<?xml version="1.0"?>
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	<id>https://projectrebearth.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=East6</id>
	<title>Project Rebearth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectrebearth.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=East6"/>
	<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php/Special:Contributions/East6"/>
	<updated>2026-06-01T17:37:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectrebearth.com/index.php?title=Module:DataFetch/data.json&amp;diff=1495</id>
		<title>Module:DataFetch/data.json</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Module:DataFetch/data.json&amp;diff=1495"/>
		<updated>2026-05-12T07:54:23Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{&lt;br /&gt;
	&amp;quot;buildings&amp;quot;: {&lt;br /&gt;
		&amp;quot;center&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;upgradesto&amp;quot;: &amp;quot;square&amp;quot;,&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 5000,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;wood&amp;quot;,&lt;br /&gt;
					&amp;quot;stone&amp;quot;,&lt;br /&gt;
					&amp;quot;earth&amp;quot;,&lt;br /&gt;
					&amp;quot;food&amp;quot;,&lt;br /&gt;
					&amp;quot;grain&amp;quot;,&lt;br /&gt;
					&amp;quot;wool&amp;quot;,&lt;br /&gt;
					&amp;quot;milk&amp;quot;,&lt;br /&gt;
					&amp;quot;flour&amp;quot;,&lt;br /&gt;
					&amp;quot;drinks&amp;quot;,&lt;br /&gt;
					&amp;quot;clothes&amp;quot;,&lt;br /&gt;
					&amp;quot;scrap&amp;quot;,&lt;br /&gt;
					&amp;quot;tools&amp;quot;,&lt;br /&gt;
					&amp;quot;glass&amp;quot;,&lt;br /&gt;
					&amp;quot;ore&amp;quot;,&lt;br /&gt;
					&amp;quot;metal&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;food&amp;quot;: -4&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 10&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;square&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;hidden&amp;quot;: true,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;food&amp;quot;: -6,&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 20&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 10000,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;wood&amp;quot;,&lt;br /&gt;
					&amp;quot;stone&amp;quot;,&lt;br /&gt;
					&amp;quot;earth&amp;quot;,&lt;br /&gt;
					&amp;quot;food&amp;quot;,&lt;br /&gt;
					&amp;quot;grain&amp;quot;,&lt;br /&gt;
					&amp;quot;wool&amp;quot;,&lt;br /&gt;
					&amp;quot;milk&amp;quot;,&lt;br /&gt;
					&amp;quot;flour&amp;quot;,&lt;br /&gt;
					&amp;quot;drinks&amp;quot;,&lt;br /&gt;
					&amp;quot;clothes&amp;quot;,&lt;br /&gt;
					&amp;quot;scrap&amp;quot;,&lt;br /&gt;
					&amp;quot;tools&amp;quot;,&lt;br /&gt;
					&amp;quot;glass&amp;quot;,&lt;br /&gt;
					&amp;quot;ore&amp;quot;,&lt;br /&gt;
					&amp;quot;metal&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;market&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;marketstorage&amp;quot;: 1000,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -5&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;hut&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;hidden&amp;quot;: true,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;center&amp;quot;,&lt;br /&gt;
				&amp;quot;square&amp;quot;,&lt;br /&gt;
				&amp;quot;market&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 40&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 40&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 40&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 40&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: -1,&lt;br /&gt;
				&amp;quot;food&amp;quot;: -1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 2&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;house&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;hidden&amp;quot;: true,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;center&amp;quot;,&lt;br /&gt;
				&amp;quot;square&amp;quot;,&lt;br /&gt;
				&amp;quot;market&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 100&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 100&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: -1,&lt;br /&gt;
				&amp;quot;food&amp;quot;: -2&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 4&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;house_1&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;center&amp;quot;,&lt;br /&gt;
				&amp;quot;square&amp;quot;,&lt;br /&gt;
				&amp;quot;market&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 35&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 35&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 35&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 70&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.5&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.5&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -0.1,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.5&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -2,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.5&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 2&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;house_2&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;center&amp;quot;,&lt;br /&gt;
				&amp;quot;square&amp;quot;,&lt;br /&gt;
				&amp;quot;market&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 55&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 55&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 55&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 110&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1.2,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.8&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1.2,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.8&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -0.12,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.8&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -2.4,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -1.8&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 3&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;house_3&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;center&amp;quot;,&lt;br /&gt;
				&amp;quot;square&amp;quot;,&lt;br /&gt;
				&amp;quot;market&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 75&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 75&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 75&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 150&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1.2,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -2.2&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1.2,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -2.2&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -0.12,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -2.2&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -2.4,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -2.2&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: 4&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;house_4&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;housing&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;center&amp;quot;,&lt;br /&gt;
				&amp;quot;square&amp;quot;,&lt;br /&gt;
				&amp;quot;market&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 120&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 120&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 120&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 240&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: -1.5,&lt;br /&gt;
					&amp;quot;food&amp;quot;: -3&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
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			},&lt;br /&gt;
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				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100,&lt;br /&gt;
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					&amp;quot;tools&amp;quot;: 5&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
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					&amp;quot;tools&amp;quot;: 5&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
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					&amp;quot;tools&amp;quot;: 5&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
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				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;flour&amp;quot;: -50,&lt;br /&gt;
				&amp;quot;food&amp;quot;: 100,&lt;br /&gt;
				&amp;quot;tools&amp;quot;: -0.1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -2&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 100,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;food&amp;quot;,&lt;br /&gt;
					&amp;quot;flour&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;tailor&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;production&amp;quot;,&lt;br /&gt;
			&amp;quot;production&amp;quot;: true,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;wool&amp;quot;: -50,&lt;br /&gt;
				&amp;quot;clothes&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;tools&amp;quot;: -0.1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 100,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;clothes&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;tower&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;defense&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;coin&amp;quot;: -5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -3&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;water_tower&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;defense&amp;quot;,&lt;br /&gt;
			&amp;quot;restriction&amp;quot;: &amp;quot;water&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 100&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 100&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 100&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;coin&amp;quot;: -5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -3&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;tavern&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;town&amp;quot;,&lt;br /&gt;
			&amp;quot;production&amp;quot;: true,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;drinks&amp;quot;: -10,&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -5&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;warehouse&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;storage&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 5000,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;wood&amp;quot;,&lt;br /&gt;
					&amp;quot;stone&amp;quot;,&lt;br /&gt;
					&amp;quot;earth&amp;quot;,&lt;br /&gt;
					&amp;quot;food&amp;quot;,&lt;br /&gt;
					&amp;quot;grain&amp;quot;,&lt;br /&gt;
					&amp;quot;wool&amp;quot;,&lt;br /&gt;
					&amp;quot;milk&amp;quot;,&lt;br /&gt;
					&amp;quot;flour&amp;quot;,&lt;br /&gt;
					&amp;quot;drinks&amp;quot;,&lt;br /&gt;
					&amp;quot;clothes&amp;quot;,&lt;br /&gt;
					&amp;quot;scrap&amp;quot;,&lt;br /&gt;
					&amp;quot;tools&amp;quot;,&lt;br /&gt;
					&amp;quot;glass&amp;quot;,&lt;br /&gt;
					&amp;quot;ore&amp;quot;,&lt;br /&gt;
					&amp;quot;metal&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;brewery&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;production&amp;quot;,&lt;br /&gt;
			&amp;quot;production&amp;quot;: true,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;grain&amp;quot;: -50,&lt;br /&gt;
				&amp;quot;drinks&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;tools&amp;quot;: -0.1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 100,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;drinks&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;port&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;infrastructure&amp;quot;,&lt;br /&gt;
			&amp;quot;restriction&amp;quot;: &amp;quot;coast&amp;quot;,&lt;br /&gt;
			&amp;quot;marketstorage&amp;quot;: 5000,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -20&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;dock&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;port&amp;quot;,&lt;br /&gt;
				&amp;quot;dock&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 20,&lt;br /&gt;
			&amp;quot;restriction&amp;quot;: &amp;quot;water&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 20&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;small_ship&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;port&amp;quot;,&lt;br /&gt;
				&amp;quot;dock&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 100,&lt;br /&gt;
			&amp;quot;restriction&amp;quot;: &amp;quot;water&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 1000&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;drinks&amp;quot;: -10&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;medium_ship&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;port&amp;quot;,&lt;br /&gt;
				&amp;quot;dock&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 200,&lt;br /&gt;
			&amp;quot;restriction&amp;quot;: &amp;quot;water&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 4000,&lt;br /&gt;
				&amp;quot;scrap&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;drinks&amp;quot;: -50&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;large_ship&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: [&lt;br /&gt;
				&amp;quot;port&amp;quot;,&lt;br /&gt;
				&amp;quot;dock&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;within&amp;quot;: 300,&lt;br /&gt;
			&amp;quot;restriction&amp;quot;: &amp;quot;water&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 8000,&lt;br /&gt;
				&amp;quot;scrap&amp;quot;: 100&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;drinks&amp;quot;: -100&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;university&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;research&amp;quot;,&lt;br /&gt;
			&amp;quot;production&amp;quot;: true,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 500&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 500&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 500&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 500&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;coin&amp;quot;: -10,&lt;br /&gt;
				&amp;quot;knowledge&amp;quot;: 10,&lt;br /&gt;
				&amp;quot;glass&amp;quot;: -5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -50&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;museum&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;research&amp;quot;,&lt;br /&gt;
			&amp;quot;production&amp;quot;: false,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 100,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 500&lt;br /&gt;
				},&lt;br /&gt;
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				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
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				},&lt;br /&gt;
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				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;coin&amp;quot;: -10,&lt;br /&gt;
				&amp;quot;knowledge&amp;quot;: 5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -10&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;plaza&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Polygon&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;town&amp;quot;,&lt;br /&gt;
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				&amp;quot;stone&amp;quot;: 0.1&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;dirt&amp;quot;: {&lt;br /&gt;
			&amp;quot;upgradesto&amp;quot;: &amp;quot;plaza&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Polygon&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;town&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;table&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
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		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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				&amp;quot;s&amp;quot;: {&lt;br /&gt;
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				}&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
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				&amp;quot;stone&amp;quot;: 10&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;large_statue&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
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				&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fountain&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
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				&amp;quot;stone&amp;quot;: 10&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;town&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 10&lt;br /&gt;
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		},&lt;br /&gt;
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			&amp;quot;parent&amp;quot;: &amp;quot;market_stall&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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				&amp;quot;coin&amp;quot;: 0.05&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;market_stall_2&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;market_stall&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;food&amp;quot;: -1,&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 0.05&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;market_stall_3&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;market_stall&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;food&amp;quot;: -1,&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 0.05&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;market_stall_4&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;market_stall&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;food&amp;quot;: -1,&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 0.05&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;market_stall_5&amp;quot;: {&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;market_stall&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 10&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;clothes&amp;quot;: -1,&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 0.5&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fireplace&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
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				&amp;quot;stone&amp;quot;: 5,&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 5&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;firepit&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 1,&lt;br /&gt;
				&amp;quot;stone&amp;quot;: 1&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fences&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 10&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fence1&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;fences&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 1&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fence2&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;fences&amp;quot;,&lt;br /&gt;
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				&amp;quot;wood&amp;quot;: 1&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fence3&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Polygon&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;fences&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 0.05&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 0.05&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 0.05&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;fence4&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;LineString&amp;quot;,&lt;br /&gt;
			&amp;quot;parent&amp;quot;: &amp;quot;fences&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 0.1&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 0.1&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 0.1&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;park&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;coin&amp;quot;: 50&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;tree&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;decoration&amp;quot;,&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;wood&amp;quot;: 1&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;town_hall&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;town&amp;quot;,&lt;br /&gt;
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				&amp;quot;w&amp;quot;: {&lt;br /&gt;
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					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 10,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 20&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
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					&amp;quot;tools&amp;quot;: 10,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 20&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 1000,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 10,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 20&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
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					&amp;quot;stone&amp;quot;: 500,&lt;br /&gt;
					&amp;quot;tools&amp;quot;: 10,&lt;br /&gt;
					&amp;quot;glass&amp;quot;: 20&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -20&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;creamery&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
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			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;a&amp;quot;: {&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;milk&amp;quot;: -50,&lt;br /&gt;
				&amp;quot;food&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;tools&amp;quot;: -0.1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -5&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 100,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;food&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
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			&amp;quot;type&amp;quot;: &amp;quot;Point&amp;quot;,&lt;br /&gt;
			&amp;quot;category&amp;quot;: &amp;quot;resources&amp;quot;,&lt;br /&gt;
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			&amp;quot;exclude&amp;quot;: {&lt;br /&gt;
				&amp;quot;distance&amp;quot;: 50,&lt;br /&gt;
				&amp;quot;exceptcategories&amp;quot;: [&lt;br /&gt;
					&amp;quot;decoration&amp;quot;&lt;br /&gt;
				],&lt;br /&gt;
				&amp;quot;exceptgeometrytypes&amp;quot;: [&lt;br /&gt;
					&amp;quot;LineString&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cost&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
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				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
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				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 50&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;rate&amp;quot;: {&lt;br /&gt;
				&amp;quot;w&amp;quot;: {&lt;br /&gt;
					&amp;quot;food&amp;quot;: 5,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 1,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 1&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;s&amp;quot;: {&lt;br /&gt;
					&amp;quot;food&amp;quot;: 5,&lt;br /&gt;
					&amp;quot;wood&amp;quot;: 1,&lt;br /&gt;
					&amp;quot;earth&amp;quot;: 1&lt;br /&gt;
				},&lt;br /&gt;
				&amp;quot;e&amp;quot;: {&lt;br /&gt;
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					&amp;quot;wood&amp;quot;: 1,&lt;br /&gt;
					&amp;quot;stone&amp;quot;: 2&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;balance&amp;quot;: {&lt;br /&gt;
				&amp;quot;population&amp;quot;: -1&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;storage&amp;quot;: {&lt;br /&gt;
				&amp;quot;volume&amp;quot;: 100,&lt;br /&gt;
				&amp;quot;resources&amp;quot;: [&lt;br /&gt;
					&amp;quot;food&amp;quot;,&lt;br /&gt;
					&amp;quot;wood&amp;quot;,&lt;br /&gt;
					&amp;quot;stone&amp;quot;,&lt;br /&gt;
					&amp;quot;earth&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
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	},&lt;br /&gt;
	&amp;quot;effects&amp;quot;: {&lt;br /&gt;
		&amp;quot;populationproduction&amp;quot;: [&lt;br /&gt;
			&amp;quot;population&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;foodproduction&amp;quot;: [&lt;br /&gt;
			&amp;quot;food&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;foodconsumption&amp;quot;: [&lt;br /&gt;
			&amp;quot;food&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;goodsproduction&amp;quot;: [&lt;br /&gt;
			&amp;quot;wood&amp;quot;,&lt;br /&gt;
			&amp;quot;stone&amp;quot;,&lt;br /&gt;
			&amp;quot;earth&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;allproduction&amp;quot;: [&lt;br /&gt;
			&amp;quot;all&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;happiness&amp;quot;: [],&lt;br /&gt;
		&amp;quot;raidrisk&amp;quot;: [],&lt;br /&gt;
		&amp;quot;taxation&amp;quot;: [],&lt;br /&gt;
		&amp;quot;exportcost&amp;quot;: [],&lt;br /&gt;
		&amp;quot;importcost&amp;quot;: [],&lt;br /&gt;
		&amp;quot;researchspeed&amp;quot;: [],&lt;br /&gt;
		&amp;quot;expeditioncost&amp;quot;: [],&lt;br /&gt;
		&amp;quot;constructioncost&amp;quot;: [],&lt;br /&gt;
		&amp;quot;accidentrate&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;events&amp;quot;: {&lt;br /&gt;
		&amp;quot;foodshortage&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;food_shortage&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;lowhappiness&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;strike&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;highhappiness&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;celebration&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;highhappinessbuff&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;productivity_boom&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;expeditionreturn&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;expedition_found&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;animalunlock&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;animal_unlock&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;bankruptcy&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;bankruptcy&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;storagefull&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;raid&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;accident&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;accident&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;trade&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;trade&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;message&amp;quot;: {&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;player_message&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;expeditions&amp;quot;: {&lt;br /&gt;
		&amp;quot;minarea&amp;quot;: 100000,&lt;br /&gt;
		&amp;quot;maxarea&amp;quot;: 500000000000,&lt;br /&gt;
		&amp;quot;costs&amp;quot;: {&lt;br /&gt;
			&amp;quot;distance&amp;quot;: 1,&lt;br /&gt;
			&amp;quot;duration&amp;quot;: 0.00864,&lt;br /&gt;
			&amp;quot;pop&amp;quot;: 3.0e-9,&lt;br /&gt;
			&amp;quot;knowledge&amp;quot;: 1.0e-6,&lt;br /&gt;
			&amp;quot;food&amp;quot;: 1.0e-5&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;yields&amp;quot;: {&lt;br /&gt;
			&amp;quot;scrap&amp;quot;: 3.0e-7,&lt;br /&gt;
			&amp;quot;basicresource&amp;quot;: 1.5e-6&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;climate&amp;quot;: {&lt;br /&gt;
		&amp;quot;w&amp;quot;: {&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;./public/img/banners/w.webp&amp;quot;,&lt;br /&gt;
			&amp;quot;climatezones&amp;quot;: [&lt;br /&gt;
				1,&lt;br /&gt;
				2,&lt;br /&gt;
				3,&lt;br /&gt;
				4,&lt;br /&gt;
				5,&lt;br /&gt;
				7,&lt;br /&gt;
				9,&lt;br /&gt;
				14&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;color&amp;quot;: &amp;quot;#76b364&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;s&amp;quot;: {&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;./public/img/banners/s.webp&amp;quot;,&lt;br /&gt;
			&amp;quot;climatezones&amp;quot;: [&lt;br /&gt;
				6,&lt;br /&gt;
				10,&lt;br /&gt;
				11&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;color&amp;quot;: &amp;quot;#6da07c&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;e&amp;quot;: {&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;./public/img/banners/e.webp&amp;quot;,&lt;br /&gt;
			&amp;quot;climatezones&amp;quot;: [&lt;br /&gt;
				8,&lt;br /&gt;
				12,&lt;br /&gt;
				13&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;color&amp;quot;: &amp;quot;#b1b562&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;a&amp;quot;: {&lt;br /&gt;
			&amp;quot;banner&amp;quot;: &amp;quot;./public/img/banners/s.webp&amp;quot;,&lt;br /&gt;
			&amp;quot;climatezones&amp;quot;: [&lt;br /&gt;
				99&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;color&amp;quot;: &amp;quot;#e4e4e4&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Buildings&amp;diff=1494</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Buildings&amp;diff=1494"/>
		<updated>2026-05-12T05:54:53Z</updated>

		<summary type="html">&lt;p&gt;East6: Reverted edits by 172.21.0.3 (talk) to last revision by Pevik&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings&#039;&#039;&#039; are the core structures players construct and manage in [[Main Page|Project Rebearth]]. Each building serves a specific function, from housing the population to producing resources, defending territory, and enabling trade. Buildings are grouped into categories based on their role in the settlement.&lt;br /&gt;
&lt;br /&gt;
Construction costs vary by [[Biomes|biome]]. In the [[Wood Biome]], most buildings cost {{Icon|Wood}}. In the [[Stone Biome]], they cost {{Icon|Stone}}. In the [[Earth Biome]], they cost {{Icon|Earth}}. The [[Arctic Biome]] uses {{Icon|Wood}} at double the normal cost. Some advanced buildings also require {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Metal}}, or {{Icon|Scrap}}.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
Town buildings form the core of a settlement, providing essential services and administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || +10 || Starting building; stores 5,000 resources; upgrades to [[Square]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +20 || Upgraded [[Center]]; stores 10,000 resources; produces {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || -5 || Enables buying and selling up to 1,000 resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || -20 || Administrative building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -5 || Converts {{Icon|Drinks}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaza]] || — || Decorative paved area (Polygon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || — || Unpaved area; upgrades to [[Plaza]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall]]s || — || Parent structure for stall variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetables)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || — || Converts {{Icon|Clothes}} into {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings provide population capacity. Each tier offers more population at a higher construction and upkeep cost. All housing must be placed within 100m of a [[Center]], [[Square]], or [[Market]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Cost !! {{Icon|Wood}}/day !! {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || +2 || 35 || -1.0 || -1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || +3 || 55 || -1.5 || -2.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || +4 || 80 || -2.0 || -2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +6 || 135 || -2.5 || -4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || +8 || 200 || -3.0 || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || +10 || 280 || -3.5 || -6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Costs shown are for the [[Wood Biome]] and [[Stone Biome]]. The [[Earth Biome]] uses {{Icon|Earth}} for construction and consumes roughly 1/10th the {{Icon|Wood}} for upkeep. The [[Arctic Biome]] costs double in {{Icon|Wood}} and consumes double {{Icon|Wood}} for upkeep.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Food buildings produce {{Icon|Food}}, {{Icon|Grain}}, and processed food products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] || Varies || Polygon; grows crops (potato, maize, grain) or raises animals (sheep, goat, cow)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || -1 || Produces +5.0 {{Icon|Food}}/day; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || -1 || Child of [[Fishery]]; produces +3.0 {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Pier]] || — || Child of [[Fishery]]; placed on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -5 || Converts {{Icon|Grain}} into {{Icon|Flour}}; upgrades to [[Improved Windmill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || — || Upgraded [[Windmill]]; more efficient grain conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -2 || Converts {{Icon|Flour}} into {{Icon|Food}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource buildings gather raw materials from the environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || -4 || Produces {{Icon|Wood}}; output varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]] || -3 || Child of [[Woodcutter]]; produces +20.0 {{Icon|Wood}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Nursery]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || Varies || Polygon; produces {{Icon|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -5 || Child of [[Quarry]]; produces {{Icon|Stone}}; upgrades to [[Improved Stone Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -5 || Upgraded [[Stone Crane]]; higher {{Icon|Stone}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Claypit]] || Varies || Polygon; produces {{Icon|Earth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -5 || Child of [[Claypit]]; produces {{Icon|Earth}}; upgrades to [[Improved Clay Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -5 || Upgraded [[Clay Crane]]; higher {{Icon|Earth}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -50 || Produces {{Icon|Ore}}; upgrades to [[Improved Iron Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -100 || Upgraded [[Iron Mine]]; higher {{Icon|Ore}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || -1 || Produces {{Icon|Food}} and basic resources; output varies by biome&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Refined &amp;amp; Manufactured ==&lt;br /&gt;
These buildings process raw materials into refined goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -10 || Converts {{Icon|Wool}} into {{Icon|Clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -10 || Converts {{Icon|Grain}} into {{Icon|Drinks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -5 || Converts {{Icon|Milk}} into {{Icon|Food}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -10 || Converts {{Icon|Earth}} into {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -20 || Converts {{Icon|Ore}} into {{Icon|Metal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -10 || Converts {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
Infrastructure buildings provide roads, bridges, and maritime trade capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Path]] || — || Basic road; upgrades to [[Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Road]] || — || Paved road; costs {{Icon|Stone}} per meter&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge]] || — || Crosses water; must be placed on water or coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || -20 || Enables maritime trade with 5,000 capacity; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Dock]] || — || Child of [[Port]]; extends port reach on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Ship]] || — || Docked at [[Port]]; consumes -10 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || — || Docked at [[Port]]; consumes -50 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || — || Docked at [[Port]]; consumes -100 {{Icon|Drinks}}/day&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Storage buildings hold resources for the settlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || -1 || Stores 5,000 of all standard resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Center]] (5,000) and [[Square]] (10,000) also provide storage for all standard resources. Individual production buildings often have small storage buffers (typically 50-100) for their output resources.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
Research buildings generate {{Icon|Knowledge}} for unlocking technologies and funding [[Expeditions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -50 || Produces +10.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} and {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Produces +5.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Defense buildings that extend a settlement&#039;s territorial vision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -3 || Land-based defense; consumes -5.0 {{Icon|Coin}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea Tower]] || -3 || Water-based defense; consumes -5.0 {{Icon|Coin}}/day; must be placed on water&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorative ==&lt;br /&gt;
Decorative buildings have no production function but can be placed to enhance the settlement&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Table]] || 10 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Well]] || 50 (biome resource) || Appearance varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Statue]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Statue]] || 50 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireplace]] || 5 {{Icon|Stone}} + 5 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] || 1 {{Icon|Stone}} + 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]] || 50 {{Icon|Coin}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree]] || 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fences]] || 10 {{Icon|Wood}} || Parent for fence variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 1]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 2]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 3]] || Varies by biome || Polygon; child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 4]] || Varies by biome || LineString; child of [[Fences]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Tower&amp;diff=1487</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Tower&amp;diff=1487"/>
		<updated>2026-04-28T06:56:05Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = TowerWood.png&lt;br /&gt;
| image_stone = TowerStone.png&lt;br /&gt;
| image_earth = TowerClay.png&lt;br /&gt;
| name        = Tower&lt;br /&gt;
| category    = Defense&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=tower|data=cost|biome=wood|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=tower|data=cost|biome=stone|resource=stone}} {{Icon|Stone}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=tower|data=cost|biome=earth|resource=earth}} {{Icon|Earth}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=tower|data=cost|biome=arctic|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = {{Icon|Coin}}: scaling (see [[#Overview|Overview]])&lt;br /&gt;
| population  = {{BuildingData|name=tower|data=balance|resource=population}}&lt;br /&gt;
| special     = Upkeep scales with the number of Towers and [[Sea Tower|Sea Towers]] in the settlement.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tower&#039;&#039;&#039; is a [[Buildings|Defense building]] that extends a settlement&#039;s territorial vision, allowing it to see and claim a larger area of the surrounding land.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Tower costs &#039;&#039;&#039;{{BuildingData|name=tower|data=cost|biome=wood|resource=wood}}&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource to construct: {{Icon|Wood}} in the [[Wood Biome]] and [[Arctic Biome]], {{Icon|Stone}} in the [[Stone Biome]], or {{Icon|Earth}} in the [[Earth Biome]]. It requires &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=tower|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|workers]] to operate.&lt;br /&gt;
&lt;br /&gt;
Tower upkeep scales with the number built. The first Tower in a settlement costs &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=tower|data=rate|resource=coin}}}}&#039;&#039;&#039; {{Icon|Coin}} per day, the second &#039;&#039;&#039;{{#expr:2*(0-{{BuildingData|name=tower|data=rate|resource=coin}})}}&#039;&#039;&#039;, the third &#039;&#039;&#039;{{#expr:3*(0-{{BuildingData|name=tower|data=rate|resource=coin}})}}&#039;&#039;&#039;, and so on. The same scaling applies to the [[Sea Tower]] and is shared across both, so building two Towers and one Sea Tower would result in three rising tiers of {{Icon|Coin}} drain.&lt;br /&gt;
&lt;br /&gt;
The Tower does not produce any resources and has no storage capacity. Its sole purpose is to expand the settlement&#039;s visible and claimable territory.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sea Tower]]&lt;br /&gt;
* [[Tavern]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Defense]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Buildings&amp;diff=1486</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Buildings&amp;diff=1486"/>
		<updated>2026-04-28T06:53:30Z</updated>

		<summary type="html">&lt;p&gt;East6: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings&#039;&#039;&#039; are the core structures players construct and manage in [[Main Page|Project Rebearth]]. Each building serves a specific function, from housing the population to producing resources, defending territory, and enabling trade. Buildings are grouped into categories based on their role in the settlement.&lt;br /&gt;
&lt;br /&gt;
Construction costs vary by [[Biomes|biome]]. In the [[Wood Biome]], most buildings cost {{Icon|Wood}}. In the [[Stone Biome]], they cost {{Icon|Stone}}. In the [[Earth Biome]], they cost {{Icon|Earth}}. The [[Arctic Biome]] uses {{Icon|Wood}} at double the normal cost. Some advanced buildings also require {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Metal}}, or {{Icon|Scrap}}.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
Town buildings form the core of a settlement, providing essential services and administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || +10 || Starting building; stores 5,000 resources; upgrades to [[Square]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +20 || Upgraded [[Center]]; stores 10,000 resources; produces {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || -5 || Enables buying and selling up to 1,000 resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || -20 || Administrative building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -5 || Converts {{Icon|Drinks}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaza]] || — || Decorative paved area (Polygon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || — || Unpaved area; upgrades to [[Plaza]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall]]s || — || Parent structure for stall variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetables)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || — || Converts {{Icon|Clothes}} into {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings provide population capacity. Each tier offers more population at a higher construction and upkeep cost. All housing must be placed within 100m of a [[Center]], [[Square]], or [[Market]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Cost !! {{Icon|Wood}}/day !! {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || +2 || 35 || -1.0 || -1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || +3 || 55 || -1.5 || -2.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || +4 || 80 || -2.0 || -2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +6 || 135 || -2.5 || -4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || +8 || 200 || -3.0 || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || +10 || 280 || -3.5 || -6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Costs shown are for the [[Wood Biome]] and [[Stone Biome]]. The [[Earth Biome]] uses {{Icon|Earth}} for construction and consumes roughly 1/10th the {{Icon|Wood}} for upkeep. The [[Arctic Biome]] costs double in {{Icon|Wood}} and consumes double {{Icon|Wood}} for upkeep.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Food buildings produce {{Icon|Food}}, {{Icon|Grain}}, and processed food products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] || Varies || Polygon; grows crops (potato, maize, grain) or raises animals (sheep, goat, cow)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || -1 || Produces +5.0 {{Icon|Food}}/day; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || -1 || Child of [[Fishery]]; produces +3.0 {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Pier]] || — || Child of [[Fishery]]; placed on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -5 || Converts {{Icon|Grain}} into {{Icon|Flour}}; upgrades to [[Improved Windmill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || — || Upgraded [[Windmill]]; more efficient grain conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -2 || Converts {{Icon|Flour}} into {{Icon|Food}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource buildings gather raw materials from the environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || -4 || Produces {{Icon|Wood}}; output varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]] || -3 || Child of [[Woodcutter]]; produces +20.0 {{Icon|Wood}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Nursery]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || Varies || Polygon; produces {{Icon|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -5 || Child of [[Quarry]]; produces {{Icon|Stone}}; upgrades to [[Improved Stone Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -5 || Upgraded [[Stone Crane]]; higher {{Icon|Stone}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Claypit]] || Varies || Polygon; produces {{Icon|Earth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -5 || Child of [[Claypit]]; produces {{Icon|Earth}}; upgrades to [[Improved Clay Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -5 || Upgraded [[Clay Crane]]; higher {{Icon|Earth}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -50 || Produces {{Icon|Ore}}; upgrades to [[Improved Iron Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -100 || Upgraded [[Iron Mine]]; higher {{Icon|Ore}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || -1 || Produces {{Icon|Food}} and basic resources; output varies by biome&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Refined &amp;amp; Manufactured ==&lt;br /&gt;
These buildings process raw materials into refined goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -10 || Converts {{Icon|Wool}} into {{Icon|Clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -10 || Converts {{Icon|Grain}} into {{Icon|Drinks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -5 || Converts {{Icon|Milk}} into {{Icon|Food}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -10 || Converts {{Icon|Earth}} into {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -20 || Converts {{Icon|Ore}} into {{Icon|Metal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -10 || Converts {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
Infrastructure buildings provide roads, bridges, and maritime trade capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Path]] || — || Basic road; upgrades to [[Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Road]] || — || Paved road; costs {{Icon|Stone}} per meter&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge]] || — || Crosses water; must be placed on water or coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || -20 || Enables maritime trade with 5,000 capacity; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Dock]] || — || Child of [[Port]]; extends port reach on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Ship]] || — || Docked at [[Port]]; consumes -1.0 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || — || Docked at [[Port]]; consumes -5.0 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || — || Docked at [[Port]]; consumes -10.0 {{Icon|Drinks}}/day&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Storage buildings hold resources for the settlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || -1 || Stores 5,000 of all standard resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Center]] (5,000) and [[Square]] (10,000) also provide storage for all standard resources. Individual production buildings often have small storage buffers (typically 50-100) for their output resources.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
Research buildings generate {{Icon|Knowledge}} for unlocking technologies and funding [[Expeditions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -50 || Produces +10.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} and {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Produces +5.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Defense buildings that extend a settlement&#039;s territorial vision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -3 || Land-based defense; consumes -5.0 {{Icon|Coin}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea Tower]] || -3 || Water-based defense; consumes -5.0 {{Icon|Coin}}/day; must be placed on water&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorative ==&lt;br /&gt;
Decorative buildings have no production function but can be placed to enhance the settlement&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Table]] || 10 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Well]] || 50 (biome resource) || Appearance varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Statue]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Statue]] || 50 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireplace]] || 5 {{Icon|Stone}} + 5 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] || 1 {{Icon|Stone}} + 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]] || 50 {{Icon|Coin}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree]] || 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fences]] || 10 {{Icon|Wood}} || Parent for fence variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 1]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 2]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 3]] || Varies by biome || Polygon; child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 4]] || Varies by biome || LineString; child of [[Fences]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Buildings&amp;diff=1485</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Buildings&amp;diff=1485"/>
		<updated>2026-04-28T06:53:19Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings&#039;&#039;&#039; are the core structures players construct and manage in [[Main Page|Project Rebearth]]. Each building serves a specific function, from housing the population to producing resources, defending territory, and enabling trade. Buildings are grouped into categories based on their role in the settlement.&lt;br /&gt;
&lt;br /&gt;
Construction costs vary by [[Biomes|biome]]. In the [[Wood Biome]], most buildings cost {{Icon|Wood}}. In the [[Stone Biome]], they cost {{Icon|Stone}}. In the [[Earth Biome]], they cost {{Icon|Earth}}. The [[Arctic Biome]] uses {{Icon|Wood}} at double the normal cost. Some advanced buildings also require {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Metal}}, or {{Icon|Scrap}}.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
Town buildings form the core of a settlement, providing essential services and administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || +10 || Starting building; stores 5,000 resources; upgrades to [[Square]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +20 || Upgraded [[Center]]; stores 10,000 resources; produces {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || -5 || Enables buying and selling up to 1,000 resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || -20 || Administrative building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -5 || Converts {{Icon|Drinks}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaza]] || — || Decorative paved area (Polygon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || — || Unpaved area; upgrades to [[Plaza]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall]]s || — || Parent structure for stall variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetables)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || — || Converts {{Icon|Clothes}} into {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings provide population capacity. Each tier offers more population at a higher construction and upkeep cost. All housing must be placed within 100m of a [[Center]], [[Square]], or [[Market]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Cost !! {{Icon|Wood}}/day !! {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || +2 || 35 || -1.0 || -1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || +3 || 55 || -1.5 || -2.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || +4 || 80 || -2.0 || -2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +6 || 135 || -2.5 || -4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || +8 || 200 || -3.0 || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || +10 || 280 || -3.5 || -6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Costs shown are for the [[Wood Biome]] and [[Stone Biome]]. The [[Earth Biome]] uses {{Icon|Earth}} for construction and consumes roughly 1/10th the {{Icon|Wood}} for upkeep. The [[Arctic Biome]] costs double in {{Icon|Wood}} and consumes double {{Icon|Wood}} for upkeep.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Food buildings produce {{Icon|Food}}, {{Icon|Grain}}, and processed food products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] || Varies || Polygon; grows crops (potato, maize, grain) or raises animals (sheep, goat, cow)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || -1 || Produces +5.0 {{Icon|Food}}/day; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || -1 || Child of [[Fishery]]; produces +3.0 {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Pier]] || — || Child of [[Fishery]]; placed on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -5 || Converts {{Icon|Grain}} into {{Icon|Flour}}; upgrades to [[Improved Windmill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || — || Upgraded [[Windmill]]; more efficient grain conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -2 || Converts {{Icon|Flour}} into {{Icon|Food}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource buildings gather raw materials from the environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || -4 || Produces {{Icon|Wood}}; output varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]] || -3 || Child of [[Woodcutter]]; produces +20.0 {{Icon|Wood}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Nursery]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || Varies || Polygon; produces {{Icon|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -5 || Child of [[Quarry]]; produces {{Icon|Stone}}; upgrades to [[Improved Stone Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -5 || Upgraded [[Stone Crane]]; higher {{Icon|Stone}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Claypit]] || Varies || Polygon; produces {{Icon|Earth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -5 || Child of [[Claypit]]; produces {{Icon|Earth}}; upgrades to [[Improved Clay Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -5 || Upgraded [[Clay Crane]]; higher {{Icon|Earth}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -50 || Produces {{Icon|Ore}}; upgrades to [[Improved Iron Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -100 || Upgraded [[Iron Mine]]; higher {{Icon|Ore}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || -1 || Produces {{Icon|Food}} and basic resources; output varies by biome&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Refined &amp;amp; Manufactured ==&lt;br /&gt;
These buildings process raw materials into refined goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -10 || Converts {{Icon|Wool}} into {{Icon|Clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -10 || Converts {{Icon|Grain}} into {{Icon|Drinks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -5 || Converts {{Icon|Milk}} into {{Icon|Food}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -10 || Converts {{Icon|Earth}} into {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -20 || Converts {{Icon|Ore}} into {{Icon|Metal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -10 || Converts {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
Infrastructure buildings provide roads, bridges, and maritime trade capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Path]] || — || Basic road; upgrades to [[Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Road]] || — || Paved road; costs {{Icon|Stone}} per meter&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge]] || — || Crosses water; must be placed on water or coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || -20 || Enables maritime trade with 5,000 capacity; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Dock]] || — || Child of [[Port]]; extends port reach on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Ship]] || — || Docked at [[Port]]; consumes -1.0 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || — || Docked at [[Port]]; consumes -5.0 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || — || Docked at [[Port]]; consumes -10.0 {{Icon|Drinks}}/day&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Storage buildings hold resources for the settlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || -1 || Stores 5,000 of all standard resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Center]] (5,000) and [[Square]] (10,000) also provide storage for all standard resources. Individual production buildings often have small storage buffers (typically 50-100) for their output resources.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
Research buildings generate {{Icon|Knowledge}} for unlocking technologies and funding [[Expeditions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -50 || Produces +10.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} and {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Produces +5.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Defense buildings that extend a settlement&#039;s territorial vision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -3 || Land-based defense; consumes -5.0 {{Icon|Coin}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Tower]] || -3 || Water-based defense; consumes -5.0 {{Icon|Coin}}/day; must be placed on water&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorative ==&lt;br /&gt;
Decorative buildings have no production function but can be placed to enhance the settlement&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Table]] || 10 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Well]] || 50 (biome resource) || Appearance varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Statue]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Statue]] || 50 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireplace]] || 5 {{Icon|Stone}} + 5 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] || 1 {{Icon|Stone}} + 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]] || 50 {{Icon|Coin}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree]] || 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fences]] || 10 {{Icon|Wood}} || Parent for fence variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 1]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 2]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 3]] || Varies by biome || Polygon; child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 4]] || Varies by biome || LineString; child of [[Fences]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Sea_Tower&amp;diff=1484</id>
		<title>Sea Tower</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Sea_Tower&amp;diff=1484"/>
		<updated>2026-04-28T06:52:18Z</updated>

		<summary type="html">&lt;p&gt;East6: Created page with &amp;quot;{{Building | image_wood  = WaterTowerWood.png | image_stone = WaterTowerStone.png | image_earth = WaterTowerClay.png | name        = Sea Tower | category    = Defense | type        = Point | placement   = Water | cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=water_tower|data=cost|biome=wood|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = WaterTowerWood.png&lt;br /&gt;
| image_stone = WaterTowerStone.png&lt;br /&gt;
| image_earth = WaterTowerClay.png&lt;br /&gt;
| name        = Sea Tower&lt;br /&gt;
| category    = Defense&lt;br /&gt;
| type        = Point&lt;br /&gt;
| placement   = Water&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=water_tower|data=cost|biome=wood|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=water_tower|data=cost|biome=stone|resource=stone}} {{Icon|Stone}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=water_tower|data=cost|biome=earth|resource=earth}} {{Icon|Earth}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=water_tower|data=cost|biome=arctic|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = {{Icon|Coin}}: scaling (see [[#Overview|Overview]])&lt;br /&gt;
| population  = {{BuildingData|name=water_tower|data=balance|resource=population}}&lt;br /&gt;
| special     = Must be placed on water. Water-based counterpart of the [[Tower]]. Upkeep scales with the number of Water Towers in the settlement.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sea Tower&#039;&#039;&#039; is a [[Buildings|Defense building]] that extends a settlement&#039;s territorial vision on the water. It is the water-based counterpart of the [[Tower]] and must be placed on water.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Water Tower costs &#039;&#039;&#039;{{BuildingData|name=water_tower|data=cost|biome=wood|resource=wood}}&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource to construct. In the [[Arctic Biome|Arctic]] it costs &#039;&#039;&#039;{{BuildingData|name=water_tower|data=cost|biome=arctic|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}}. It requires &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=water_tower|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|workers]] to operate.&lt;br /&gt;
&lt;br /&gt;
Water Tower upkeep scales with the number built. The first Water Tower in a settlement costs &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=water_tower|data=rate|resource=coin}}}}&#039;&#039;&#039; {{Icon|Coin}} per day, the second &#039;&#039;&#039;{{#expr:2*(0-{{BuildingData|name=water_tower|data=rate|resource=coin}})}}&#039;&#039;&#039;, the third &#039;&#039;&#039;{{#expr:3*(0-{{BuildingData|name=water_tower|data=rate|resource=coin}})}}&#039;&#039;&#039;, and so on. The same scaling applies to the land-based [[Tower]] and is shared across both, so building two Water Towers and one Tower would result in three rising tiers of {{Icon|Coin}} drain.&lt;br /&gt;
&lt;br /&gt;
The Water Tower has the same worker requirement as the land-based [[Tower]] but costs &#039;&#039;&#039;{{#expr:{{BuildingData|name=water_tower|data=cost|biome=wood|resource=wood}}/{{BuildingData|name=tower|data=cost|biome=wood|resource=wood}}}}&#039;&#039;&#039;× as much to construct. It exists to defend stretches of coastline and harbors that a land-based Tower cannot reach.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Defense]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Water_Tower&amp;diff=1483</id>
		<title>Water Tower</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Water_Tower&amp;diff=1483"/>
		<updated>2026-04-28T06:49:51Z</updated>

		<summary type="html">&lt;p&gt;East6: Redirected page to Sea Tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Sea Tower]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:WaterTowerClay.png&amp;diff=1482</id>
		<title>File:WaterTowerClay.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:WaterTowerClay.png&amp;diff=1482"/>
		<updated>2026-04-28T06:48:34Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:WaterTowerStone.png&amp;diff=1481</id>
		<title>File:WaterTowerStone.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:WaterTowerStone.png&amp;diff=1481"/>
		<updated>2026-04-28T06:48:30Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:WaterTowerWood.png&amp;diff=1480</id>
		<title>File:WaterTowerWood.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:WaterTowerWood.png&amp;diff=1480"/>
		<updated>2026-04-28T06:48:26Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Bakery&amp;diff=1479</id>
		<title>Bakery</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Bakery&amp;diff=1479"/>
		<updated>2026-04-28T06:45:12Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = BakeryWood.png&lt;br /&gt;
| image_stone = BakeryStone.png&lt;br /&gt;
| image_earth = BakeryClay.png&lt;br /&gt;
| name        = Bakery&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Point&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Wood}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Stone}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Earth}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Tools}}&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=wood|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=wood|resource=stone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=wood|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=stone|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=stone|resource=stone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=stone|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=earth|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=earth|resource=earth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=earth|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=arctic|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=arctic|resource=stone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=bakery|data=cost|biome=arctic|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = {{Icon|Flour}}: {{BuildingData|name=bakery|data=rate|resource=flour|color=yes}}/day, {{Icon|Food}}: {{BuildingData|name=bakery|data=rate|resource=food|color=yes}}/day, {{Icon|Tools}}: {{BuildingData|name=bakery|data=rate|resource=tools|color=yes}}/day&lt;br /&gt;
| population  = {{BuildingData|name=bakery|data=balance|resource=population}}&lt;br /&gt;
| storage     = {{BuildingData|name=bakery|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Flour}})&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bakery&#039;&#039;&#039; is a [[Buildings|Food building]] that converts {{Icon|Flour}} into {{Icon|Food}}, the final link in the bread production chain. It is fed by {{Icon|Flour}} from a [[Windmill]] or [[Improved Windmill]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Bakery costs &#039;&#039;&#039;{{BuildingData|name=bakery|data=cost|biome=wood|resource=wood}}&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource, &#039;&#039;&#039;{{BuildingData|name=bakery|data=cost|biome=wood|resource=stone}}&#039;&#039;&#039; of a secondary resource, and &#039;&#039;&#039;{{BuildingData|name=bakery|data=cost|biome=wood|resource=tools}}&#039;&#039;&#039; {{Icon|Tools}} to construct. The [[Earth Biome|Earth]] variant substitutes {{Icon|Stone}} for {{Icon|Wood}} as the secondary resource. It requires &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=bakery|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|workers]] and stores &#039;&#039;&#039;{{BuildingData|name=bakery|data=storage|resource=volume}}&#039;&#039;&#039; units each of {{Icon|Food}} and {{Icon|Flour}}.&lt;br /&gt;
&lt;br /&gt;
Each day the Bakery consumes &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=bakery|data=rate|resource=flour}}}}&#039;&#039;&#039; {{Icon|Flour}} and produces &#039;&#039;&#039;{{BuildingData|name=bakery|data=rate|resource=food}}&#039;&#039;&#039; {{Icon|Food}}, a 1:2 conversion. It also consumes a small amount of {{Icon|Tools}} ({{BuildingData|name=bakery|data=rate|resource=tools}}/day) for ongoing maintenance.&lt;br /&gt;
&lt;br /&gt;
A single [[Windmill]] produces enough {{Icon|Flour}} to supply two Bakeries running at full capacity, since each Bakery consumes half of a Windmill&#039;s daily {{Icon|Flour}} output. Together, one Windmill and two Bakeries form a complete bread chain producing &#039;&#039;&#039;{{#expr:2*{{BuildingData|name=bakery|data=rate|resource=food}}}}&#039;&#039;&#039; {{Icon|Food}} per day from {{Icon|Grain}}.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Windmill]]&lt;br /&gt;
* [[Improved Windmill]]&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Grain]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Improved_Windmill&amp;diff=1478</id>
		<title>Improved Windmill</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Improved_Windmill&amp;diff=1478"/>
		<updated>2026-04-28T06:43:08Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood   = ImprovedWindmillWood.png&lt;br /&gt;
| image_stone  = ImprovedWindmillStone.png&lt;br /&gt;
| image_earth  = ImprovedWindmillClay.png&lt;br /&gt;
| name         = Improved Windmill&lt;br /&gt;
| category     = Food&lt;br /&gt;
| type         = Point&lt;br /&gt;
| production   = Yes&lt;br /&gt;
| upgraded_from = [[Windmill]]&lt;br /&gt;
| cost         = {{BuildingData|name=windmill_upgraded|data=cost|resource=scrap}} {{Icon|Scrap}}&lt;br /&gt;
| rate         = {{Icon|Grain}}: {{BuildingData|name=windmill_upgraded|data=rate|resource=grain|color=yes}}/day, {{Icon|Flour}}: {{BuildingData|name=windmill_upgraded|data=rate|resource=flour|color=yes}}/day&lt;br /&gt;
| population   = {{BuildingData|name=windmill|data=balance|resource=population}}&lt;br /&gt;
| storage      = {{BuildingData|name=windmill_upgraded|data=storage|resource=volume}} ({{Icon|Flour}})&lt;br /&gt;
| special     = Cannot be built directly. Obtained by upgrading an existing [[Windmill]]. 25m exclusion zone from other production buildings (decorations, roads, and Polygon-shaped buildings such as fields and plazas may overlap).&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Improved Windmill&#039;&#039;&#039; is the upgraded form of the [[Windmill]]. It converts {{Icon|Grain}} into {{Icon|Flour}} more efficiently than the base Windmill and no longer consumes {{Icon|Tools}} for maintenance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Improved Windmill cannot be constructed directly. It is obtained by spending &#039;&#039;&#039;{{BuildingData|name=windmill_upgraded|data=cost|resource=scrap}}&#039;&#039;&#039; {{Icon|Scrap}} to upgrade an existing [[Windmill]]. The upgrade preserves the parent Windmill&#039;s &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=windmill|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|worker]] requirement and 25-meter exclusion zone.&lt;br /&gt;
&lt;br /&gt;
Each day the Improved Windmill consumes &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=windmill_upgraded|data=rate|resource=grain}}}}&#039;&#039;&#039; {{Icon|Grain}} and produces &#039;&#039;&#039;{{BuildingData|name=windmill_upgraded|data=rate|resource=flour}}&#039;&#039;&#039; {{Icon|Flour}}. Flour output is unchanged from the base Windmill, but grain consumption drops by &#039;&#039;&#039;{{#expr:({{BuildingData|name=windmill|data=rate|resource=grain}}-{{BuildingData|name=windmill_upgraded|data=rate|resource=grain}})}}&#039;&#039;&#039; per day, a meaningful saving for settlements that scale up bread production. The upgrade also removes the {{Icon|Tools}} maintenance cost present on the base Windmill.&lt;br /&gt;
&lt;br /&gt;
Storage capacity is reduced to &#039;&#039;&#039;{{BuildingData|name=windmill_upgraded|data=storage|resource=volume}}&#039;&#039;&#039; units of {{Icon|Flour}} only. Unlike the base Windmill, the Improved Windmill no longer holds a {{Icon|Grain}} buffer, so settlements relying on it should ensure {{Icon|Grain}} is available from a nearby [[Field]] or storage building.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Grain]]&lt;br /&gt;
* [[Scrap]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:ImprovedWindmillClay.png&amp;diff=1477</id>
		<title>File:ImprovedWindmillClay.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:ImprovedWindmillClay.png&amp;diff=1477"/>
		<updated>2026-04-28T06:42:51Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:ImprovedWindmillStone.png&amp;diff=1476</id>
		<title>File:ImprovedWindmillStone.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:ImprovedWindmillStone.png&amp;diff=1476"/>
		<updated>2026-04-28T06:42:45Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:ImprovedWindmillWood.png&amp;diff=1475</id>
		<title>File:ImprovedWindmillWood.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:ImprovedWindmillWood.png&amp;diff=1475"/>
		<updated>2026-04-28T06:42:38Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Windmill&amp;diff=1474</id>
		<title>Windmill</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Windmill&amp;diff=1474"/>
		<updated>2026-04-28T06:41:12Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = WindmillWood.png&lt;br /&gt;
| image_stone = WindmillStone.png&lt;br /&gt;
| image_earth = WindmillClay.png&lt;br /&gt;
| name        = Windmill&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Point&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| upgrades_to = [[Improved Windmill]]&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Wood}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Stone}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Earth}}&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Tools}}&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=wood|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=wood|resource=stone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=wood|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=stone|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=stone|resource=stone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=stone|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=earth|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=earth|resource=earth}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=earth|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=arctic|resource=wood}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=arctic|resource=stone}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=windmill|data=cost|biome=arctic|resource=tools}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = {{Icon|Grain}}: {{BuildingData|name=windmill|data=rate|resource=grain|color=yes}}/day, {{Icon|Flour}}: {{BuildingData|name=windmill|data=rate|resource=flour|color=yes}}/day, {{Icon|Tools}}: {{BuildingData|name=windmill|data=rate|resource=tools|color=yes}}/day&lt;br /&gt;
| population  = {{BuildingData|name=windmill|data=balance|resource=population}}&lt;br /&gt;
| storage     = {{BuildingData|name=windmill|data=storage|resource=volume}} ({{Icon|Flour}}, {{Icon|Grain}})&lt;br /&gt;
| special     = 25m exclusion zone from other production buildings (decorations, roads, and Polygon-shaped buildings such as fields and plazas may overlap).&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Windmill&#039;&#039;&#039; is a [[Buildings|Food building]] that converts {{Icon|Grain}} into {{Icon|Flour}}, the second link in the bread production chain. Flour produced here is consumed by the [[Bakery]] to produce {{Icon|Food}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Windmill costs &#039;&#039;&#039;{{BuildingData|name=windmill|data=cost|biome=wood|resource=wood}}&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource, &#039;&#039;&#039;{{BuildingData|name=windmill|data=cost|biome=wood|resource=stone}}&#039;&#039;&#039; of a secondary resource, and &#039;&#039;&#039;{{BuildingData|name=windmill|data=cost|biome=wood|resource=tools}}&#039;&#039;&#039; {{Icon|Tools}} to construct. The [[Earth Biome|Earth]] variant substitutes {{Icon|Stone}} for {{Icon|Wood}} as the secondary resource. It requires &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=windmill|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|workers]] and stores &#039;&#039;&#039;{{BuildingData|name=windmill|data=storage|resource=volume}}&#039;&#039;&#039; units each of {{Icon|Flour}} and {{Icon|Grain}}.&lt;br /&gt;
&lt;br /&gt;
Each day the Windmill consumes &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=windmill|data=rate|resource=grain}}}}&#039;&#039;&#039; {{Icon|Grain}} and produces &#039;&#039;&#039;{{BuildingData|name=windmill|data=rate|resource=flour}}&#039;&#039;&#039; {{Icon|Flour}}, a 1:1 conversion. It also consumes a small amount of {{Icon|Tools}} ({{BuildingData|name=windmill|data=rate|resource=tools}}/day) for ongoing maintenance.&lt;br /&gt;
&lt;br /&gt;
A Windmill enforces a 25-meter exclusion zone, preventing other production buildings from being placed too close. Decorative buildings, roads and other LineString-shaped structures, and Polygon-shaped buildings such as [[Field]]s, [[Plaza]]s, and [[Dirt]] are exempt from this restriction and may be placed inside the zone.&lt;br /&gt;
&lt;br /&gt;
The Windmill upgrades to the [[Improved Windmill]] for &#039;&#039;&#039;{{BuildingData|name=windmill_upgraded|data=cost|resource=scrap}}&#039;&#039;&#039; {{Icon|Scrap}}. The upgrade reduces grain consumption to &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=windmill_upgraded|data=rate|resource=grain}}}}&#039;&#039;&#039; {{Icon|Grain}} per day for the same &#039;&#039;&#039;{{BuildingData|name=windmill_upgraded|data=rate|resource=flour}}&#039;&#039;&#039; {{Icon|Flour}} output, and removes the {{Icon|Tools}} maintenance cost entirely.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Improved Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Grain]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Pier&amp;diff=1473</id>
		<title>Pier</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Pier&amp;diff=1473"/>
		<updated>2026-04-28T06:40:09Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = PierWood.png&lt;br /&gt;
| image_stone = PierStone.png&lt;br /&gt;
| image_earth = PierClay.png&lt;br /&gt;
| name        = Pier&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Point&lt;br /&gt;
| placement   = Within 10m of [[Fishery]]&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=pier|data=cost|biome=wood|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=pier|data=cost|biome=stone|resource=stone}} {{Icon|Stone}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=pier|data=cost|biome=earth|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=pier|data=cost|biome=arctic|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| special     = Must be placed on water. Child of [[Fishery]]. Serves as an anchor for [[Boat|Boats]].&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pier&#039;&#039;&#039; is a [[Buildings|Food building]] that acts as a water-based extension of the [[Fishery]]. It produces no resources on its own. Instead, it serves as an anchor point that lets [[Boat|Boats]] be placed further from the parent Fishery than they could reach directly.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Pier costs &#039;&#039;&#039;{{BuildingData|name=pier|data=cost|biome=wood|resource=wood}}&#039;&#039;&#039; of the [[biome]]&#039;s primary resource in the [[Wood Biome|Wood]] and [[Stone Biome|Stone]] biomes. In the [[Earth Biome|Earth]] and [[Arctic Biome|Arctic]] biomes it costs &#039;&#039;&#039;{{BuildingData|name=pier|data=cost|biome=earth|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} instead. Earth is the only building cost in the game that does not use the biome&#039;s primary resource. The Pier requires no [[Population|workers]] and produces nothing.&lt;br /&gt;
&lt;br /&gt;
A Pier must be placed on water within 10 meters of a [[Fishery]]. Once placed, it accepts [[Boat|Boats]] within 50 meters of itself. A Boat anchored to a Pier can therefore reach roughly 10 meters further from the Fishery than a Boat placed directly off the Fishery, allowing fishing operations to extend further into open water.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fishery]]&lt;br /&gt;
* [[Boat]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:PierClay.png&amp;diff=1472</id>
		<title>File:PierClay.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:PierClay.png&amp;diff=1472"/>
		<updated>2026-04-28T06:39:33Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:PierStone.png&amp;diff=1471</id>
		<title>File:PierStone.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:PierStone.png&amp;diff=1471"/>
		<updated>2026-04-28T06:39:28Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:PierWood.png&amp;diff=1470</id>
		<title>File:PierWood.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:PierWood.png&amp;diff=1470"/>
		<updated>2026-04-28T06:39:17Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Boat&amp;diff=1469</id>
		<title>Boat</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Boat&amp;diff=1469"/>
		<updated>2026-04-28T06:37:44Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = BoatWood.png&lt;br /&gt;
| image_stone = BoatStone.png&lt;br /&gt;
| image_earth = BoatClay.png&lt;br /&gt;
| name        = Boat&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Point&lt;br /&gt;
| placement   = Within 50m of [[Fishery]] or [[Pier]]&lt;br /&gt;
| cost        = {{BuildingData|name=boat|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| rate        = {{Icon|Food}}: {{BuildingData|name=boat|data=rate|resource=food|color=yes}}/day&lt;br /&gt;
| population  = {{BuildingData|name=boat|data=balance|resource=population}}&lt;br /&gt;
| special     = Must be placed on water. Child of [[Fishery]] or [[Pier]].&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boat&#039;&#039;&#039; is a [[Buildings|Food building]] that produces {{Icon|Food}} from open water. It is a child of the [[Fishery]] and [[Pier]] and must itself be placed on water within 50 meters of either parent.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Boat costs &#039;&#039;&#039;{{BuildingData|name=boat|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]] and requires &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=boat|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|worker]] to operate. It produces &#039;&#039;&#039;{{BuildingData|name=boat|data=rate|resource=food}}&#039;&#039;&#039; {{Icon|Food}} per day, less than the parent [[Fishery]] but cheaper to construct and stackable in larger numbers around a single Fishery.&lt;br /&gt;
&lt;br /&gt;
The Boat is one of the few buildings with multiple valid parents. It can be anchored within 50 meters of a [[Fishery]] directly, or within 50 meters of a [[Pier]] that itself extends from a Fishery. Chaining Boats off Piers allows fishing operations to extend further from the coast than a Fishery&#039;s own placement radius would otherwise permit.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fishery]]&lt;br /&gt;
* [[Pier]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:BoatStone.png&amp;diff=1468</id>
		<title>File:BoatStone.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:BoatStone.png&amp;diff=1468"/>
		<updated>2026-04-28T06:37:31Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:BoatClay.png&amp;diff=1467</id>
		<title>File:BoatClay.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:BoatClay.png&amp;diff=1467"/>
		<updated>2026-04-28T06:37:27Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:BoatWood.png&amp;diff=1466</id>
		<title>File:BoatWood.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:BoatWood.png&amp;diff=1466"/>
		<updated>2026-04-28T06:37:24Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Fishery&amp;diff=1465</id>
		<title>Fishery</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Fishery&amp;diff=1465"/>
		<updated>2026-04-28T06:34:30Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image_wood  = FisheryWood.png&lt;br /&gt;
| image_stone = FisheryStone.png&lt;br /&gt;
| image_earth = FisheryClay.png&lt;br /&gt;
| name        = Fishery&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Point&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| placement   = Coast&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=cost|biome=wood|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=cost|biome=stone|resource=stone}} {{Icon|Stone}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=cost|biome=earth|resource=earth}} {{Icon|Earth}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=cost|biome=arctic|resource=wood}} {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;{{Icon|Food}}/day&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=rate|biome=wood|resource=food|color=yes}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=rate|biome=stone|resource=food|color=yes}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=rate|biome=earth|resource=food|color=yes}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arctic Biome|Arctic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{BuildingData|name=fishery|data=rate|biome=arctic|resource=food|color=yes}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| population  = {{BuildingData|name=fishery|data=balance|resource=population}}&lt;br /&gt;
| storage     = {{BuildingData|name=fishery|data=storage|resource=volume}} ({{Icon|Food}})&lt;br /&gt;
| special     = Parent of [[Boat]] and [[Pier]].&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fishery&#039;&#039;&#039; is a [[Buildings|Food building]] that produces {{Icon|Food}} from coastal waters. It must be placed on the coast and serves as the parent structure for [[Boat]]s and [[Pier]]s, which extend its reach over water.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Fishery costs &#039;&#039;&#039;{{BuildingData|name=fishery|data=cost|biome=wood|resource=wood}}&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource to construct. In the [[Arctic Biome|Arctic]] it costs &#039;&#039;&#039;{{BuildingData|name=fishery|data=cost|biome=arctic|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}}, the same numeric amount as the other biomes. It requires &#039;&#039;&#039;{{#expr:0-{{BuildingData|name=fishery|data=balance|resource=population}}}}&#039;&#039;&#039; [[Population|worker]] to operate and stores &#039;&#039;&#039;{{BuildingData|name=fishery|data=storage|resource=volume}}&#039;&#039;&#039; {{Icon|Food}}.&lt;br /&gt;
&lt;br /&gt;
The Fishery produces &#039;&#039;&#039;{{BuildingData|name=fishery|data=rate|biome=wood|resource=food}}&#039;&#039;&#039; {{Icon|Food}} per day in the [[Wood Biome|Wood]], [[Stone Biome|Stone]], and [[Earth Biome|Earth]] biomes. In the Arctic it produces &#039;&#039;&#039;{{BuildingData|name=fishery|data=rate|biome=arctic|resource=food}}&#039;&#039;&#039; {{Icon|Food}} per day. The Fishery is the only production building that yields more in the Arctic than in temperate biomes, making it a key food source in polar settlements where land-based farming is unavailable.&lt;br /&gt;
&lt;br /&gt;
The Fishery acts as a parent for two child buildings. [[Boat]]s are placed on water within &#039;&#039;&#039;50&#039;&#039;&#039; meters of a Fishery (or [[Pier]]) and produce additional {{Icon|Food}}. [[Pier]]s are placed on water within &#039;&#039;&#039;10&#039;&#039;&#039; meters of a Fishery and serve as anchor points that allow Boats to be placed further out from the coast.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Boat]]&lt;br /&gt;
* [[Pier]]&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Foraging Hut]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:FisheryStone.png&amp;diff=1464</id>
		<title>File:FisheryStone.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:FisheryStone.png&amp;diff=1464"/>
		<updated>2026-04-28T06:34:25Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:FisheryWood.png&amp;diff=1463</id>
		<title>File:FisheryWood.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:FisheryWood.png&amp;diff=1463"/>
		<updated>2026-04-28T06:34:21Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:Fishery.png&amp;diff=1462</id>
		<title>File:Fishery.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:Fishery.png&amp;diff=1462"/>
		<updated>2026-04-28T06:33:43Z</updated>

		<summary type="html">&lt;p&gt;East6: East6 moved page File:Fishery.png to File:FisheryClay.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:FisheryClay.png]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:FisheryClay.png&amp;diff=1461</id>
		<title>File:FisheryClay.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:FisheryClay.png&amp;diff=1461"/>
		<updated>2026-04-28T06:33:43Z</updated>

		<summary type="html">&lt;p&gt;East6: East6 moved page File:Fishery.png to File:FisheryClay.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:FisheryClay.png&amp;diff=1460</id>
		<title>File:FisheryClay.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:FisheryClay.png&amp;diff=1460"/>
		<updated>2026-04-28T06:32:27Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall&amp;diff=1459</id>
		<title>Market Stall</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall&amp;diff=1459"/>
		<updated>2026-04-28T06:19:46Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name        = Market Stall&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| special     = Parent category for five themed variants. Players place a specific variant ([[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], [[Market Stall (Vegetable)|Vegetable]], or [[Market Stall (Goods)|Goods]]) rather than the parent itself.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall&#039;&#039;&#039; is a [[Buildings|Town building]] family of small stalls that convert resources into {{Icon|Coin}}. There are five market stall variants. Four food stalls that share identical mechanics, and one goods stall with distinct rates.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Every Market Stall costs &#039;&#039;&#039;{{BuildingData|name=market_stall|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. Stalls are Point-type buildings with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls all consume {{#expr:0-{{BuildingData|name=market_stall_1|data=rate|resource=food}}}} {{Icon|Food}} per day and produce {{BuildingData|name=market_stall_1|data=rate|resource=coin}} {{Icon|Coin}} per day. The choice between them is purely visual.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Goods)|Goods]] variant consumes {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}} per day and produces {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}} per day, ten times the coin output of the food stalls.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variant !! Consumes !! Produces !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || {{BuildingData|name=market_stall_1|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_1|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_1|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || {{BuildingData|name=market_stall_2|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_2|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_2|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || {{BuildingData|name=market_stall_3|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_3|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_3|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetable)]] || {{BuildingData|name=market_stall_4|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_4|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_4|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || {{BuildingData|name=market_stall_5|data=rate|resource=clothes|color=yes}} {{Icon|Clothes}}/day || {{BuildingData|name=market_stall_5|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_5|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
MarketStallBread.png|Bread&lt;br /&gt;
MarketStallFish.png|Fish&lt;br /&gt;
MarketStallMeat.png|Meat&lt;br /&gt;
MarketStallVegetable.png|Vegetable&lt;br /&gt;
MarketStallGoods.png|Goods&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall (Bread)]]&lt;br /&gt;
* [[Market Stall (Fish)]]&lt;br /&gt;
* [[Market Stall (Meat)]]&lt;br /&gt;
* [[Market Stall (Vegetable)]]&lt;br /&gt;
* [[Market Stall (Goods)]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall&amp;diff=1458</id>
		<title>Market Stall</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall&amp;diff=1458"/>
		<updated>2026-04-28T06:19:34Z</updated>

		<summary type="html">&lt;p&gt;East6: Created page with &amp;quot;{{Building | image       = MarketStall.png | name        = Market Stall | category    = Town | type        = Point | cost        = {{BuildingData|name=market_stall|data=cost|resource=wood}} {{Icon|Wood}} | special     = Parent category for five themed variants. Players place a specific variant (Bread, Fish, Meat, Vegetable, or Goods) rather than...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image       = MarketStall.png&lt;br /&gt;
| name        = Market Stall&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| special     = Parent category for five themed variants. Players place a specific variant ([[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], [[Market Stall (Vegetable)|Vegetable]], or [[Market Stall (Goods)|Goods]]) rather than the parent itself.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall&#039;&#039;&#039; is a [[Buildings|Town building]] family of small stalls that convert resources into {{Icon|Coin}}. There are five market stall variants. Four food stalls that share identical mechanics, and one goods stall with distinct rates.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Every Market Stall costs &#039;&#039;&#039;{{BuildingData|name=market_stall|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. Stalls are Point-type buildings with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls all consume {{#expr:0-{{BuildingData|name=market_stall_1|data=rate|resource=food}}}} {{Icon|Food}} per day and produce {{BuildingData|name=market_stall_1|data=rate|resource=coin}} {{Icon|Coin}} per day. The choice between them is purely visual.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Goods)|Goods]] variant consumes {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}} per day and produces {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}} per day, ten times the coin output of the food stalls.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variant !! Consumes !! Produces !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || {{BuildingData|name=market_stall_1|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_1|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_1|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || {{BuildingData|name=market_stall_2|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_2|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_2|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || {{BuildingData|name=market_stall_3|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_3|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_3|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetable)]] || {{BuildingData|name=market_stall_4|data=rate|resource=food|color=yes}} {{Icon|Food}}/day || {{BuildingData|name=market_stall_4|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_4|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || {{BuildingData|name=market_stall_5|data=rate|resource=clothes|color=yes}} {{Icon|Clothes}}/day || {{BuildingData|name=market_stall_5|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || {{BuildingData|name=market_stall_5|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
MarketStallBread.png|Bread&lt;br /&gt;
MarketStallFish.png|Fish&lt;br /&gt;
MarketStallMeat.png|Meat&lt;br /&gt;
MarketStallVegetable.png|Vegetable&lt;br /&gt;
MarketStallGoods.png|Goods&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall (Bread)]]&lt;br /&gt;
* [[Market Stall (Fish)]]&lt;br /&gt;
* [[Market Stall (Meat)]]&lt;br /&gt;
* [[Market Stall (Vegetable)]]&lt;br /&gt;
* [[Market Stall (Goods)]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_(Vegetable)&amp;diff=1457</id>
		<title>Market Stall (Vegetable)</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_(Vegetable)&amp;diff=1457"/>
		<updated>2026-04-28T06:17:32Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image       = MarketStallVegetable.png&lt;br /&gt;
| name        = Market Stall (Vegetable)&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall_4|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| rate        = {{Icon|Food}}: {{BuildingData|name=market_stall_4|data=rate|resource=food|color=yes}}/day, {{Icon|Coin}}: {{BuildingData|name=market_stall_4|data=rate|resource=coin|color=yes}}/day&lt;br /&gt;
| special     = Cosmetic variant of [[Market Stall]]. Mechanically identical to the [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], and [[Market Stall (Meat)|Meat]] stalls.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall (Vegetable)&#039;&#039;&#039; is a [[Buildings|Town building]] that converts {{Icon|Food}} into {{Icon|Coin}}. It is the vegetable variant of the [[Market Stall]] buildings.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Market Stall (Vegetable) costs &#039;&#039;&#039;{{BuildingData|name=market_stall_4|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. It is a Point-type building with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
Each day the stall consumes {{#expr:0-{{BuildingData|name=market_stall_4|data=rate|resource=food}}}} {{Icon|Food}} and produces {{BuildingData|name=market_stall_4|data=rate|resource=coin}} {{Icon|Coin}}.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and Vegetable stalls all share the same construction cost, food consumption, and coin output. The choice between them is purely visual. The [[Market Stall (Goods)|Goods]] variant is the only one that have different mechanics. It consumes {{Icon|Clothes}} instead of {{Icon|Food}} and yields &#039;&#039;&#039;{{BuildingData|name=market_stall_5|data=rate|resource=coin}}&#039;&#039;&#039; {{Icon|Coin}} per day, ten times the coin output of the food stalls.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall]]&lt;br /&gt;
* [[Market Stall (Bread)]]&lt;br /&gt;
* [[Market Stall (Fish)]]&lt;br /&gt;
* [[Market Stall (Meat)]]&lt;br /&gt;
* [[Market Stall (Goods)]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_(Meat)&amp;diff=1456</id>
		<title>Market Stall (Meat)</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_(Meat)&amp;diff=1456"/>
		<updated>2026-04-28T06:17:24Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image       = MarketStallMeat.png&lt;br /&gt;
| name        = Market Stall (Meat)&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall_3|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| rate        = {{Icon|Food}}: {{BuildingData|name=market_stall_3|data=rate|resource=food|color=yes}}/day, {{Icon|Coin}}: {{BuildingData|name=market_stall_3|data=rate|resource=coin|color=yes}}/day&lt;br /&gt;
| special     = Cosmetic variant of [[Market Stall]]. Mechanically identical to the [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], and [[Market Stall (Vegetable)|Vegetable]] stalls.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall (Meat)&#039;&#039;&#039; is a [[Buildings|Town building]] that converts {{Icon|Food}} into {{Icon|Coin}}. It is the meat variant of the [[Market Stall]] buildings.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Market Stall (Meat) costs &#039;&#039;&#039;{{BuildingData|name=market_stall_3|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. It is a Point-type building with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
Each day the stall consumes {{#expr:0-{{BuildingData|name=market_stall_3|data=rate|resource=food}}}} {{Icon|Food}} and produces {{BuildingData|name=market_stall_3|data=rate|resource=coin}} {{Icon|Coin}}.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], Meat, and [[Market Stall (Vegetable)|Vegetable]] stalls all share the same construction cost, food consumption, and coin output. The choice between them is purely visual. The [[Market Stall (Goods)|Goods]] variant is the only one that have different mechanics. It consumes {{Icon|Clothes}} instead of {{Icon|Food}} and yields &#039;&#039;&#039;{{BuildingData|name=market_stall_5|data=rate|resource=coin}}&#039;&#039;&#039; {{Icon|Coin}} per day, ten times the coin output of the food stalls.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall]]&lt;br /&gt;
* [[Market Stall (Bread)]]&lt;br /&gt;
* [[Market Stall (Fish)]]&lt;br /&gt;
* [[Market Stall (Vegetable)]]&lt;br /&gt;
* [[Market Stall (Goods)]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_(Goods)&amp;diff=1455</id>
		<title>Market Stall (Goods)</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_(Goods)&amp;diff=1455"/>
		<updated>2026-04-28T06:17:15Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image       = MarketStallGoods.png&lt;br /&gt;
| name        = Market Stall (Goods)&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall_5|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| rate        = {{Icon|Clothes}}: {{BuildingData|name=market_stall_5|data=rate|resource=clothes|color=yes}}/day, {{Icon|Coin}}: {{BuildingData|name=market_stall_5|data=rate|resource=coin|color=yes}}/day&lt;br /&gt;
| special     = Variant of [[Market Stall]]. Unlike the [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls, this variant consumes {{Icon|Clothes}} and yields ten times the {{Icon|Coin}} output.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall (Goods)&#039;&#039;&#039; is a [[Buildings|Town building]] that converts {{Icon|Clothes}} into {{Icon|Coin}}. It is the goods variant of the [[Market Stall]] buildings.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Market Stall (Goods) costs &#039;&#039;&#039;{{BuildingData|name=market_stall_5|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. It is a Point-type building with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
Each day the stall consumes {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}} and produces {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}.&lt;br /&gt;
&lt;br /&gt;
The Market Stall (Goods) is the only Market Stall variant with distinct mechanics. The [[Market Stall (Bread)|Bread]], [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls all consume {{Icon|Food}} and produce &#039;&#039;&#039;{{BuildingData|name=market_stall_1|data=rate|resource=coin}}&#039;&#039;&#039; {{Icon|Coin}} per day, while the Goods stall consumes {{Icon|Clothes}} and produces &#039;&#039;&#039;{{BuildingData|name=market_stall_5|data=rate|resource=coin}}&#039;&#039;&#039; {{Icon|Coin}} per day, ten times the food stalls&#039; output.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall]]&lt;br /&gt;
* [[Market Stall (Bread)]]&lt;br /&gt;
* [[Market Stall (Fish)]]&lt;br /&gt;
* [[Market Stall (Meat)]]&lt;br /&gt;
* [[Market Stall (Vegetable)]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_(Fish)&amp;diff=1454</id>
		<title>Market Stall (Fish)</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_(Fish)&amp;diff=1454"/>
		<updated>2026-04-28T06:16:50Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image       = MarketStallFish.png&lt;br /&gt;
| name        = Market Stall (Fish)&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall_2|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| rate        = {{Icon|Food}}: {{BuildingData|name=market_stall_2|data=rate|resource=food|color=yes}}/day, {{Icon|Coin}}: {{BuildingData|name=market_stall_2|data=rate|resource=coin|color=yes}}/day&lt;br /&gt;
| special     = Cosmetic variant of [[Market Stall]]. Mechanically identical to the [[Market Stall (Bread)|Bread]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall (Fish)&#039;&#039;&#039; is a [[Buildings|Town building]] that converts {{Icon|Food}} into {{Icon|Coin}}. It is the fish variant of the [[Market Stall]] buildings.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Market Stall (Fish) costs &#039;&#039;&#039;{{BuildingData|name=market_stall_2|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. It is a Point-type building with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
Each day the stall consumes {{#expr:0-{{BuildingData|name=market_stall_2|data=rate|resource=food}}}} {{Icon|Food}} and produces {{BuildingData|name=market_stall_2|data=rate|resource=coin}} {{Icon|Coin}}.&lt;br /&gt;
&lt;br /&gt;
The [[Market Stall (Bread)|Bread]], Fish, [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls all share the same construction cost, food consumption, and coin output. The choice between them is purely visual. The [[Market Stall (Goods)|Goods]] variant is the only one that have different mechanics. It consumes {{Icon|Clothes}} instead of {{Icon|Food}} and yields &#039;&#039;&#039;{{BuildingData|name=market_stall_5|data=rate|resource=coin}}&#039;&#039;&#039; {{Icon|Coin}} per day, ten times the coin output of the food stalls.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall]]&lt;br /&gt;
* [[Market Stall (Bread)]]&lt;br /&gt;
* [[Market Stall (Meat)]]&lt;br /&gt;
* [[Market Stall (Vegetable)]]&lt;br /&gt;
* [[Market Stall (Goods)]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Market_Stall_(Bread)&amp;diff=1453</id>
		<title>Market Stall (Bread)</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Market_Stall_(Bread)&amp;diff=1453"/>
		<updated>2026-04-28T06:16:28Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| image       = MarketStallBread.png&lt;br /&gt;
| name        = Market Stall (Bread)&lt;br /&gt;
| category    = Town&lt;br /&gt;
| type        = Point&lt;br /&gt;
| cost        = {{BuildingData|name=market_stall_1|data=cost|resource=wood}} {{Icon|Wood}}&lt;br /&gt;
| rate        = {{Icon|Food}}: {{BuildingData|name=market_stall_1|data=rate|resource=food|color=yes}}/day, {{Icon|Coin}}: {{BuildingData|name=market_stall_1|data=rate|resource=coin|color=yes}}/day&lt;br /&gt;
| special     = Cosmetic variant of [[Market Stall]]. Mechanically identical to the [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Market Stall (Bread)&#039;&#039;&#039; is a [[Buildings|Town building]] that converts {{Icon|Food}} into {{Icon|Coin}}. It is the bread variant of the [[Market Stall]] buildings.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Market Stall (Bread) costs &#039;&#039;&#039;{{BuildingData|name=market_stall_1|data=cost|resource=wood}}&#039;&#039;&#039; {{Icon|Wood}} to construct in every [[Biomes|biome]], including [[Arctic Biome|Arctic]]. It is a Point-type building with no [[Population|worker]] requirement.&lt;br /&gt;
&lt;br /&gt;
Each day the stall consumes {{#expr:0-{{BuildingData|name=market_stall_1|data=rate|resource=food}}}} {{Icon|Food}} and produces {{BuildingData|name=market_stall_1|data=rate|resource=coin}} {{Icon|Coin}}.&lt;br /&gt;
&lt;br /&gt;
The Bread, [[Market Stall (Fish)|Fish]], [[Market Stall (Meat)|Meat]], and [[Market Stall (Vegetable)|Vegetable]] stalls all share the same construction cost, food consumption, and coin output. The choice between them is purely visual. The [[Market Stall (Goods)|Goods]] variant is the only one that have different mechanics. It consumes {{Icon|Clothes}} instead of {{Icon|Food}} and yields &#039;&#039;&#039;{{BuildingData|name=market_stall_5|data=rate|resource=coin}}&#039;&#039;&#039; {{Icon|Coin}} per day, ten times the coin output of the food stalls.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Market Stall]]&lt;br /&gt;
* [[Market Stall (Fish)]]&lt;br /&gt;
* [[Market Stall (Meat)]]&lt;br /&gt;
* [[Market Stall (Vegetable)]]&lt;br /&gt;
* [[Market Stall (Goods)]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Coin]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Town]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:MarketStallBread.png&amp;diff=1451</id>
		<title>File:MarketStallBread.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:MarketStallBread.png&amp;diff=1451"/>
		<updated>2026-04-28T06:16:16Z</updated>

		<summary type="html">&lt;p&gt;East6: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:MarketStallVegetable.png&amp;diff=1452</id>
		<title>File:MarketStallVegetable.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:MarketStallVegetable.png&amp;diff=1452"/>
		<updated>2026-04-28T06:16:15Z</updated>

		<summary type="html">&lt;p&gt;East6: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:MarketStallGoods.png&amp;diff=1450</id>
		<title>File:MarketStallGoods.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:MarketStallGoods.png&amp;diff=1450"/>
		<updated>2026-04-28T06:16:14Z</updated>

		<summary type="html">&lt;p&gt;East6: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:MarketStallFish.png&amp;diff=1448</id>
		<title>File:MarketStallFish.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:MarketStallFish.png&amp;diff=1448"/>
		<updated>2026-04-28T06:16:14Z</updated>

		<summary type="html">&lt;p&gt;East6: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=File:MarketStallMeat.png&amp;diff=1449</id>
		<title>File:MarketStallMeat.png</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=File:MarketStallMeat.png&amp;diff=1449"/>
		<updated>2026-04-28T06:16:13Z</updated>

		<summary type="html">&lt;p&gt;East6: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Navbox&amp;diff=1447</id>
		<title>Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Navbox&amp;diff=1447"/>
		<updated>2026-04-28T06:01:32Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Navbox/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-border&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-inner&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-header&amp;quot;&amp;gt;[[Main Page|Project Rebearth Wiki]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-odd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;{{Icon|Wood}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Stone}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Earth}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Food}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Grain}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Flour}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Milk}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Ore}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Metal}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Glass}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Tools}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Wool}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Clothes}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Drinks}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Scrap}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Coin}}&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;{{Icon|Knowledge}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-even&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Housing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Shack]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Hut]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Cabin]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[House]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Residence]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Villa]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-odd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Town&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Center]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Square]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Market]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Town Hall]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Plaza]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Tavern]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-even&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Food&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Field]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Fishery]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Boat]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Pier]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Foraging Hut]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Windmill]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Improved Windmill]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Bakery]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Creamery]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-odd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Production&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Woodcutter]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Nursery]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Tent]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Saw]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Logpile]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Quarry]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Stone Crane]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Improved Stone Crane]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Claypit]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Clay Crane]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Improved Clay Crane]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Iron Mine]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Improved Iron Mine]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-even&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Processing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Refinery]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Tools Workshop]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Glassworks]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Brewery]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Tailor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-more mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;See more ▾&amp;quot; data-collapsetext=&amp;quot;See less ▴&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-odd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Maritime&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Port]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Dock]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Small Ship]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Medium Ship]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Large Ship]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-even&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Market Stalls&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Market Stall (Bread)]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Market Stall (Fish)]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Market Stall (Meat)]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Market Stall (Vegetable)]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Market Stall (Goods)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-odd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Infrastructure&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Path]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Road]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Bridge]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Tower]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Water Tower]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Warehouse]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-even&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Research&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[University]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Museum]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-odd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Biomes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Biomes]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Wood Biome]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Stone Biome]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Earth Biome]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Arctic Biome]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-group rb-navbox-even&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-navbox-list&amp;quot;&amp;gt;[[Buildings]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Resources]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Population]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Production Chains]]&amp;lt;span class=&amp;quot;rb-navbox-sep&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Decorative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Navbox ==&lt;br /&gt;
A site-wide navigation template placed at the bottom of all article pages. It links to every article on the wiki, grouped by category.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Navbox}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of any article, just above the category tags:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Sheep&amp;diff=1446</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Sheep&amp;diff=1446"/>
		<updated>2026-04-28T06:00:19Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sheep&#039;&#039;&#039; are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleSheep.png|A male sheep&lt;br /&gt;
File:FemaleSheep.png|A female sheep&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they are in love &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A sheep field produces &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Wool}} per day. Sheep fields require &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs &#039;&#039;&#039;6&#039;&#039;&#039; workers, the same as a [[Cow]] field but more than a [[Goat]] field (which requires only &#039;&#039;&#039;4&#039;&#039;&#039; workers per hectare).&lt;br /&gt;
&lt;br /&gt;
Like all fields, sheep fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare sheep field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Sheep fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Sheep are the second animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;1000 km²&#039;&#039;&#039;. When the threshold is reached, a notification event informs the player that sheep have been discovered and are now available as a field type.&lt;br /&gt;
&lt;br /&gt;
== Production chain ==&lt;br /&gt;
{{Icon|Wool}} produced by sheep fields is the sole source of raw material for the [[Tailor]], which converts {{Icon|Wool}} into {{Icon|Clothes}} at a rate of -50 {{Icon|Wool}} / +50 {{Icon|Clothes}} per day. {{Icon|Clothes}} can then be sold at [[Market Stall (Goods)]] for {{Icon|Coin}}, or traded via the [[Market]] or [[Port]].&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced by sheep fields is consumed directly by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with other animal types ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 100 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sheep&#039;&#039;&#039; || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 1.000 km² explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 10.000 km² explored&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheep produce equal amounts of {{Icon|Food}} and {{Icon|Wool}} and share the same worker cost as cows. Goats produce double the {{Icon|Milk}} of cows with fewer workers, but cows produce double the {{Icon|Food}} of sheep and goats. Sheep are the only animal type that produces {{Icon|Wool}}, making them essential for any {{Icon|Clothes}} production.&lt;br /&gt;
&lt;br /&gt;
== Affected by ==&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect sheep fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Goat]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Wool]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Buildings&amp;diff=1445</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Buildings&amp;diff=1445"/>
		<updated>2026-04-28T05:59:46Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings&#039;&#039;&#039; are the core structures players construct and manage in [[Main Page|Project Rebearth]]. Each building serves a specific function, from housing the population to producing resources, defending territory, and enabling trade. Buildings are grouped into categories based on their role in the settlement.&lt;br /&gt;
&lt;br /&gt;
Construction costs vary by [[Biomes|biome]]. In the [[Wood Biome]], most buildings cost {{Icon|Wood}}. In the [[Stone Biome]], they cost {{Icon|Stone}}. In the [[Earth Biome]], they cost {{Icon|Earth}}. The [[Arctic Biome]] uses {{Icon|Wood}} at double the normal cost. Some advanced buildings also require {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Metal}}, or {{Icon|Scrap}}.&lt;br /&gt;
&lt;br /&gt;
== Town ==&lt;br /&gt;
Town buildings form the core of a settlement, providing essential services and administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || +10 || Starting building; stores 5,000 resources; upgrades to [[Square]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || +20 || Upgraded [[Center]]; stores 10,000 resources; produces {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market]] || -5 || Enables buying and selling up to 1,000 resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Hall]] || -20 || Administrative building&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || -5 || Converts {{Icon|Drinks}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaza]] || — || Decorative paved area (Polygon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || — || Unpaved area; upgrades to [[Plaza]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall]]s || — || Parent structure for stall variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Meat)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Fish)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Bread)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Vegetables)]] || — || Converts {{Icon|Food}} into {{Icon|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall (Goods)]] || — || Converts {{Icon|Clothes}} into {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Housing buildings provide population capacity. Each tier offers more population at a higher construction and upkeep cost. All housing must be placed within 100m of a [[Center]], [[Square]], or [[Market]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Cost !! {{Icon|Wood}}/day !! {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || +2 || 35 || -1.0 || -1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || +3 || 55 || -1.5 || -2.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || +4 || 80 || -2.0 || -2.5&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || +6 || 135 || -2.5 || -4.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || +8 || 200 || -3.0 || -5.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || +10 || 280 || -3.5 || -6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Costs shown are for the [[Wood Biome]] and [[Stone Biome]]. The [[Earth Biome]] uses {{Icon|Earth}} for construction and consumes roughly 1/10th the {{Icon|Wood}} for upkeep. The [[Arctic Biome]] costs double in {{Icon|Wood}} and consumes double {{Icon|Wood}} for upkeep.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Food buildings produce {{Icon|Food}}, {{Icon|Grain}}, and processed food products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] || Varies || Polygon; grows crops (potato, maize, grain) or raises animals (sheep, goat, cow)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || -1 || Produces +5.0 {{Icon|Food}}/day; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || -1 || Child of [[Fishery]]; produces +3.0 {{Icon|Food}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Pier]] || — || Child of [[Fishery]]; placed on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Windmill]] || -5 || Converts {{Icon|Grain}} into {{Icon|Flour}}; upgrades to [[Improved Windmill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Windmill]] || — || Upgraded [[Windmill]]; more efficient grain conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || -2 || Converts {{Icon|Flour}} into {{Icon|Food}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Resource buildings gather raw materials from the environment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutter]] || -4 || Produces {{Icon|Wood}}; output varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]] || -3 || Child of [[Woodcutter]]; produces +20.0 {{Icon|Wood}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Nursery]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tent]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying)&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarry]] || Varies || Polygon; produces {{Icon|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Crane]] || -5 || Child of [[Quarry]]; produces {{Icon|Stone}}; upgrades to [[Improved Stone Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Stone Crane]] || -5 || Upgraded [[Stone Crane]]; higher {{Icon|Stone}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Claypit]] || Varies || Polygon; produces {{Icon|Earth}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Crane]] || -5 || Child of [[Claypit]]; produces {{Icon|Earth}}; upgrades to [[Improved Clay Crane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Clay Crane]] || -5 || Upgraded [[Clay Crane]]; higher {{Icon|Earth}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mine]] || -50 || Produces {{Icon|Ore}}; upgrades to [[Improved Iron Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Iron Mine]] || -100 || Upgraded [[Iron Mine]]; higher {{Icon|Ore}} output&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || -1 || Produces {{Icon|Food}} and basic resources; output varies by biome&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Refined &amp;amp; Manufactured ==&lt;br /&gt;
These buildings process raw materials into refined goods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || -10 || Converts {{Icon|Wool}} into {{Icon|Clothes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewery]] || -10 || Converts {{Icon|Grain}} into {{Icon|Drinks}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || -5 || Converts {{Icon|Milk}} into {{Icon|Food}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glassworks]] || -10 || Converts {{Icon|Earth}} into {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Refinery]] || -20 || Converts {{Icon|Ore}} into {{Icon|Metal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools Workshop]] || -10 || Converts {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
Infrastructure buildings provide roads, bridges, and maritime trade capabilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Path]] || — || Basic road; upgrades to [[Road]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Road]] || — || Paved road; costs {{Icon|Stone}} per meter&lt;br /&gt;
|-&lt;br /&gt;
| [[Bridge]] || — || Crosses water; must be placed on water or coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Port]] || -20 || Enables maritime trade with 5,000 capacity; must be placed on the coast&lt;br /&gt;
|-&lt;br /&gt;
| [[Dock]] || — || Child of [[Port]]; extends port reach on water&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Ship]] || — || Docked at [[Port]]; consumes -1.0 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Ship]] || — || Docked at [[Port]]; consumes -5.0 {{Icon|Drinks}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Ship]] || — || Docked at [[Port]]; consumes -10.0 {{Icon|Drinks}}/day&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Storage buildings hold resources for the settlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || -1 || Stores 5,000 of all standard resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Center]] (5,000) and [[Square]] (10,000) also provide storage for all standard resources. Individual production buildings often have small storage buffers (typically 50-100) for their output resources.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
Research buildings generate {{Icon|Knowledge}} for unlocking technologies and funding [[Expeditions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[University]] || -50 || Produces +10.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} and {{Icon|Glass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Museum]] || -10 || Produces +5.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Defense buildings protect the settlement&#039;s territory from [[Raid|raids]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Population !! Key function&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower]] || -3 || Land-based defense; consumes -5.0 {{Icon|Coin}}/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Tower]] || -3 || Water-based defense; consumes -5.0 {{Icon|Coin}}/day; must be placed on water&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorative ==&lt;br /&gt;
Decorative buildings have no production function but can be placed to enhance the settlement&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Table]] || 10 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Well]] || 50 (biome resource) || Appearance varies by biome&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Statue]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Statue]] || 50 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 10 {{Icon|Stone}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireplace]] || 5 {{Icon|Stone}} + 5 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firepit]] || 1 {{Icon|Stone}} + 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Park]] || 50 {{Icon|Coin}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree]] || 1 {{Icon|Wood}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fences]] || 10 {{Icon|Wood}} || Parent for fence variants&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 1]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 2]] || 1 {{Icon|Wood}} || Child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 3]] || Varies by biome || Polygon; child of [[Fences]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fence 4]] || Varies by biome || LineString; child of [[Fences]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Food&amp;diff=1444</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Food&amp;diff=1444"/>
		<updated>2026-04-28T05:58:56Z</updated>

		<summary type="html">&lt;p&gt;East6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource&lt;br /&gt;
| name          = Food&lt;br /&gt;
| image         = food.png&lt;br /&gt;
| category      = Basic Needs&lt;br /&gt;
| produced_by   = [[Field]], [[Fishery]], [[Boat]], [[Foraging Hut]], [[Bakery]], [[Creamery]]&lt;br /&gt;
| obtained_from = [[Trade]], [[Market]], [[Port]]&lt;br /&gt;
| consumed_by   = Housing (upkeep), [[Center]], [[Square]], [[Market Stall]]s, [[Expeditions]]&lt;br /&gt;
| construction  = No&lt;br /&gt;
| stored_in     = [[Center]], [[Square]], [[Warehouse]], [[Fishery]], [[Bakery]], [[Creamery]], [[Foraging Hut]]&lt;br /&gt;
| chain         = {{Icon|Grain}} → [[Windmill]] → {{Icon|Flour}} → [[Bakery]] → {{Icon|Food}}; {{Icon|Milk}} → [[Creamery]] → {{Icon|Food}}&lt;br /&gt;
| affected_by   = Food production, food consumption, and all production [[Effects]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Food&#039;&#039;&#039; is the most critical [[Resources|resource]] in [[Main Page|Project Rebearth]]. Every housing building and the [[Center]] consume {{Icon|Food}} daily to sustain the population, and running out triggers a [[Food Shortage]] event that inflicts a severe {{#expr:({{BuildingData|section=choices|name=foodShortage|data=effects|resource=happiness}}-1)*100 round 0}}% [[Happiness]] penalty. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], and [[Foraging Hut|foraging huts]], or through processing chains using the [[Bakery]] and [[Creamery]].&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
=== Direct production ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Potato) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{BuildingData|name=field|data=rate|crop=potato|resource=food|color=yes}}/m² || Direct {{Icon|Food}} from farming&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Sheep) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{BuildingData|name=field|data=rate|crop=sheep|resource=food|color=yes}}/m² || Also produces {{Icon|Wool}} ({{BuildingData|name=field|data=rate|crop=sheep|resource=wool|color=yes}}/m²)&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Goat) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{BuildingData|name=field|data=rate|crop=goat|resource=food|color=yes}}/m² || Also produces {{Icon|Milk}} ({{BuildingData|name=field|data=rate|crop=goat|resource=milk|color=yes}}/m²)&lt;br /&gt;
|-&lt;br /&gt;
| [[Field]] (Cow) || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{BuildingData|name=field|data=rate|crop=cow|resource=food|color=yes}}/m² || Also produces {{Icon|Milk}} ({{BuildingData|name=field|data=rate|crop=cow|resource=milk|color=yes}}/m²)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{BuildingData|name=fishery|data=rate|resource=food|color=yes}}/day || Coastal only; {{#expr:0-{{BuildingData|name=fishery|data=balance|resource=population}}}} worker&lt;br /&gt;
|-&lt;br /&gt;
| [[Boat]] || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{BuildingData|name=boat|data=rate|resource=food|color=yes}}/day || Child of [[Fishery]]/[[Pier]]; {{#expr:0-{{BuildingData|name=boat|data=balance|resource=population}}}} worker&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food|color=yes}}/day || {{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food|color=yes}}/day || {{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food|color=yes}}/day || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}; {{#expr:0-{{BuildingData|name=foraging_hut|data=balance|resource=population}}}} worker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Processed production ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || {{BuildingData|name=bakery|data=rate|resource=food|color=yes}}/day || {{BuildingData|name=bakery|data=rate|resource=flour|color=yes}} {{Icon|Flour}}/day || {{BuildingData|name=bakery|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=bakery|data=balance|resource=population}}}} || {{Icon|Flour}} to {{Icon|Food}} chain&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || {{BuildingData|name=creamery|data=rate|resource=food|color=yes}}/day || {{BuildingData|name=creamery|data=rate|resource=milk|color=yes}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=creamery|data=balance|resource=population}}}} || {{Icon|Milk}} to {{Icon|Food}} chain&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Field|Fields]] can also grow {{Icon|Grain}} ({{BuildingData|name=field|data=rate|crop=grain|resource=grain|color=yes}}/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]].&lt;br /&gt;
&lt;br /&gt;
== Production chains ==&lt;br /&gt;
=== Bakery chain ===&lt;br /&gt;
{{Chain|Grain|Field|Grain|Windmill|Flour|Bakery|Food|title=Bakery Chain}}&lt;br /&gt;
&lt;br /&gt;
The Bakery chain is the most productive way to generate {{Icon|Food}} from farming. [[Field|Fields]] grow {{Icon|Grain}} at {{BuildingData|name=field|data=rate|crop=grain|resource=grain|color=yes}}/m², the [[Windmill]] converts {{#expr:0-{{BuildingData|name=windmill|data=rate|resource=grain}}}} {{Icon|Grain}}/day into {{BuildingData|name=windmill|data=rate|resource=flour}} {{Icon|Flour}}/day ({{#expr:0-{{BuildingData|name=windmill|data=balance|resource=population}}}} workers), and the [[Bakery]] converts {{#expr:0-{{BuildingData|name=bakery|data=rate|resource=flour}}}} {{Icon|Flour}}/day into {{BuildingData|name=bakery|data=rate|resource=food}} {{Icon|Food}}/day ({{#expr:0-{{BuildingData|name=bakery|data=balance|resource=population}}}} workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient.&lt;br /&gt;
&lt;br /&gt;
=== Creamery chain ===&lt;br /&gt;
{{Chain|Milk|Field|Milk|Creamery|Food|title=Creamery Chain}}&lt;br /&gt;
&lt;br /&gt;
The Creamery chain converts {{Icon|Milk}} from animal fields into {{Icon|Food}}. [[Field|Fields]] with goats produce {{BuildingData|name=field|data=rate|crop=goat|resource=milk|color=yes}} {{Icon|Milk}}/m² and fields with cows produce {{BuildingData|name=field|data=rate|crop=cow|resource=milk|color=yes}} {{Icon|Milk}}/m². The [[Creamery]] converts {{#expr:0-{{BuildingData|name=creamery|data=rate|resource=milk}}}} {{Icon|Milk}}/day into {{BuildingData|name=creamery|data=rate|resource=food}} {{Icon|Food}}/day ({{#expr:0-{{BuildingData|name=creamery|data=balance|resource=population}}}} workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce {{Icon|Food}} directly alongside {{Icon|Milk}}.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Rate !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || {{BuildingData|name=center|data=rate|resource=food|color=yes}}/day || Starting building (+{{BuildingData|name=center|data=balance|resource=population}} population)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || {{BuildingData|name=square|data=rate|resource=food|color=yes}}/day || Upgraded [[Center]] (+{{BuildingData|name=square|data=balance|resource=population}} population)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes)&lt;br /&gt;
|-&lt;br /&gt;
| [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes)&lt;br /&gt;
|-&lt;br /&gt;
| [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes)&lt;br /&gt;
|-&lt;br /&gt;
| [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food|color=yes}}/day || Housing upkeep (all biomes)&lt;br /&gt;
|-&lt;br /&gt;
| [[Market Stall]]s {{C|[[Market Stall (Meat)|Meat]], [[Market Stall (Fish)|Fish]], [[Market Stall (Bread)|Bread]], and [[Market Stall (Vegetable)|Vegetable]]}}|| {{BuildingData|name=market_stall_1|data=rate|resource=food|color=yes}}/day each || Produces {{Icon|Coin}} ({{BuildingData|name=market_stall_1|data=rate|resource=coin|color=yes}}/day each)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored.&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Volume&lt;br /&gt;
|-&lt;br /&gt;
| [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} (shared with all resources)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery]] || {{BuildingData|name=fishery|data=storage|resource=volume}} ({{Icon|Food}} only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakery]] || {{BuildingData|name=bakery|data=storage|resource=volume}} ({{Icon|Food}} and {{Icon|Flour}})&lt;br /&gt;
|-&lt;br /&gt;
| [[Creamery]] || {{BuildingData|name=creamery|data=storage|resource=volume}} ({{Icon|Food}} only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging Hut]] || {{BuildingData|name=foraging_hut|data=storage|resource=volume}} ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}})&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other sources ==&lt;br /&gt;
{{Icon|Food}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Buying {{Icon|Food}} through trade is often the fastest way to recover from a [[Food Shortage]], though it requires {{Icon|Coin}}.&lt;br /&gt;
&lt;br /&gt;
== Affected by ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-table-frame&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-table-inner&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;rb-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect !! Source !! Multiplier !! Type&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Food production || [[Vegan Society]] || {{BuildingData|section=choices|name=veganSociety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dubious Working Rules]] || {{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Worker Safety]] || {{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Food consumption || [[Lavish Rations]] || {{BuildingData|section=choices|name=lavishRations|data=effects|resource=foodConsumption|color=yes|mode=imult}} || [[Choices|Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal Rations]] || {{BuildingData|section=choices|name=normalRations|data=effects|resource=foodConsumption|color=yes|mode=imult}} || [[Choices|Choice]] (default)&lt;br /&gt;
|-&lt;br /&gt;
| [[Low Rations]] || {{BuildingData|section=choices|name=lowRations|data=effects|resource=foodConsumption|color=yes|mode=imult}} || [[Choices|Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days)&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a {{#expr:({{BuildingData|section=choices|name=foodShortage|data=effects|resource=happiness}}-1)*100 round 0}}% [[Happiness]] penalty. This can cascade into [[Strike|strikes]], further reducing production and making recovery more difficult.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{Icon|Grain}}&lt;br /&gt;
* {{Icon|Flour}}&lt;br /&gt;
* {{Icon|Milk}}&lt;br /&gt;
* {{Icon|Wool}}&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Food Shortage]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Veggie_Stall&amp;diff=1443</id>
		<title>Veggie Stall</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Veggie_Stall&amp;diff=1443"/>
		<updated>2026-04-28T05:52:43Z</updated>

		<summary type="html">&lt;p&gt;East6: Update redirect target to Market Stall (Vegetable)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Market Stall (Vegetable)]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Vegetable_stall&amp;diff=1442</id>
		<title>Vegetable stall</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Vegetable_stall&amp;diff=1442"/>
		<updated>2026-04-28T05:52:42Z</updated>

		<summary type="html">&lt;p&gt;East6: Update redirect target to Market Stall (Vegetable)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Market Stall (Vegetable)]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Vegetable_Stall&amp;diff=1441</id>
		<title>Vegetable Stall</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Vegetable_Stall&amp;diff=1441"/>
		<updated>2026-04-28T05:52:41Z</updated>

		<summary type="html">&lt;p&gt;East6: Update redirect target to Market Stall (Vegetable)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Market Stall (Vegetable)]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Vegetable_Market&amp;diff=1440</id>
		<title>Vegetable Market</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Vegetable_Market&amp;diff=1440"/>
		<updated>2026-04-28T05:52:40Z</updated>

		<summary type="html">&lt;p&gt;East6: Update redirect target to Market Stall (Vegetable)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Market Stall (Vegetable)]]&lt;/div&gt;</summary>
		<author><name>East6</name></author>
	</entry>
</feed>