt;br /&gt;
=== Food &amp;amp; Agriculture ===&lt;br /&gt;
Essential for town growth and survival. Includes raw agricultural products and processed goods.&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Grain]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Wool]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
&lt;br /&gt;
=== Refined &amp;amp; Manufactured Resources ===&lt;br /&gt;
Produced by processing basic materials.&lt;br /&gt;
* [[Drinks]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Metal]]&lt;br /&gt;
&lt;br /&gt;
=== Trade &amp;amp; Specialty Resources ===&lt;br /&gt;
Specialty resources used in specialty buildings.&lt;br /&gt;
* [[Tools]]&lt;br /&gt;
* [[Scrap]]&lt;br /&gt;
* [[Glass]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Trading Guide]]&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Scrap&amp;diff=105</id>
		<title>Scrap</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Scrap&amp;diff=105"/>
		<updated>2026-02-09T08:53:59Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Scrap =  Scrap is a rare and special resource that &amp;#039;&amp;#039;&amp;#039;cannot be produced&amp;#039;&amp;#039;&amp;#039; by any building. It can only be obtained through Expeditions and trading. Scrap is used exclusively to upgrade buildings to their improved versions, unlocking more efficient production.  == Production ==  Scrap is &amp;#039;&amp;#039;&amp;#039;not produced&amp;#039;&amp;#039;&amp;#039; by any building. It can only be obtained through: * &amp;#039;&amp;#039;&amp;#039;Expeditions&amp;#039;&amp;#039;&amp;#039; — Exploring new territory may yield Scrap as a discovery....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Scrap =&lt;br /&gt;
&lt;br /&gt;
[[Scrap]] is a rare and special resource that &#039;&#039;&#039;cannot be produced&#039;&#039;&#039; by any building. It can only be obtained through [[Expeditions]] and [[Trade|trading]]. [[Scrap]] is used exclusively to upgrade buildings to their improved versions, unlocking more efficient production.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
[[Scrap]] is &#039;&#039;&#039;not produced&#039;&#039;&#039; by any building. It can only be obtained through:&lt;br /&gt;
* &#039;&#039;&#039;[[Expeditions]]&#039;&#039;&#039; — Exploring new territory may yield [[Scrap]] as a discovery.&lt;br /&gt;
* &#039;&#039;&#039;[[Trade|Trading]]&#039;&#039;&#039; — Can be bought from other players on the [[Market]] or [[Port]].&lt;br /&gt;
&lt;br /&gt;
== Consumption (Upgrade Costs) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Scrap]] Required !! Upgrades From&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || 100 || [[Windmill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || 100 || [[Stone Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || 100 || [[Clay Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || 100 || [[Iron Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || 10 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || 100 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Glass&amp;diff=104</id>
		<title>Glass</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Glass&amp;diff=104"/>
		<updated>2026-02-09T08:53:39Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Glass =  Glass is an advanced material produced at the Glassworks from Earth. It is consumed by the University for research and is required as a construction material for several high-tier buildings. Glass production is not available in the Arctic biome.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Glassworks || +5 || Consumes 50 Earth and 0.5 Tools per day; not available in Arctic Biome|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Glass =&lt;br /&gt;
&lt;br /&gt;
[[Glass]] is an advanced material produced at the [[Glassworks]] from [[Earth]]. It is consumed by the [[University]] for research and is required as a construction material for several high-tier buildings. [[Glass]] production is not available in the [[Arctic Biome|Arctic]] biome.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || +5 || Consumes 50 [[Earth]] and 0.5 [[Tools]] per day; not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -5 || Daily research consumption&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || 50 ([[Glass]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Also Used As Construction Cost ==&lt;br /&gt;
[[Glass]] is required to construct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Glass]] Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Glass:&#039;&#039;&#039; [[claypit]] ([[Earth]]) → &#039;&#039;&#039;[[Glassworks]] ([[Glass]])&#039;&#039;&#039; → [[University]] ([[Knowledge]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Tools&amp;diff=103</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Tools&amp;diff=103"/>
		<updated>2026-02-09T08:53:24Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Tools =  Tools are essential for the operation of many advanced buildings. They are produced from Metal and Wood at the Tools Workshop. Running out of tools will halt production at many buildings simultaneously, so maintaining a steady supply is critical.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Tools Workshop || +2 || Consumes 4 Metal and 5 Wood per day |}  == Consumption ==  {| class=&amp;quot;wikitable...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tools =&lt;br /&gt;
&lt;br /&gt;
[[Tools]] are essential for the operation of many advanced buildings. They are produced from [[Metal]] and [[Wood]] at the [[Tools Workshop]]. Running out of [[Tools|tools]] will halt production at many buildings simultaneously, so maintaining a steady supply is critical.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || +2 || Consumes 4 [[Metal]] and 5 [[Wood]] per day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill]] || -0.5 || [[Wood]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -0.1 || [[Stone]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -1.0 || [[Stone]] production (upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -0.1 || [[Earth]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -1.0 || [[Earth]] production (upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -1.0 || [[Ore]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -1.0 || [[Ore]] production (upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -0.2 || [[Metal]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -0.1 || [[Flour]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -0.1 || [[Food]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -0.1 || [[Food]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -0.1 || [[Clothes]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -0.1 || [[Drinks]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -0.5 || [[Glass]] production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total potential tool consumption:&#039;&#039;&#039; Up to -5.0/day if all consuming buildings are active (before upgrades).&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || 50 ([[Tools]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Also Used As Construction Cost ==&lt;br /&gt;
[[Tools]] are required to construct:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Tools]] Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Full chain:&#039;&#039;&#039; [[Iron Mine]] ([[Ore]]) → [[Refinery]] ([[Metal]]) → &#039;&#039;&#039;[[Tools Workshop]] ([[Tools]])&#039;&#039;&#039; → Many buildings&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Metal&amp;diff=102</id>
		<title>Metal</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Metal&amp;diff=102"/>
		<updated>2026-02-09T08:53:09Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Metal =  Metal is refined from Ore at the Refinery. It is the key input for the Tools Workshop and is used as a construction material for the Glassworks. The conversion ratio is 5:1 (50 Ore → 10 Metal).  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Refinery || +10 || Consumes 50 Ore and 0.2 Tools per day |}  == Consumption ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Tools Worksho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Metal =&lt;br /&gt;
&lt;br /&gt;
[[Metal]] is refined from [[Ore]] at the [[Refinery]]. It is the key input for the [[Tools Workshop]] and is used as a construction material for the [[Glassworks]]. The conversion ratio is 5:1 (50 [[Ore]] → 10 [[Metal]]).&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || +10 || Consumes 50 [[Ore]] and 0.2 [[Tools]] per day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -4 || Converts to [[Tools]] (with [[Wood]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Metal]] is also used as a construction cost for the [[Glassworks]] (10 [[Metal]]).&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || 100 ([[Metal]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Tools:&#039;&#039;&#039; [[Iron Mine]] ([[Ore]]) → &#039;&#039;&#039;[[Refinery]] ([[Metal]])&#039;&#039;&#039; → [[Tools Workshop]] ([[Tools]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Ore&amp;diff=101</id>
		<title>Ore</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Ore&amp;diff=101"/>
		<updated>2026-02-09T08:52:58Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Ore =  Ore is extracted from Iron Mines and refined at the Refinery into Metal. Stone biomes have the highest Ore yield. Iron Mines must be placed at least 1,500m apart from each other.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Iron Mine || +40 || +100 || +60 || — || Consumes Tools (-1/day); not avai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ore =&lt;br /&gt;
&lt;br /&gt;
[[Ore]] is extracted from [[Iron Mine|Iron Mines]] and refined at the [[Refinery]] into [[Metal]]. [[Stone Biome|Stone]] biomes have the highest [[Ore]] yield. [[Iron Mine|Iron Mines]] must be placed at least 1,500m apart from each other.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || +40 || +100 || +60 || — || Consumes [[Tools]] (-1/day); not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || +80 || +200 || +120 || — || Upgrade; consumes [[Tools]] (-1/day)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -50 || Converts to [[Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || 500 ([[Ore]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || 1,000 ([[Ore]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Metal:&#039;&#039;&#039; [[Iron Mine]] ([[Ore]]) → [[Refinery]] ([[Metal]]) → [[Tools Workshop]] ([[Tools]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Clothes&amp;diff=100</id>
		<title>Clothes</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Clothes&amp;diff=100"/>
		<updated>2026-02-09T08:52:38Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Clothes =  Clothes are produced by the Tailor from Wool. They can be sold at Goods Stalls for a higher Coin rate than food stalls, making them a premium trade good.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Tailor || +50 || Consumes 50 Wool, 0.1 Tools per day |}  == Consumption ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Goods Stall || -1 || Produces 0.5 Coins (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Clothes =&lt;br /&gt;
&lt;br /&gt;
[[Clothes]] are produced by the [[Tailor]] from [[Wool]]. They can be sold at [[Goods Stall|Goods Stalls]] for a higher [[Coins|Coin]] rate than food stalls, making them a premium trade good.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || +50 || Consumes 50 [[Wool]], 0.1 [[Tools]] per day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods Stall]] || -1 || Produces 0.5 [[Coins]] (10× more profitable than food stalls)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || 100 ([[Clothes]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]]) → [[Goods Stall]] ([[Coins]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Drinks&amp;diff=99</id>
		<title>Drinks</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Drinks&amp;diff=99"/>
		<updated>2026-02-09T08:52:14Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Drinks =  Drinks are brewed from Grain at the Brewery. They are consumed at the Tavern to generate Coins, and are required as upkeep for Ships. Having a steady supply of drinks is essential for maintaining a fleet and generating coin income.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Brewery || +50 || Consumes 50 Grain, 0.1 Tools per day |}  == Consumption ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Drinks =&lt;br /&gt;
&lt;br /&gt;
[[Drinks]] are brewed from [[Grain]] at the [[Brewery]]. They are consumed at the [[Tavern]] to generate [[Coins]], and are required as upkeep for Ships. Having a steady supply of [[Drinks|drinks]] is essential for maintaining a fleet and generating coin income.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || +50 || Consumes 50 [[Grain]], 0.1 [[Tools]] per day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -10 || Produces 10 [[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Ship]] || -1 || Ship upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || -5 || Ship upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || -10 || Ship upkeep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || 100 ([[Drinks]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Profit:&#039;&#039;&#039; [[Field]] ([[Grain]]) → [[Brewery]] ([[Drinks]]) → [[Tavern]] ([[Coins]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Flour&amp;diff=98</id>
		<title>Flour</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Flour&amp;diff=98"/>
		<updated>2026-02-09T08:51:58Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Flour =  Flour is an intermediate resource produced by grinding Grain at a Windmill. It is then baked into Food at a Bakery. This is one of the most important production chains for feeding large populations.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Windmill || +100 || Consumes 100 Grain, 0.1 Tools per day |- | Improved Windmill || +100 || Consumes only 80 Grain, no Tools |}  == Consumption =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Flour =&lt;br /&gt;
&lt;br /&gt;
[[Flour]] is an intermediate resource produced by grinding [[Grain]] at a [[Windmill]]. It is then baked into [[Food]] at a [[Bakery]]. This is one of the most important production chains for feeding large populations.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || +100 || Consumes 100 [[Grain]], 0.1 [[Tools]] per day&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || +100 || Consumes only 80 [[Grain]], no [[Tools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -50 || Converts to [[Food]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || 100 ([[Flour]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || 100 ([[Flour]] only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Bread:&#039;&#039;&#039; [[Field]] ([[Grain]]) → &#039;&#039;&#039;[[Windmill]] ([[Flour]])&#039;&#039;&#039; → [[Bakery]] ([[Food]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Milk&amp;diff=97</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Milk&amp;diff=97"/>
		<updated>2026-02-09T08:51:40Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Milk =  Milk is produced by raising Goats or Cows on fields. It is processed at the Creamery into Food. Cows produce more Food but less Milk per m², while Goats produce more Milk but less Food. The Vegan Society choice prevents Milk production entirely.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Field (Goat) || +0.01/m² || Also produces Food (+0.005/m²) |- | Field (Cow) || +0....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Milk =&lt;br /&gt;
&lt;br /&gt;
[[Milk]] is produced by raising Goats or Cows on [[Field|fields]]. It is processed at the [[Creamery]] into [[Food]]. Cows produce more [[Food]] but less [[Milk]] per m², while Goats produce more [[Milk]] but less [[Food]]. The [[Vegan Society]] choice prevents [[Milk]] production entirely.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Goat) || +0.01/m² || Also produces [[Food]] (+0.005/m²)&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Cow) || +0.005/m² || Also produces [[Food]] (+0.01/m²)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -50 || Converts to [[Food]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Dairy:&#039;&#039;&#039; [[Field]] (Goat/Cow → [[Milk]]) → [[Creamery]] ([[Food]])&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Vegan Society]]&#039;&#039;&#039; choice — Disables all animal products, including [[Milk]] production.&lt;br /&gt;
* &#039;&#039;&#039;[[Intensive Farming]]&#039;&#039;&#039; choice — Allows feeding animals [[Grain]] to increase animal product output.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Wool&amp;diff=96</id>
		<title>Wool</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Wool&amp;diff=96"/>
		<updated>2026-02-09T08:51:18Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Wool =  Wool is produced by raising Sheep on fields. It is the raw material for the Tailor, who turns it into Clothes. The Vegan Society choice prevents Wool production entirely.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Field (Sheep) || +0.005/m² || Also produces Food (+0.005/m²) |}  == Consumption ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Tailor || -50 || Converts to Cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wool =&lt;br /&gt;
&lt;br /&gt;
[[Wool]] is produced by raising Sheep on [[Field|fields]]. It is the raw material for the [[Tailor]], who turns it into [[Clothes]]. The [[Vegan Society]] choice prevents [[Wool]] production entirely.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Sheep) || +0.005/m² || Also produces [[Food]] (+0.005/m²)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -50 || Converts to [[Clothes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; [[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]])&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Vegan Society]]&#039;&#039;&#039; choice — Disables all animal products, including [[Wool]] production.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Grain&amp;diff=95</id>
		<title>Grain</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Grain&amp;diff=95"/>
		<updated>2026-02-09T08:51:05Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Grain =  Grain is an intermediate resource harvested from fields. It cannot be eaten directly but is processed into Flour (via the Windmill) or Drinks (via the Brewery). Grain and Maize fields both produce Grain.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Rate !! Notes |- | Field (Grain) || +0.01/m² || Crop type: Grain |- | Field (Maize) || +0.01/m² || Crop type: Maize |}  == Consumption ==  {| class=&amp;quot;wikitable&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Grain =&lt;br /&gt;
&lt;br /&gt;
[[Grain]] is an intermediate resource harvested from [[Field|fields]]. It cannot be eaten directly but is processed into [[Flour]] (via the [[Windmill]]) or [[Drinks]] (via the [[Brewery]]). Grain and Maize fields both produce [[Grain]].&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Grain) || +0.01/m² || Crop type: Grain&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Maize) || +0.01/m² || Crop type: Maize&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -100 || Converts to [[Flour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || -80 || More efficient conversion to [[Flour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -50 || Converts to [[Drinks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Production Chains ==&lt;br /&gt;
* &#039;&#039;&#039;Bread:&#039;&#039;&#039; [[Field]] ([[Grain]]/Maize) → [[Windmill]] ([[Flour]]) → [[Bakery]] ([[Food]])&lt;br /&gt;
* &#039;&#039;&#039;Drinks:&#039;&#039;&#039; [[Field]] ([[Grain]]/Maize) → [[Brewery]] ([[Drinks]]) → [[Tavern]] ([[Coins]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Food&amp;diff=94</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Food&amp;diff=94"/>
		<updated>2026-02-09T08:50:47Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Food =  Food is the most critical resource in the game. Your population consumes food daily, and running out triggers a Food Shortage event that causes theft and work stoppages. Food can be produced directly from fields, fisheries, foraging, or through processing chains (Flour → Bakery, Milk → Creamery).  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Wood Biome !! Stone Biome !! ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Food =&lt;br /&gt;
&lt;br /&gt;
[[Food]] is the most critical resource in the game. Your population consumes food daily, and running out triggers a [[Food Shortage]] event that causes theft and work stoppages. [[Food]] can be produced directly from [[Field|fields]], [[Fishery|fisheries]], [[Foraging Hut|foraging]], or through processing chains ([[Flour]] → [[Bakery]], [[Milk]] → [[Creamery]]).&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Potato) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +0.005/m² || Direct food from farming&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Sheep) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +0.005/m² || Also produces [[Wool]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Goat) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +0.005/m² || Also produces [[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Cow) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +0.01/m² || Also produces [[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +5 || Must be on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +3 || Sub-building of [[Fishery]]/[[Pier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +50 || Converts [[Flour]] to [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +50 || Converts [[Milk]] to [[Food]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || +5 || +5 || +3 || — || Also gathers other basic resources&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -4 || Starting building&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -1.5 || All biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -2.0 || All biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -2.5 || All biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -4.0 || All biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -5.0 || All biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -6.0 || All biomes&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Stall]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -1 || Produces [[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Stall]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -1 || Produces [[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bread Stall]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -1 || Produces [[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable Stall]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -1 || Produces [[Coins]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Food]] is also consumed when launching &#039;&#039;&#039;[[Expeditions]]&#039;&#039;&#039; (100 food per 1,000 hectares explored).&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || 100 ([[Food]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || 100 ([[Food]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || 100 ([[Food]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || 100 ([[Food]], [[Wood]], [[Stone]], [[Earth]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Food Production]]&#039;&#039;&#039; modifier (from Choices: [[Vegan Society]] ×1.2, [[Worker Safety]] ×0.9, [[Dubious Working Rules]] ×1.1)&lt;br /&gt;
* &#039;&#039;&#039;[[Food Consumption]]&#039;&#039;&#039; modifier (from Choices: [[Low Rations]] ×0.8, [[Normal Rations]] ×1.0, [[Lavish Rations]] ×1.2)&lt;br /&gt;
* &#039;&#039;&#039;[[All Production]]&#039;&#039;&#039; modifier (from Choices/Alliances)&lt;br /&gt;
* &#039;&#039;&#039;[[Food Shortage]]&#039;&#039;&#039; event — Triggered when food runs out; reduces [[Happiness]] by 50%.&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Earth&amp;diff=93</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Earth&amp;diff=93"/>
		<updated>2026-02-09T08:50:11Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Earth =  Earth (clay) is the primary resource in arid and desert biomes. It is extracted from clay pits and is a crucial input for the Glassworks. In Earth biomes, housing upkeep consumes very little Wood compared to other biomes.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | claypit || +0.01/m² || +0.01/m² || +0.05/m² || —...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Earth =&lt;br /&gt;
&lt;br /&gt;
[[Earth]] (clay) is the primary resource in arid and desert biomes. It is extracted from [[claypit|clay pits]] and is a crucial input for the [[Glassworks]]. In [[Earth Biome|Earth]] biomes, housing upkeep consumes very little [[Wood]] compared to other biomes.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[claypit]] || +0.01/m² || +0.01/m² || +0.05/m² || — || Polygon building; rate scales with area&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || +20 || +10 || +30 || — || Consumes [[Tools]] (-0.1/day)&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || +50 || +20 || +80 || — || Consumes [[Tools]] (-1/day); upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || +1 || +1 || — || — || Also produces [[Food]], [[Wood]]/[[Stone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -50 || Input for [[Glass]] production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || 100 ([[Food]], [[Wood]], [[Stone]], [[Earth]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Sources ==&lt;br /&gt;
* &#039;&#039;&#039;[[Trade|Trading]]&#039;&#039;&#039; — Can be bought and sold on the [[Market]] or [[Port]].&lt;br /&gt;
* &#039;&#039;&#039;[[Celebration]]&#039;&#039;&#039; event — Can grant bonus [[Earth]].&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Goods Production]]&#039;&#039;&#039; modifier (from Choices: [[Worker Safety]] ×0.8, [[Dubious Working Rules]] ×1.2)&lt;br /&gt;
* &#039;&#039;&#039;[[All Production]]&#039;&#039;&#039; modifier (from Choices/Alliances)&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Stone&amp;diff=92</id>
		<title>Stone</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Stone&amp;diff=92"/>
		<updated>2026-02-09T08:49:57Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Stone =  Stone is the primary resource in mountain biomes. It is extracted from quarries and used as a building material. Unlike Wood, Stone is not consumed as upkeep by housing.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Quarry || +0.01/m² || +0.03/m² || +0.01/m² || — || Polygon building; rate scales with area |- | Stone Crane || +20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stone =&lt;br /&gt;
&lt;br /&gt;
[[Stone]] is the primary resource in mountain biomes. It is extracted from [[Quarry|quarries]] and used as a building material. Unlike [[Wood]], [[Stone]] is not consumed as upkeep by housing.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || +0.01/m² || +0.03/m² || +0.01/m² || — || Polygon building; rate scales with area&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || +20 || +30 || +10 || — || Consumes [[Tools]] (-0.1/day)&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || +50 || +80 || +20 || — || Consumes [[Tools]] (-1/day); upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || +1 || — || +2 || — || Also produces [[Food]], [[Wood]]/[[Earth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
[[Stone]] is not consumed as a daily rate by any building. It is only used as a building material (construction cost).&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || 100 ([[Food]], [[Wood]], [[Stone]], [[Earth]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Sources ==&lt;br /&gt;
* &#039;&#039;&#039;[[Trade|Trading]]&#039;&#039;&#039; — Can be bought and sold on the [[Market]] or [[Port]].&lt;br /&gt;
* &#039;&#039;&#039;[[Celebration]]&#039;&#039;&#039; event — Can grant bonus [[Stone]].&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Goods Production]]&#039;&#039;&#039; modifier (from Choices: [[Worker Safety]] ×0.8, [[Dubious Working Rules]] ×1.2)&lt;br /&gt;
* &#039;&#039;&#039;[[All Production]]&#039;&#039;&#039; modifier (from Choices/Alliances)&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Wood&amp;diff=91</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Wood&amp;diff=91"/>
		<updated>2026-02-09T08:49:39Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Wood =  Wood is one of the three primary resources and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel/upkeep by housing, and is an input for the Tools Workshop.  == Production ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Building !! Wood Biome !! Stone Biome !! Earth Biome !! Arctic Biome !! Notes |- | Woodcutter || +30 || +15 || +5 || — || Main wood producer; not available in Arctic Biome|A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wood =&lt;br /&gt;
&lt;br /&gt;
[[Wood]] is one of the three primary resources and the backbone of construction in temperate forest biomes. It is used as a building material, consumed as fuel/upkeep by housing, and is an input for the [[Tools Workshop]].&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || +30 || +15 || +5 || — || Main wood producer; not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +20 || Requires [[Tools]] (-0.5/day)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Nursery]] || +5 || +2 || +1 || — || Sub-building of [[Woodcutter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || +5 || +3 || +1 || — || Sub-building of [[Woodcutter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || — || +1 || +1 || — || Also produces [[Food]], [[Stone]]/[[Earth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome]] !! [[Stone Biome]] !! [[Earth Biome]] !! [[Arctic Biome]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || -1.0 || -1.0 || -0.1 || -2.0 || Housing upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || -1.5 || -1.5 || -0.15 || -3.0 || Housing upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || -2.0 || -2.0 || -0.2 || -4.0 || Housing upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || -2.5 || -2.5 || -0.25 || -5.0 || Housing upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || -3.0 || -3.0 || -0.3 || -6.0 || Housing upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || -3.5 || -3.5 || -0.35 || -7.0 || Housing upkeep&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -5 || Input for [[Tools|tool]] production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || 10,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || 5,000 (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || 100 ([[Wood]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Log Pile]] || 100 ([[Wood]] only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || 100 ([[Food]], [[Wood]], [[Stone]], [[Earth]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Sources ==&lt;br /&gt;
* &#039;&#039;&#039;[[Trade|Trading]]&#039;&#039;&#039; — Can be bought and sold on the [[Market]] or [[Port]].&lt;br /&gt;
* &#039;&#039;&#039;[[Celebration]]&#039;&#039;&#039; event — Can grant bonus [[Wood]].&lt;br /&gt;
* &#039;&#039;&#039;[[Productivity Boom]]&#039;&#039;&#039; — High [[Happiness|happiness]] can cause a productivity boom that increases all production temporarily.&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
* &#039;&#039;&#039;[[Goods Production]]&#039;&#039;&#039; modifier (from Choices: [[Worker Safety]] ×0.8, [[Dubious Working Rules]] ×1.2)&lt;br /&gt;
* &#039;&#039;&#039;[[All Production]]&#039;&#039;&#039; modifier (from Choices/Alliances)&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Production_Chains&amp;diff=90</id>
		<title>Production Chains</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Production_Chains&amp;diff=90"/>
		<updated>2026-02-09T08:40:51Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;== Production Chains ==  This section illustrates the main production chains in the game.  === Bread Chain === Field (Grain) → Windmill (Flour) → Bakery (Food)  === Dairy Chain === Field (Goat/Cow → Milk) → Creamery (Food)  === Clothing Chain === Field (Sheep → Wool) → Tailor (Clothes)  === Drinks Chain === Field (Grain) → Brewery (Drinks) → Tavern (Coins)  === Metal Chain ===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Production Chains ==&lt;br /&gt;
&lt;br /&gt;
This section illustrates the main production chains in the game.&lt;br /&gt;
&lt;br /&gt;
=== Bread Chain ===&lt;br /&gt;
[[Field]] ([[Grain]]) → [[Windmill]] ([[Flour]]) → [[Bakery]] ([[Food]])&lt;br /&gt;
&lt;br /&gt;
=== Dairy Chain ===&lt;br /&gt;
[[Field]] (Goat/Cow → [[Milk]]) → [[Creamery]] ([[Food]])&lt;br /&gt;
&lt;br /&gt;
=== Clothing Chain ===&lt;br /&gt;
[[Field]] (Sheep → [[Wool]]) → [[Tailor]] ([[Clothes]])&lt;br /&gt;
&lt;br /&gt;
=== Drinks Chain ===&lt;br /&gt;
[[Field]] ([[Grain]]) → [[Brewery]] ([[Drinks]]) → [[Tavern]] ([[Coins]])&lt;br /&gt;
&lt;br /&gt;
=== Metal Chain ===&lt;br /&gt;
[[Iron Mine]] ([[Ore]]) → [[Refinery]] ([[Metal]]) → [[Tools Workshop]] ([[Tools]])&lt;br /&gt;
&lt;br /&gt;
=== Glass Chain ===&lt;br /&gt;
[[Claypit]] ([[Earth]]) → [[Glassworks]] ([[Glass]])&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Decorative&amp;diff=89</id>
		<title>Decorative</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Decorative&amp;diff=89"/>
		<updated>2026-02-09T08:39:23Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;== Decoration ==  === Table ===  It is nicer to eat at a table than on the floor. Unless you like the occasional crunchy bug in your hands or in your pants.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Table |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Decoration |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 10 Wood |}  ----  === Well ===  Altough standing in the rain with your mouth open is fun, it is a bit more tricky when you have a bathtub to fill. A well will suit your town better.  {| cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Decoration ==&lt;br /&gt;
&lt;br /&gt;
=== Table ===&lt;br /&gt;
&lt;br /&gt;
It is nicer to eat at a table than on the floor. Unless you like the occasional crunchy bug in your hands or in your pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Well ===&lt;br /&gt;
&lt;br /&gt;
Altough standing in the rain with your mouth open is fun, it is a bit more tricky when you have a bathtub to fill. A well will suit your town better.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Well&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome|Wood]] || 50 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome|Stone]] || 50 [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome|Earth]] || 50 [[Earth]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Small Statue ===&lt;br /&gt;
&lt;br /&gt;
A small statue for a small guy. people say he was actually this small.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Small Statue&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Stone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Large Statue ===&lt;br /&gt;
&lt;br /&gt;
A large statue for a large guy. people say he was actually this big.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Large Statue&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 50 [[Stone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fountain ===&lt;br /&gt;
&lt;br /&gt;
One of our greatest feats of engineering! who doesn&#039;t love moving water.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fountain&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Stone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fireplace ===&lt;br /&gt;
&lt;br /&gt;
Nothing is cozier than singing around a fireplace. Altough the smoke will always blow precicely to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fireplace&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 5 [[Stone]], 5 [[Wood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fire Pit ===&lt;br /&gt;
&lt;br /&gt;
A firepit is a solid structure to keep warm and cook food. Just don&#039;t forget to put it out before going to sleep.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fire Pit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 1 [[Wood]], 1 [[Stone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Park ===&lt;br /&gt;
&lt;br /&gt;
Add a  nice park to your town for your citizens to dillydally in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Park&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 50 [[Coins]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tree ===&lt;br /&gt;
&lt;br /&gt;
Trees are great! Add more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tree&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 1 [[Wood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fences ===&lt;br /&gt;
&lt;br /&gt;
Fences are a great way to keep unwanted visitors out of your town. or to keep them in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fences&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Children&#039;&#039;&#039; || [[Wood Fence]], [[Woven Fence]], [[Fence Shape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wood Fence (fence1) ===&lt;br /&gt;
&lt;br /&gt;
A simple wooden fence to keep simple creatures out. or in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Wood Fence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 1 [[Wood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Woven Fence (fence2) ===&lt;br /&gt;
&lt;br /&gt;
A woven fence to keep simple creatures out. or in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Woven Fence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 1 [[Wood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fence Shape (fence3) ===&lt;br /&gt;
&lt;br /&gt;
Draw a custom fence to keep simple creatures out. or in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fence Shape&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Decoration (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Polygon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost (per m²)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome|Wood]] || 0.1 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome|Stone]] || 0.1 [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome|Earth]] || 0.1 [[Earth]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Buildings&amp;diff=88</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Buildings&amp;diff=88"/>
		<updated>2026-02-09T08:38:55Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: /* Decorative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Buildings in Project Rebearth =&lt;br /&gt;
&lt;br /&gt;
This page serves as an index of all buildings and structures available in *Project Rebearth*. Click a building name to go to its dedicated page for detailed info.&lt;br /&gt;
&lt;br /&gt;
== Town &amp;amp; Core ==&lt;br /&gt;
&lt;br /&gt;
* [[Center]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Town Hall]]&lt;br /&gt;
* [[Plaza]]&lt;br /&gt;
* [[Tavern]]&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
&lt;br /&gt;
* [[Shack]]&lt;br /&gt;
* [[Hut]]&lt;br /&gt;
* [[Cabin]]&lt;br /&gt;
* [[House]]&lt;br /&gt;
* [[Residence]]&lt;br /&gt;
* [[Villa]]&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
* [[Path]]&lt;br /&gt;
* [[Road]]&lt;br /&gt;
* [[Bridge]]&lt;br /&gt;
* [[Port]]&lt;br /&gt;
** [[Dock]]&lt;br /&gt;
** [[Small Ship]]&lt;br /&gt;
** [[Medium Ship]]&lt;br /&gt;
** [[Large Ship]]&lt;br /&gt;
&lt;br /&gt;
== Production &amp;amp; Resource ==&lt;br /&gt;
&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Fishery]]&lt;br /&gt;
** [[Boat]]&lt;br /&gt;
** [[Pier]]&lt;br /&gt;
* [[Woodcutter]]&lt;br /&gt;
** [[Saw]]&lt;br /&gt;
** [[Nursery]]&lt;br /&gt;
** [[Tent]]&lt;br /&gt;
** [[Logpile]]&lt;br /&gt;
* [[Quarry]]&lt;br /&gt;
* [[Claypit]]&lt;br /&gt;
* [[Stone Crane]] =&amp;gt; [[Improved Stone Crane]]&lt;br /&gt;
* [[Clay Crane]] =&amp;gt; [[Improved Clay Crane]]&lt;br /&gt;
* [[Iron Mine]] =&amp;gt; [[Improved Iron Mine]]&lt;br /&gt;
* [[Refinery]]&lt;br /&gt;
* [[Tools Workshop]]&lt;br /&gt;
* [[Glassworks]]&lt;br /&gt;
&lt;br /&gt;
== Food &amp;amp; Crafting ==&lt;br /&gt;
* [[Foraging Hut]]&lt;br /&gt;
* [[Windmill]] =&amp;gt; [[Improved Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Brewery]]&lt;br /&gt;
&lt;br /&gt;
== Storage &amp;amp; Trade ==&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse]]&lt;br /&gt;
* [[Market Stalls]]&lt;br /&gt;
** [[Market Stall Meat]]&lt;br /&gt;
** [[Market Stall Fish]]&lt;br /&gt;
** [[Market Stall Bread]]&lt;br /&gt;
** [[Market Stall Vegetable]]&lt;br /&gt;
** [[Market Stall Goods]]&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
* [[University]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
&lt;br /&gt;
== [[Decorative]] ==&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[Water Tower]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Gameplay Guide]]&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Logpile&amp;diff=87</id>
		<title>Logpile</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Logpile&amp;diff=87"/>
		<updated>2026-02-09T08:38:13Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Log Pile =  Best way to store wood? Just chug it in a pile.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Log Pile |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Storage (sub-building) |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Parent&amp;#039;&amp;#039;&amp;#039; || Woodcutter |- | &amp;#039;&amp;#039;&amp;#039;Placement&amp;#039;&amp;#039;&amp;#039; || Within 50m of Woodcutter |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 10 Wood |- | &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039; || 100 (Wood) |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Log Pile =&lt;br /&gt;
&lt;br /&gt;
Best way to store wood? Just chug it in a pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Log Pile&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Storage (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Woodcutter]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Placement&#039;&#039;&#039; || Within 50m of [[Woodcutter]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storage&#039;&#039;&#039; || 100 ([[Wood]])&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Warehouse&amp;diff=86</id>
		<title>Warehouse</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Warehouse&amp;diff=86"/>
		<updated>2026-02-09T08:38:00Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Warehouse ===  A warehouse can store all kinds of resources. Just give them the space to do it.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Warehouse |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Storage |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; | {| class=&amp;quot;wikitable&amp;quot; |- ! Biome !! Cost |- | Wood || 50 Wood |- | Stone || 50 Stone |- | Earth || 50 Earth |- | Arctic || 50 Wood |} |- | &amp;#039;&amp;#039;&amp;#039;Population&amp;#039;&amp;#039;&amp;#039; || -1 |- | &amp;#039;&amp;#039;&amp;#039;Sto...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warehouse ===&lt;br /&gt;
&lt;br /&gt;
A warehouse can store all kinds of resources. Just give them the space to do it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Warehouse&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Storage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome|Wood]] || 50 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome|Stone]] || 50 [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome|Earth]] || 50 [[Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Biome|Arctic]] || 50 [[Wood]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || -1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Storage&#039;&#039;&#039; || 5,000 (all resources)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Museum&amp;diff=85</id>
		<title>Museum</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Museum&amp;diff=85"/>
		<updated>2026-02-09T08:37:45Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Museum =  Let everyone look at the cool things we found! Lets put them in the fanciest building we can make.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Museum |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Research |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; | {| class=&amp;quot;wikitable&amp;quot; |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100 || 500 |- | Stone || 1,000 || 1,000 || — || 100 || 500 |- | Earth Bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Museum =&lt;br /&gt;
&lt;br /&gt;
Let everyone look at the cool things we found! Lets put them in the fanciest building we can make.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Museum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Research&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome !! [[Wood]] !! [[Stone]] !! [[Earth]] !! [[Tools]] !! [[Glass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome|Wood]] || 1,000 || 1,000 || — || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome|Stone]] || 1,000 || 1,000 || — || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome|Earth]] || 1,000 || — || 1,000 || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Biome|Arctic]] || 1,000 || 1,000 || — || 100 || 500&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Coins]]: -10/day, [[Knowledge]]: +5/day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || -10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=University&amp;diff=84</id>
		<title>University</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=University&amp;diff=84"/>
		<updated>2026-02-09T08:37:28Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= University =  A place where you can put all of your smart people to do smart things. And with all of their spare time, you could even send them on Expeditions!  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | University |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Research |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Production&amp;#039;&amp;#039;&amp;#039; || Yes |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; | {| class=&amp;quot;wikitable&amp;quot; |- ! Biome !! Wood !! Stone !! Earth !! Tools !! Glass |- | Wood || 1,000 || 1,000 || — || 100...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= University =&lt;br /&gt;
&lt;br /&gt;
A place where you can put all of your smart people to do smart things. And with all of their spare time, you could even send them on [[Expeditions]]!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | University&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Research&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production&#039;&#039;&#039; || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome !! [[Wood]] !! [[Stone]] !! [[Earth]] !! [[Tools]] !! [[Glass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Biome|Wood]] || 1,000 || 1,000 || — || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Biome|Stone]] || 1,000 || 1,000 || — || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Biome|Earth]] || 1,000 || — || 1,000 || 100 || 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Biome|Arctic]] || 1,000 || 1,000 || — || 100 || 500&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Coins]]: -10/day, [[Knowledge]]: +10/day, [[Glass]]: -5/day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Population&#039;&#039;&#039; || -50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special&#039;&#039;&#039; || Unlocks [[Expeditions]] and research.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Goods&amp;diff=83</id>
		<title>Market Stall Goods</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Goods&amp;diff=83"/>
		<updated>2026-02-09T08:37:11Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Goods Stall =  A stall selling various goods.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Goods Stall |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Town (sub-building) |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Parent&amp;#039;&amp;#039;&amp;#039; || Market Stalls |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 10 Wood |- | &amp;#039;&amp;#039;&amp;#039;Rate&amp;#039;&amp;#039;&amp;#039; || Clothes: -1/day, Coins: +0.5/day |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Goods Stall =&lt;br /&gt;
&lt;br /&gt;
A stall selling various goods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Goods Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Clothes]]: -1/day, [[Coins]]: +0.5/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Vegetable&amp;diff=82</id>
		<title>Market Stall Vegetable</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Vegetable&amp;diff=82"/>
		<updated>2026-02-09T08:36:59Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: /* Vegetable Stall (market_stall_4) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Vegetable Stall =&lt;br /&gt;
&lt;br /&gt;
A stall selling vegetable products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vegetable Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Food]]: -1/day, [[Coins]]: +0.05/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Vegetable&amp;diff=81</id>
		<title>Market Stall Vegetable</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Vegetable&amp;diff=81"/>
		<updated>2026-02-09T08:36:50Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Vegetable Stall (market_stall_4) =  A stall selling vegetable products.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Vegetable Stall |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Town (sub-building) |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Parent&amp;#039;&amp;#039;&amp;#039; || Market Stalls |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 10 Wood |- | &amp;#039;&amp;#039;&amp;#039;Rate&amp;#039;&amp;#039;&amp;#039; || Food: -1/day, Coins: +0.05/day |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Vegetable Stall (market_stall_4) =&lt;br /&gt;
&lt;br /&gt;
A stall selling vegetable products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Vegetable Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Food]]: -1/day, [[Coins]]: +0.05/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Bread&amp;diff=80</id>
		<title>Market Stall Bread</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Bread&amp;diff=80"/>
		<updated>2026-02-09T08:36:35Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: /* Bread Stall (market_stall_3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bread Stall =&lt;br /&gt;
&lt;br /&gt;
A stall selling bread products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bread Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Food]]: -1/day, [[Coins]]: +0.05/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Bread&amp;diff=79</id>
		<title>Market Stall Bread</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Bread&amp;diff=79"/>
		<updated>2026-02-09T08:36:27Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Bread Stall (market_stall_3) =  A stall selling bread products.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Bread Stall |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Town (sub-building) |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Parent&amp;#039;&amp;#039;&amp;#039; || Market Stalls |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 10 Wood |- | &amp;#039;&amp;#039;&amp;#039;Rate&amp;#039;&amp;#039;&amp;#039; || Food: -1/day, Coins: +0.05/day |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bread Stall (market_stall_3) =&lt;br /&gt;
&lt;br /&gt;
A stall selling bread products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bread Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Food]]: -1/day, [[Coins]]: +0.05/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Meat&amp;diff=78</id>
		<title>Market Stall Meat</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Meat&amp;diff=78"/>
		<updated>2026-02-09T08:36:16Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: /* Meat Stall (market_stall_1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Meat Stall =&lt;br /&gt;
&lt;br /&gt;
A stall selling meat products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Meat Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Food]]: -1/day, [[Coins]]: +0.05/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_Fish&amp;diff=77</id>
		<title>Market Stall Fish</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_Fish&amp;diff=77"/>
		<updated>2026-02-09T08:36:06Z</updated>

		<summary type="html">&lt;p&gt;Program Sam: Created page with &amp;quot;= Fish Stall =  A stall selling fish products.  {| class=&amp;quot;wikitable&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; | Fish Stall |- | &amp;#039;&amp;#039;&amp;#039;Category&amp;#039;&amp;#039;&amp;#039; || Town (sub-building) |- | &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Point |- | &amp;#039;&amp;#039;&amp;#039;Parent&amp;#039;&amp;#039;&amp;#039; || Market Stalls |- | &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 10 Wood |- | &amp;#039;&amp;#039;&amp;#039;Rate&amp;#039;&amp;#039;&amp;#039; || Food: -1/day, Coins: +0.05/day |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fish Stall =&lt;br /&gt;
&lt;br /&gt;
A stall selling fish products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Fish Stall&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Category&#039;&#039;&#039; || Town (sub-building)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || Point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parent&#039;&#039;&#039; || [[Market Stalls]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039; || 10 [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate&#039;&#039;&#039; || [[Food]]: -1/day, [[Coins]]: +0.05/day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Program Sam</name></author>
	</entry>
</feed>