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	<id>https://projectrebearth.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pevik</id>
	<title>Project Rebearth - User contributions [en]</title>
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	<updated>2026-06-01T17:15:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectrebearth.com/index.php?title=Buildings&amp;diff=1488</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Buildings&amp;diff=1488"/>
		<updated>2026-05-01T10:21:03Z</updated>

		<summary type="html">&lt;p&gt;Pevik: /* Infrastructure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings&#039;&#039;&#039; are the core structures players construct and manage in [[Main Page|Project Rebearth]]. Each building serves a specific function, from housing the population to producing resources, defending territory, and enabling trade. Buildings are grouped into categories based on their role in the settlement.&lt;br /&gt;
&lt;br /&gt;
Construction costs vary by [[Biomes|biome]]. In the [[Wood Biome]], most buildings cost {{Icon|Wood}}. In the [[Stone Biome]], they cost {{Icon|Stone}}. In the [[Earth Biome]], they cost {{Icon|Earth}}. The [[Arctic Biome]] uses {{Icon|Wood}} at double the normal cost. Some advanced buildings also require {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Metal}}, or {{Icon|Scrap}}.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
Town buildings form the core of a settlement, providing essential services and administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || +10 || Starting building; stores 5,000 resources; upgrades to [[Square]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +20 || Upgraded [[Center]]; stores 10,000 resources; produces {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || -5 || Enables buying and selling up to 1,000 resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || -20 || Administrative building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -5 || Converts {{Icon|Drinks}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaza]] || — || Decorative paved area (Polygon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || — || Unpaved area; upgrades to [[Plaza]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall]]s || — || Parent structure for stall variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetables)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || — || Converts {{Icon|Clothes}} into {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings provide population capacity. Each tier offers more population at a higher construction and upkeep cost. All housing must be placed within 100m of a [[Center]], [[Square]], or [[Market]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Cost !! {{Icon|Wood}}/day !! {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || +2 || 35 || -1.0 || -1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || +3 || 55 || -1.5 || -2.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || +4 || 80 || -2.0 || -2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +6 || 135 || -2.5 || -4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || +8 || 200 || -3.0 || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || +10 || 280 || -3.5 || -6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Costs shown are for the [[Wood Biome]] and [[Stone Biome]]. The [[Earth Biome]] uses {{Icon|Earth}} for construction and consumes roughly 1/10th the {{Icon|Wood}} for upkeep. The [[Arctic Biome]] costs double in {{Icon|Wood}} and consumes double {{Icon|Wood}} for upkeep.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Food buildings produce {{Icon|Food}}, {{Icon|Grain}}, and processed food products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] || Varies || Polygon; grows crops (potato, maize, grain) or raises animals (sheep, goat, cow)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || -1 || Produces +5.0 {{Icon|Food}}/day; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || -1 || Child of [[Fishery]]; produces +3.0 {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Pier]] || — || Child of [[Fishery]]; placed on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -5 || Converts {{Icon|Grain}} into {{Icon|Flour}}; upgrades to [[Improved Windmill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || — || Upgraded [[Windmill]]; more efficient grain conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -2 || Converts {{Icon|Flour}} into {{Icon|Food}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource buildings gather raw materials from the environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || -4 || Produces {{Icon|Wood}}; output varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]] || -3 || Child of [[Woodcutter]]; produces +20.0 {{Icon|Wood}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Nursery]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || Varies || Polygon; produces {{Icon|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -5 || Child of [[Quarry]]; produces {{Icon|Stone}}; upgrades to [[Improved Stone Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -5 || Upgraded [[Stone Crane]]; higher {{Icon|Stone}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Claypit]] || Varies || Polygon; produces {{Icon|Earth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -5 || Child of [[Claypit]]; produces {{Icon|Earth}}; upgrades to [[Improved Clay Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -5 || Upgraded [[Clay Crane]]; higher {{Icon|Earth}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -50 || Produces {{Icon|Ore}}; upgrades to [[Improved Iron Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -100 || Upgraded [[Iron Mine]]; higher {{Icon|Ore}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || -1 || Produces {{Icon|Food}} and basic resources; output varies by biome&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Refined &amp;amp; Manufactured ==&lt;br /&gt;
These buildings process raw materials into refined goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -10 || Converts {{Icon|Wool}} into {{Icon|Clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -10 || Converts {{Icon|Grain}} into {{Icon|Drinks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -5 || Converts {{Icon|Milk}} into {{Icon|Food}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -10 || Converts {{Icon|Earth}} into {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -20 || Converts {{Icon|Ore}} into {{Icon|Metal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -10 || Converts {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
Infrastructure buildings provide roads, bridges, and maritime trade capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Path]] || — || Basic road; upgrades to [[Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Road]] || — || Paved road; costs {{Icon|Stone}} per meter&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge]] || — || Crosses water; must be placed on water or coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || -20 || Enables maritime trade with 5,000 capacity; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Dock]] || — || Child of [[Port]]; extends port reach on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Ship]] || — || Docked at [[Port]]; consumes -10 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || — || Docked at [[Port]]; consumes -50 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || — || Docked at [[Port]]; consumes -100 {{Icon|Drinks}}/day&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Storage buildings hold resources for the settlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || -1 || Stores 5,000 of all standard resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Center]] (5,000) and [[Square]] (10,000) also provide storage for all standard resources. Individual production buildings often have small storage buffers (typically 50-100) for their output resources.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
Research buildings generate {{Icon|Knowledge}} for unlocking technologies and funding [[Expeditions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -50 || Produces +10.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} and {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Produces +5.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Defense buildings that extend a settlement&#039;s territorial vision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -3 || Land-based defense; consumes -5.0 {{Icon|Coin}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea Tower]] || -3 || Water-based defense; consumes -5.0 {{Icon|Coin}}/day; must be placed on water&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorative ==&lt;br /&gt;
Decorative buildings have no production function but can be placed to enhance the settlement&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Table]] || 10 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Well]] || 50 (biome resource) || Appearance varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Statue]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Statue]] || 50 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireplace]] || 5 {{Icon|Stone}} + 5 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] || 1 {{Icon|Stone}} + 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]] || 50 {{Icon|Coin}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree]] || 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fences]] || 10 {{Icon|Wood}} || Parent for fence variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 1]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 2]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 3]] || Varies by biome || Polygon; child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 4]] || Varies by biome || LineString; child of [[Fences]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pevik</name></author>
	</entry>
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