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	<id>https://projectrebearth.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.21.0.3</id>
	<title>Project Rebearth - User contributions [en]</title>
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	<updated>2026-04-16T03:30:28Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://projectrebearth.com/index.php?title=Module:Changelog/data.json&amp;diff=1383</id>
		<title>Module:Changelog/data.json</title>
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		<updated>2026-04-11T14:25:47Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: Changelog: 1 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1104261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-11&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Individual building adjustment sliders are removed from the Production Overview panel.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Production Overview&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0704261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a new performance setting to modify the amount of CPUs used in the rendering of the world.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0804261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Max export UI updated with render progress.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0304262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-03&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Custom [[tree]]s now persist even when trees are turned off in performance settings.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0304261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-03&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;A new performance update (might slightly change the [[Road]] shapes).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Road]] and [[Field]] shapes are now editable.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Drinks|Drink]] consumption of ships is multiplied by 10, making [[Small Ship]] consume 10 Drinks, [[Medium Ship]] 50, and [[Large Ship]] 100.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Buildings]] that cost more or equal than 50 resources now display demolition confirmation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Names are only rendered when zoomed in closer to reduce cluttering and weird artifacts.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Performance improvements for tile rendering, the territory calculations and the [[buildings|building]] restrictions layer.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed [[road]]s not reaching the end of the drawn shape.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Path&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Field]]s are now categorized by type in [[Production Overview]].&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Town Hall&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[:Category:Field Types|Animal fields]] options are now disabled when [[Vegan Society]] [[Choices|choice]] is active.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Sheep&amp;quot;,&lt;br /&gt;
			&amp;quot;Cow&amp;quot;,&lt;br /&gt;
			&amp;quot;Goat&amp;quot;,&lt;br /&gt;
			&amp;quot;Field&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2703261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-27&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a {{Key|100%}} button to all resources in [[Warehouse]]s that lets users instantly increase the storage limit of a resource to 100%.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The diplomacy panels of players now display when the player was last active.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;If two towns of the same user are in the same alliance, they can now [[Trading|trade]] with each other using the alliance-only trading option (trading with yourself wasn&#039;t possible before).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances|Alliance]] owners and moderators can now publush alliance-wide messages.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances|Alliance]] owners can now transfer ownership and appoint moderators (which gives application approval/rejection and kick permissions).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances|Alliance]] name and descriptions are now easily editable.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances]] are now slot specific instead of player.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Plantation]]s are now more space efficient and [[Nursery]] build cost is increased.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Stacking [[Buildings|objects]] is no longer possible.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Expedition area required for animals has been balanced (100 for [[Goat]], 1.000 for [[Sheep]], and 10.000 km2 for [[Cow]]).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Fishery|Fisheries]] in the [[Arctic Biome]] now has doubled production (10).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the [[Plantation]] building, a polygon-based {{Icon|Wood}} production that can only be placed near [[Woodcutter]]s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Allliance-only trading is fixed.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Trading&amp;quot;,&lt;br /&gt;
			&amp;quot;Alliances&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1203261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Minifed the building list in the [[Strike]] [[:Category:Events|event]].&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0403261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-04&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The Buildings Overview panel now allows changing the productivity levels of entire building groups on top of one-by-one editing.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2602261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the [[Center]]/[[Square]]}}&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Center&amp;quot;,&lt;br /&gt;
			&amp;quot;Square&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2602262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a one second delay when shift-placing multiple buildings.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2502261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-25&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Market]] now displays town names instead of usernames for immersion, with a button to fly to the town.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2502262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-25&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The {{key|Esc}} key now closes popups and windows.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2402261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-24&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Tower]]s and [[Sea Tower]]s now have scaling upkeep: the first costs 5 {{Icon|Coin}}/day, the second 10, the third 15, and so on.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Tower&amp;quot;,&lt;br /&gt;
			&amp;quot;Sea Tower&amp;quot;,&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2402262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-24&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Shack&amp;quot;,&lt;br /&gt;
			&amp;quot;Hut&amp;quot;,&lt;br /&gt;
			&amp;quot;Cabin&amp;quot;,&lt;br /&gt;
			&amp;quot;House&amp;quot;,&lt;br /&gt;
			&amp;quot;Residence&amp;quot;,&lt;br /&gt;
			&amp;quot;Villa&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a user guideline limiting multiple accounts to prevent exploitation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Objects are now always drawn with the oldest at the bottom (previously could change when moving objects).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added an indicator showing crop yields for different crops as a [[Field]] is being placed.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Field&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Changed the default territory colour to grey so custom colours in the [[Town Hall]] stand out more.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Town Hall&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Separated settings into tabs for easier navigation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reduced the construction cost of the [[Iron Mine]] from 20 to 10 {{Icon|Tools}}.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2102261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-21&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added finer rotation increments with {{key|Ctrl}}: default rotation moves by 15°, fine rotation by 3°.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2102262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-21&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Removed the {{Icon|Tools}} requirement for the [[Iron Mine]], making the tools production chain more profitable.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1902261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-19&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added user guidelines to the multiplayer world.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1902262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-19&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a high-contrast colour mode.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1902263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-19&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reversed the order in which [[Events|events]] are displayed (now old-to-new).&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Events&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Improved the UI to show which buildings are throttled due to lacking resources.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Improved the upgrading UI to show the &#039;&#039;change&#039;&#039; in rates rather than the rates of the new building.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The dirt texture can now be upgraded to the plaza texture.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Plaza&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Square]] now correctly provides +10 population compared to the [[Center]], matching the popup description.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Square&amp;quot;,&lt;br /&gt;
			&amp;quot;Center&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed a game freeze when building a [[Center]] for the first time.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Center&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed white caps appearing at the north and south poles.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed a bug that prevented [[Events|events]] from coming through.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Events&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Woodcutter]]s and [[Tent]]s in the [[Wood Biome]] now require a small amount of {{Icon|Tools}} (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the [[Stone Biome]]&#039;s tool production. The [[Nursery]] is unaffected. {{Icon|Tools}} consumption of the [[Saw]] was also lowered.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Woodcutter&amp;quot;,&lt;br /&gt;
			&amp;quot;Tent&amp;quot;,&lt;br /&gt;
			&amp;quot;Wood Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Stone Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Nursery&amp;quot;,&lt;br /&gt;
			&amp;quot;Saw&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Buttons are now disabled after being clicked to prevent accidental double actions.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1502261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-15&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Center icons are now hidden for settlements with fewer than 30 population (performance improvement).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1502262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-15&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;A larger icon is shown on the map at the threshold of 100 inhabitants.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Increased the maximum price for [[Market]] orders from 10 to 20 {{Icon|Coin}}.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;,&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Lowered the starting zoom level to reduce initial loading.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed missing icons on the map.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed an issue where typing messages triggered keyboard shortcuts.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The game now announces in-game when connection to the server is lost, and reconnects automatically.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Dropped clay production from 0.05 to 0.04 per square metre for balancing.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Claypit&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added more restrictions to reduce [[Field]] / [[Claypit]] / [[Quarry]] stacking.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Field&amp;quot;,&lt;br /&gt;
			&amp;quot;Claypit&amp;quot;,&lt;br /&gt;
			&amp;quot;Quarry&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed fences causing buildings to disappear.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added line fences. Players can now place individual fences, draw polygons, and draw fence lines.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than [[Road]]s and reduces tile loading.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Road&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Buffed the bread production chain: reduced the population requirement for [[Windmill]]s and boosted {{Icon|Food}} output of the [[Bakery]].&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Windmill&amp;quot;,&lt;br /&gt;
			&amp;quot;Bakery&amp;quot;,&lt;br /&gt;
			&amp;quot;Food&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reduced the cost of the [[Town Hall]] (halved the {{Icon|Tools}} and {{Icon|Glass}} requirements).&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Town Hall&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;,&lt;br /&gt;
			&amp;quot;Glass&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed an incorrect biome startup message.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Road]]s now snap to other road nodes.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Road&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Slots now show how many people live in each slot.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Introduced the message system. Players can send one-way messengers to other towns for a small {{Icon|Coin}} cost.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1202261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added help buttons on the resource bar, [[Market]] panel, order panel, storage management, and object popup.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1202262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Improved tile rendering performance.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1202263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Made the [[Market]] list smaller for better readability, only the top listing is usable.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1102261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-11&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1002261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-10&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;{{Icon|Coin}} values below 10 now display two decimal places.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1002262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-10&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Re-added the Discord link in-game and updated the server-offline message.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0902261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-09&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the official wiki at [[Main Page|https://projectrebearth.com/]].&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Main Page&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0902262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-09&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Swapped assets for the [[Tools Workshop]] between the Stone and Earth biomes to correct a display issue.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Tools Workshop&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0902263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-09&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The demolish tooltip now shows how many resources are returned.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The stats panel in the top-right corner now opens by default.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a timer behind bonuses and effects with an expiration date in the stats panel.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Iron Mine]] placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Tower]]s can no longer be moved, as they could previously be moved into their own territory.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Tower&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added trade events to notify players when someone fulfils their order.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Iron Mine]] has been rebalanced: maximum daily production is now 100 / 60 / 40 ({{Icon|Stone}} / {{Icon|Wood}} / {{Icon|Earth}} biomes). Production in the [[Wood Biome]] and [[Earth Biome]] is now feasible, though the [[Stone Biome]] remains most favourable.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
			&amp;quot;Wood Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Earth Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Stone Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Stone&amp;quot;,&lt;br /&gt;
			&amp;quot;Wood&amp;quot;,&lt;br /&gt;
			&amp;quot;Earth&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed the stats count in the top-right corner and the population count on the main screen.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Daily cleanup now removes refunded players&#039; dead centers from the world.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702269&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Steam display names now update periodically.&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Field&amp;diff=1381</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Field&amp;diff=1381"/>
		<updated>2026-04-06T09:22:01Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: /* Livestock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name        = Field&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Polygon&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| placement   = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance)&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 {{Icon|Wood}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 {{Icon|Stone}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 {{Icon|Earth}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Production (per m²/day)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Icon|Food}} +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Icon|Grain}} +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Icon|Grain}} +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Icon|Food}} +0.005, {{Icon|Wool}} +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Icon|Food}} +0.005, {{Icon|Milk}} +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{Icon|Food}} +0.01, {{Icon|Milk}} +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| population  = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Workers (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0004&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| special     = Not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Field&#039;&#039;&#039; is a [[Buildings|food production building]] that produces {{Icon|Food}}, {{Icon|Grain}}, {{Icon|Milk}}, or {{Icon|Wool}} depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]].&lt;br /&gt;
&lt;br /&gt;
Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them. An Empty field requires no workers and produces nothing, making it useful only as a reserved area.&lt;br /&gt;
&lt;br /&gt;
=== Crops ===&lt;br /&gt;
Crop types include Potato, which produces &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} per m² per day, and Grain and Maize, which each produce &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Grain}} per m² per day. All three crop types require &#039;&#039;&#039;0.001&#039;&#039;&#039; workers per m², meaning a 1-hectare crop field needs &#039;&#039;&#039;10&#039;&#039;&#039; [[Population|workers]]. {{Icon|Grain}} produced by Fields can be processed further through two chains:&lt;br /&gt;
&lt;br /&gt;
{{Chain|Grain|Windmill|Flour|Bakery|Food|title=Bread Chain}}&lt;br /&gt;
{{Chain|Grain|Brewery|Drinks|title=Brewing Chain}}&lt;br /&gt;
&lt;br /&gt;
=== Livestock ===&lt;br /&gt;
Animal types offer more diverse output. Sheep produce &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Wool}} per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Goats produce &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Milk}} per m² per day with the lowest worker requirement of &#039;&#039;&#039;0.0004&#039;&#039;&#039; per m². Cows produce &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Milk}} per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m².&lt;br /&gt;
&lt;br /&gt;
{{Chain|Wool|Tailor|Clothes|title=Wool Chain}}&lt;br /&gt;
{{Chain|Milk|Creamery|Food|title=Dairy Chain}}&lt;br /&gt;
&lt;br /&gt;
Animal field types are unlocked as the player explores more territory. [[Goat]]s become available at &#039;&#039;&#039;100km2&#039;&#039;&#039; of total explored area, [[Sheep]] at &#039;&#039;&#039;1,000km2&#039;&#039;&#039;, and [[Cow]]s at &#039;&#039;&#039;10,000km2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Fields.jpg|250px|thumb|right|The potato and grain fields of &#039;&#039;Kova Karakos&#039;&#039;, a settlement in western Turkey.]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Quarry]]&lt;br /&gt;
* [[Claypit]]&lt;br /&gt;
* [[Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Brewery]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Module:Changelog/data.json&amp;diff=1379</id>
		<title>Module:Changelog/data.json</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Module:Changelog/data.json&amp;diff=1379"/>
		<updated>2026-04-05T15:58:42Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: Changelog: 1 modified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0304262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-03&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Custom [[tree]]s now persist even when trees are turned off in performance settings.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0304261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-03&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;A new performance update (might slightly change the [[Road]] shapes).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Road]] and [[Field]] shapes are now editable.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Drinks|Drink]] consumption of ships is multiplied by 10, making [[Small Ship]] consume 10 Drinks, [[Medium Ship]] 50, and [[Large Ship]] 100.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Buildings]] that cost more or equal than 50 resources now display demolition confirmation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Names are only rendered when zoomed in closer to reduce cluttering and weird artifacts.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Performance improvements for tile rendering, the territory calculations and the [[buildings|building]] restrictions layer.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed [[road]]s not reaching the end of the drawn shape.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Path&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Field]]s are now categorized by type in [[Production Overview]].&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Town Hall&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0204261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-04-02&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[:Category:Field Types|Animal fields]] options are now disabled when [[Vegan Society]] [[Choices|choice]] is active.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Sheep&amp;quot;,&lt;br /&gt;
			&amp;quot;Cow&amp;quot;,&lt;br /&gt;
			&amp;quot;Goat&amp;quot;,&lt;br /&gt;
			&amp;quot;Field&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2703261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-27&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a {{Key|100%}} button to all resources in [[Warehouse]]s that lets users instantly increase the storage limit of a resource to 100%.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The diplomacy panels of players now display when the player was last active.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;If two towns of the same user are in the same alliance, they can now [[Trading|trade]] with each other using the alliance-only trading option (trading with yourself wasn&#039;t possible before).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances|Alliance]] owners and moderators can now publush alliance-wide messages.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances|Alliance]] owners can now transfer ownership and appoint moderators (which gives application approval/rejection and kick permissions).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2603261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances|Alliance]] name and descriptions are now easily editable.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Alliances]] are now slot specific instead of player.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Plantation]]s are now more space efficient and [[Nursery]] build cost is increased.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Stacking [[Buildings|objects]] is no longer possible.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Expedition area required for animals has been balanced (100 for [[Goat]], 1.000 for [[Sheep]], and 10.000 km2 for [[Cow]]).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Fishery|Fisheries]] in the [[Arctic Biome]] now has doubled production (10).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the [[Plantation]] building, a polygon-based {{Icon|Wood}} production that can only be placed near [[Woodcutter]]s.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1803261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Allliance-only trading is fixed.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Trading&amp;quot;,&lt;br /&gt;
			&amp;quot;Alliances&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1203261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Minifed the building list in the [[Strike]] [[:Category:Events|event]].&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0403261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-03-04&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The Buildings Overview panel now allows changing the productivity levels of entire building groups on top of one-by-one editing.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2602261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the [[Center]]/[[Square]]}}&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Center&amp;quot;,&lt;br /&gt;
			&amp;quot;Square&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2602262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-26&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a one second delay when shift-placing multiple buildings.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2502261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-25&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Market]] now displays town names instead of usernames for immersion, with a button to fly to the town.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2502262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-25&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The {{key|Esc}} key now closes popups and windows.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2402261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-24&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Tower]]s and [[Sea Tower]]s now have scaling upkeep: the first costs 5 {{Icon|Coin}}/day, the second 10, the third 15, and so on.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Tower&amp;quot;,&lt;br /&gt;
			&amp;quot;Sea Tower&amp;quot;,&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2402262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-24&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Shack&amp;quot;,&lt;br /&gt;
			&amp;quot;Hut&amp;quot;,&lt;br /&gt;
			&amp;quot;Cabin&amp;quot;,&lt;br /&gt;
			&amp;quot;House&amp;quot;,&lt;br /&gt;
			&amp;quot;Residence&amp;quot;,&lt;br /&gt;
			&amp;quot;Villa&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a user guideline limiting multiple accounts to prevent exploitation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Objects are now always drawn with the oldest at the bottom (previously could change when moving objects).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added an indicator showing crop yields for different crops as a [[Field]] is being placed.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Field&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Changed the default territory colour to grey so custom colours in the [[Town Hall]] stand out more.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Town Hall&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Separated settings into tabs for easier navigation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reduced the construction cost of the [[Iron Mine]] from 20 to 10 {{Icon|Tools}}.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2302267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-23&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2102261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-21&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added finer rotation increments with {{key|Ctrl}}: default rotation moves by 15°, fine rotation by 3°.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;2102262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-21&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Removed the {{Icon|Tools}} requirement for the [[Iron Mine]], making the tools production chain more profitable.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1902261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-19&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added user guidelines to the multiplayer world.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1902262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-19&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a high-contrast colour mode.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1902263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-19&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reversed the order in which [[Events|events]] are displayed (now old-to-new).&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Events&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Improved the UI to show which buildings are throttled due to lacking resources.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Improved the upgrading UI to show the &#039;&#039;change&#039;&#039; in rates rather than the rates of the new building.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The dirt texture can now be upgraded to the plaza texture.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Plaza&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Square]] now correctly provides +10 population compared to the [[Center]], matching the popup description.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Square&amp;quot;,&lt;br /&gt;
			&amp;quot;Center&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed a game freeze when building a [[Center]] for the first time.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Center&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1802267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-18&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed white caps appearing at the north and south poles.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed a bug that prevented [[Events|events]] from coming through.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Events&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Woodcutter]]s and [[Tent]]s in the [[Wood Biome]] now require a small amount of {{Icon|Tools}} (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the [[Stone Biome]]&#039;s tool production. The [[Nursery]] is unaffected. {{Icon|Tools}} consumption of the [[Saw]] was also lowered.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Woodcutter&amp;quot;,&lt;br /&gt;
			&amp;quot;Tent&amp;quot;,&lt;br /&gt;
			&amp;quot;Wood Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Stone Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Nursery&amp;quot;,&lt;br /&gt;
			&amp;quot;Saw&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Buttons are now disabled after being clicked to prevent accidental double actions.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1702264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-17&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1502261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-15&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Center icons are now hidden for settlements with fewer than 30 population (performance improvement).&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1502262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-15&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;A larger icon is shown on the map at the threshold of 100 inhabitants.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Increased the maximum price for [[Market]] orders from 10 to 20 {{Icon|Coin}}.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;,&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Lowered the starting zoom level to reduce initial loading.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed missing icons on the map.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed an issue where typing messages triggered keyboard shortcuts.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The game now announces in-game when connection to the server is lost, and reconnects automatically.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Dropped clay production from 0.05 to 0.04 per square metre for balancing.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Claypit&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added more restrictions to reduce [[Field]] / [[Claypit]] / [[Quarry]] stacking.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Field&amp;quot;,&lt;br /&gt;
			&amp;quot;Claypit&amp;quot;,&lt;br /&gt;
			&amp;quot;Quarry&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1402268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-14&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed fences causing buildings to disappear.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added line fences. Players can now place individual fences, draw polygons, and draw fence lines.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than [[Road]]s and reduces tile loading.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Road&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Buffed the bread production chain: reduced the population requirement for [[Windmill]]s and boosted {{Icon|Food}} output of the [[Bakery]].&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Windmill&amp;quot;,&lt;br /&gt;
			&amp;quot;Bakery&amp;quot;,&lt;br /&gt;
			&amp;quot;Food&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Reduced the cost of the [[Town Hall]] (halved the {{Icon|Tools}} and {{Icon|Glass}} requirements).&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Town Hall&amp;quot;,&lt;br /&gt;
			&amp;quot;Tools&amp;quot;,&lt;br /&gt;
			&amp;quot;Glass&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed an incorrect biome startup message.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Road]]s now snap to other road nodes.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Road&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Slots now show how many people live in each slot.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1302268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-13&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Introduced the message system. Players can send one-way messengers to other towns for a small {{Icon|Coin}} cost.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1202261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added help buttons on the resource bar, [[Market]] panel, order panel, storage management, and object popup.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1202262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Performance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Improved tile rendering performance.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1202263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-12&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Made the [[Market]] list smaller for better readability, only the top listing is usable.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Market&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1102261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-11&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1002261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-10&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;{{Icon|Coin}} values below 10 now display two decimal places.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Coin&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;1002262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-10&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Re-added the Discord link in-game and updated the server-offline message.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0902261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-09&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added the official wiki at [[Main Page|https://projectrebearth.com/]].&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Main Page&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0902262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-09&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Swapped assets for the [[Tools Workshop]] between the Stone and Earth biomes to correct a display issue.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Tools Workshop&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0902263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-09&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The demolish tooltip now shows how many resources are returned.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702261&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The stats panel in the top-right corner now opens by default.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702262&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added a timer behind bonuses and effects with an expiration date in the stats panel.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702263&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Iron Mine]] placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702264&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;[[Tower]]s can no longer be moved, as they could previously be moved into their own territory.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Tower&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702265&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;New&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Added trade events to notify players when someone fulfils their order.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702266&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Balance&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;The [[Iron Mine]] has been rebalanced: maximum daily production is now 100 / 60 / 40 ({{Icon|Stone}} / {{Icon|Wood}} / {{Icon|Earth}} biomes). Production in the [[Wood Biome]] and [[Earth Biome]] is now feasible, though the [[Stone Biome]] remains most favourable.&amp;quot;,&lt;br /&gt;
		&amp;quot;pages&amp;quot;: [&lt;br /&gt;
			&amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
			&amp;quot;Wood Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Earth Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Stone Biome&amp;quot;,&lt;br /&gt;
			&amp;quot;Stone&amp;quot;,&lt;br /&gt;
			&amp;quot;Wood&amp;quot;,&lt;br /&gt;
			&amp;quot;Earth&amp;quot;&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702267&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Fixed the stats count in the top-right corner and the population count on the main screen.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702268&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;Fix&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Daily cleanup now removes refunded players&#039; dead centers from the world.&amp;quot;&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;0702269&amp;quot;,&lt;br /&gt;
		&amp;quot;date&amp;quot;: &amp;quot;2026-02-07&amp;quot;,&lt;br /&gt;
		&amp;quot;tag&amp;quot;: &amp;quot;QoL&amp;quot;,&lt;br /&gt;
		&amp;quot;text&amp;quot;: &amp;quot;Steam display names now update periodically.&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=PR:CE&amp;diff=1378</id>
		<title>PR:CE</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=PR:CE&amp;diff=1378"/>
		<updated>2026-04-05T15:57:53Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: Redirected page to Project Rebearth:Changelog editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Project Rebearth:Changelog editor]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Module:DataFetch&amp;diff=1211</id>
		<title>Module:DataFetch</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Module:DataFetch&amp;diff=1211"/>
		<updated>2026-03-10T16:00:02Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Written with ❤️ mostly by fshark&lt;br /&gt;
&lt;br /&gt;
local NOT_APPLICABLE = &amp;quot;N/A&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local title = mw.title.new(&amp;quot;Module:DataFetch/data.json&amp;quot;)&lt;br /&gt;
local data = title and title.exists and mw.text.jsonDecode(title:getContent())&lt;br /&gt;
&lt;br /&gt;
assert(data, &amp;quot;Data failed to load. Please check \&amp;quot;Module:DataFetch/data.json\&amp;quot; exists.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
local abbreviations = {&lt;br /&gt;
&lt;br /&gt;
    wood = &amp;quot;w&amp;quot;,&lt;br /&gt;
    stone = &amp;quot;s&amp;quot;,&lt;br /&gt;
    earth = &amp;quot;e&amp;quot;,&lt;br /&gt;
    arctic = &amp;quot;a&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
    empty = &amp;quot;e&amp;quot;,&lt;br /&gt;
    potato = &amp;quot;p&amp;quot;,&lt;br /&gt;
    grain = &amp;quot;g&amp;quot;,&lt;br /&gt;
    maize = &amp;quot;m&amp;quot;,&lt;br /&gt;
    sheep = &amp;quot;s&amp;quot;,&lt;br /&gt;
    goat = &amp;quot;b&amp;quot;,&lt;br /&gt;
    cow = &amp;quot;c&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function getAbbreviation(biomeName)&lt;br /&gt;
    return abbreviations[string.lower(biomeName)] or biomeName&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function getValidArg(...)&lt;br /&gt;
    for i = 1, select(&amp;quot;#&amp;quot;, ...) do&lt;br /&gt;
        local arg = select(i, ...)&lt;br /&gt;
        if arg and arg ~= &amp;quot;&amp;quot; then&lt;br /&gt;
            return string.lower(arg)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    return &amp;quot;&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function valueFind(t, ...)&lt;br /&gt;
    for i = 1, select(&amp;quot;#&amp;quot;, ...) do&lt;br /&gt;
        local k = select(i, ...)&lt;br /&gt;
        local v = t[k]&lt;br /&gt;
        if type(v) == &amp;quot;table&amp;quot; then&lt;br /&gt;
            return valueFind(v, ...)&lt;br /&gt;
        end&lt;br /&gt;
        if v ~= nil then&lt;br /&gt;
            return v&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    return NOT_APPLICABLE&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function colorize(value, mode)&lt;br /&gt;
    local num = tonumber(value)&lt;br /&gt;
    if not num then&lt;br /&gt;
        return value&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local isBuff, isNerf&lt;br /&gt;
&lt;br /&gt;
    if mode == &amp;quot;mult&amp;quot; then&lt;br /&gt;
        isBuff = num &amp;gt; 1&lt;br /&gt;
        isNerf = num &amp;lt; 1&lt;br /&gt;
    elseif mode == &amp;quot;imult&amp;quot; then&lt;br /&gt;
        isBuff = num &amp;lt; 1&lt;br /&gt;
        isNerf = num &amp;gt; 1&lt;br /&gt;
    else&lt;br /&gt;
&lt;br /&gt;
        isBuff = num &amp;gt; 0&lt;br /&gt;
        isNerf = num &amp;lt; 0&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    if isBuff then&lt;br /&gt;
        local display = (mode == nil or mode == &amp;quot;&amp;quot; or mode == &amp;quot;rate&amp;quot;) and (&amp;quot;+&amp;quot; .. value) or value&lt;br /&gt;
        return &#039;&amp;lt;span class=&amp;quot;rb-buff&amp;quot;&amp;gt;&#039; .. display .. &#039;&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
    elseif isNerf then&lt;br /&gt;
        return &#039;&amp;lt;span class=&amp;quot;rb-nerf&amp;quot;&amp;gt;&#039; .. value .. &#039;&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
    else&lt;br /&gt;
        return value&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
&lt;br /&gt;
    GetBuildingData = function(f)&lt;br /&gt;
        local args = f.args&lt;br /&gt;
        local section = getValidArg(args.section)&lt;br /&gt;
        local name = getValidArg(args.name)&lt;br /&gt;
&lt;br /&gt;
        local source&lt;br /&gt;
        if section ~= &amp;quot;&amp;quot; then&lt;br /&gt;
            source = data[section]&lt;br /&gt;
        else&lt;br /&gt;
            source = data[&amp;quot;buildings&amp;quot;] or data&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        if not source then&lt;br /&gt;
            return NOT_APPLICABLE&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        local buildingData = source[name]&lt;br /&gt;
&lt;br /&gt;
        if not buildingData then&lt;br /&gt;
            return NOT_APPLICABLE&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        local targetData = getValidArg(args.data)&lt;br /&gt;
        local biome = getAbbreviation(getValidArg(args.biome))&lt;br /&gt;
        local resource = getValidArg(args.resource, args.res)&lt;br /&gt;
        local crop = getAbbreviation(getValidArg(args.crop))&lt;br /&gt;
&lt;br /&gt;
        local result = valueFind(buildingData, targetData, resource, biome, crop)&lt;br /&gt;
&lt;br /&gt;
        local color = getValidArg(args.color)&lt;br /&gt;
        if color == &amp;quot;yes&amp;quot; then&lt;br /&gt;
            local mode = getValidArg(args.mode)&lt;br /&gt;
            if mode == &amp;quot;&amp;quot; then mode = &amp;quot;rate&amp;quot; end&lt;br /&gt;
            result = colorize(result, mode)&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        return result&lt;br /&gt;
    end&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Sheep&amp;diff=909</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Sheep&amp;diff=909"/>
		<updated>2026-02-24T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sheep&#039;&#039;&#039; are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleSheep.png|A male sheep&lt;br /&gt;
File:FemaleSheep.png|A female sheep&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they are in love &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A sheep field produces &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Wool}} per day. Sheep fields require &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs &#039;&#039;&#039;6&#039;&#039;&#039; workers, the same as a [[Cow]] field but more than a [[Goat]] field (which requires only &#039;&#039;&#039;4&#039;&#039;&#039; workers per hectare).&lt;br /&gt;
&lt;br /&gt;
Like all fields, sheep fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare sheep field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Sheep fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Sheep are the second animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;10 hectares&#039;&#039;&#039; (100,000 m²). When the threshold is reached, a notification event informs the player that sheep have been discovered and are now available as a field type.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
{{Icon|Wool}} produced by sheep fields is the sole source of raw material for the [[Tailor]], which converts {{Icon|Wool}} into {{Icon|Clothes}} at a rate of -50 {{Icon|Wool}} / +50 {{Icon|Clothes}} per day. {{Icon|Clothes}} can then be sold at [[Market Stall 5]] for {{Icon|Coin}}, or traded via the [[Market]] or [[Port]].&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced by sheep fields is consumed directly by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with Other Animal Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 1 ha explored&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sheep&#039;&#039;&#039; || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 10 ha explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 100 ha explored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sheep produce equal amounts of {{Icon|Food}} and {{Icon|Wool}} and share the same worker cost as cows. Goats produce double the {{Icon|Milk}} of cows with fewer workers, but cows produce double the {{Icon|Food}} of sheep and goats. Sheep are the only animal type that produces {{Icon|Wool}}, making them essential for any {{Icon|Clothes}} production.&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect sheep fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Goat]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Wool]]&lt;br /&gt;
* [[Clothes]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Cow&amp;diff=908</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Cow&amp;diff=908"/>
		<updated>2026-02-24T22:40:17Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cow&#039;&#039;&#039; fields are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Cow fields produce both {{Icon|Food}} and {{Icon|Milk}}, and have the highest {{Icon|Food}} output of any animal type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleCow.png|A male cow&lt;br /&gt;
File:FemaleCow.png|A female cow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they are made for each other &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A cow field produces &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Milk}} per day. Cow fields require &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs &#039;&#039;&#039;6&#039;&#039;&#039; workers, the same as a [[Sheep]] field but more than a [[Goat]] field (which requires only &#039;&#039;&#039;4&#039;&#039;&#039; workers per hectare).&lt;br /&gt;
&lt;br /&gt;
Compared to other animal types, cows are the most food-efficient option. They produce double the {{Icon|Food}} of sheep and goats (+0.01 vs +0.005 per m²/day), while their {{Icon|Milk}} output is half that of goats (+0.005 vs +0.01 per m²/day). This makes cow fields particularly suited for settlements that prioritize raw {{Icon|Food}} production alongside a moderate {{Icon|Milk}} supply.&lt;br /&gt;
&lt;br /&gt;
Like all fields, cow fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare cow field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Cow fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit]]s and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Cows are the third and final animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;100 hectares&#039;&#039;&#039; (1,000,000 m²). When the threshold is reached, a notification event informs the player that cows have been discovered and are now available as a field type. This is the largest exploration requirement of any animal type, making cows a mid-to-late game unlock.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
{{Icon|Milk}} produced by cow fields can be processed at the [[Creamery]], which converts {{Icon|Milk}} into {{Icon|Food}} at a rate of -50 {{Icon|Milk}} / +50 {{Icon|Food}} per day. This means a 1-hectare cow field produces enough {{Icon|Milk}} to fully supply one [[Creamery]], effectively adding another &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} per day on top of the field&#039;s direct {{Icon|Food}} output. Combined, a 1-hectare cow field paired with a [[Creamery]] yields &#039;&#039;&#039;150&#039;&#039;&#039; {{Icon|Food}} per day total.&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced directly by cow fields is consumed by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with Other Animal Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 1 ha explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 10 ha explored&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cow&#039;&#039;&#039; || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 100 ha explored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cows produce the most {{Icon|Food}} of any animal type, making them the best choice when {{Icon|Food}} is the primary concern. Goats produce double the {{Icon|Milk}} with fewer workers, making them more efficient for {{Icon|Milk}}-focused production. Sheep are the only animal type that produces {{Icon|Wool}}, which is needed for the [[Tailor]] to make {{Icon|Clothes}}.&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including cows. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect cow fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Goat]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Goat&amp;diff=907</id>
		<title>Goat</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Goat&amp;diff=907"/>
		<updated>2026-02-24T22:39:56Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goat&#039;&#039;&#039; fields are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Goat fields produce both {{Icon|Food}} and {{Icon|Milk}}, and are the most worker-efficient animal type with the highest {{Icon|Milk}} output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MaleGoat.png|A male goat&lt;br /&gt;
File:FemaleGoat.png|A female goat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{C|they caught feelings for each other &amp;lt;3}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A goat field produces &#039;&#039;&#039;0.005&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;0.01&#039;&#039;&#039; {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to &#039;&#039;&#039;50&#039;&#039;&#039; {{Icon|Food}} and &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Milk}} per day. Goat fields require only &#039;&#039;&#039;0.0004&#039;&#039;&#039; workers per m², meaning a 1-hectare field needs just &#039;&#039;&#039;4&#039;&#039;&#039; workers, fewer than both [[Sheep]] and [[Cow]] fields, which each require &#039;&#039;&#039;6&#039;&#039;&#039; workers per hectare.&lt;br /&gt;
&lt;br /&gt;
Goats are the most {{Icon|Milk}}-efficient animal type, producing double the {{Icon|Milk}} of cows (+0.01 vs +0.005 per m²/day). Their {{Icon|Food}} output matches sheep at +0.005 per m²/day, which is half that of cows. Combined with their low worker requirement, goats offer the best ratio of total output per worker of any animal type.&lt;br /&gt;
&lt;br /&gt;
Like all fields, goat fields are polygon-type buildings drawn directly on the map. Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the biome&#039;s primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare goat field therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; of the biome resource. Goat fields are not available in the [[Arctic Biome]].&lt;br /&gt;
&lt;br /&gt;
Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
&lt;br /&gt;
Goats are the first animal type to become available. They are unlocked when a settlement&#039;s total [[Expeditions|explored area]] reaches &#039;&#039;&#039;1 hectare&#039;&#039;&#039; (10,000 m²). When the threshold is reached, a notification event informs the player that goats have been discovered and are now available as a field type.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
{{Icon|Milk}} produced by goat fields can be processed at the [[Creamery]], which converts {{Icon|Milk}} into {{Icon|Food}} at a rate of -50 {{Icon|Milk}} / +50 {{Icon|Food}} per day. A 1-hectare goat field produces &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Milk}} per day, enough to supply &#039;&#039;&#039;2&#039;&#039;&#039; Creameries. This yields an additional &#039;&#039;&#039;100&#039;&#039;&#039; {{Icon|Food}} per day from processing, for a combined total of &#039;&#039;&#039;150&#039;&#039;&#039; {{Icon|Food}} per day (50 direct + 100 from Creameries), making goats paired with Creameries one of the highest total {{Icon|Food}} yields per hectare among animal types.&lt;br /&gt;
&lt;br /&gt;
The {{Icon|Food}} produced directly by goat fields is consumed by the population and does not require further processing.&lt;br /&gt;
&lt;br /&gt;
== Comparison with Other Animal Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Workers /ha !! Unlock threshold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goat&#039;&#039;&#039; || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 4 || 1 ha explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 6 || 10 ha explored&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 6 || 100 ha explored&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Goats produce the most {{Icon|Milk}} and require the fewest workers, making them the best choice for {{Icon|Milk}}-focused production and settlements with limited population. Cows produce double the direct {{Icon|Food}} but half the {{Icon|Milk}} with more workers. Sheep are the only animal type that produces {{Icon|Wool}}, which is needed for the [[Tailor]] to make {{Icon|Clothes}}.&lt;br /&gt;
&lt;br /&gt;
When factoring in [[Creamery]] processing, goats yield the highest total {{Icon|Food}} per worker: 1 hectare of goats (4 workers) plus 2 Creameries (10 workers) produces 150 {{Icon|Food}}/day with 14 total workers. By comparison, 1 hectare of cows (6 workers) plus 1 Creamery (5 workers) produces 150 {{Icon|Food}}/day with 11 total workers, making cows more worker-efficient when the full production chain is considered.&lt;br /&gt;
&lt;br /&gt;
== Affected By ==&lt;br /&gt;
&lt;br /&gt;
The [[Vegan Society]] choice disables all animal field types, including goats. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange.&lt;br /&gt;
&lt;br /&gt;
The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect goat fields.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Sheep]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Milk]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Vegan Society]]&lt;br /&gt;
* [[Expeditions]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Field Types]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Alliance&amp;diff=872</id>
		<title>Template:Alliance</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Alliance&amp;diff=872"/>
		<updated>2026-02-20T23:37:20Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Alliance/styles.css&amp;quot; /&amp;gt;&amp;lt;templatestyles src=&amp;quot;Main page/styles.css&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;rb-infobox-alliance&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-border rb-scooped-corners&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-inner rb-scooped-corners&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
---- HEADER ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-header&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
---- GENERAL INFO SECTION ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;General&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
---- Focus ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Focus&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;rb-ia-badge&amp;quot;&amp;gt;{{{focus}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
---- BONUSES SECTION ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Bonuses&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{{bonuses}}}&amp;lt;!--&lt;br /&gt;
---- DRAWBACKS SECTION ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Drawbacks&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{{drawbacks}}}&amp;lt;!--&lt;br /&gt;
---- STATISTICS SECTION ----&lt;br /&gt;
--&amp;gt;{{#if:{{{count|}}}{{{largest|}}}|&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Statistics&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---- Count ----&lt;br /&gt;
--&amp;gt;{{#if:{{{count|}}}|&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Count&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;{{{count}}} in the world&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---- Largest ----&lt;br /&gt;
--&amp;gt;{{#if:{{{largest|}}}|&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Largest&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;{{{largest}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---- FOOTER ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-footer&amp;quot;&amp;gt;[[Alliances|View all alliances]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Alliance ==&lt;br /&gt;
A styled infobox for alliance type pages on the Project Rebearth Wiki. Matches the visual style of &amp;lt;code&amp;gt;{{tl|Building}}&amp;lt;/code&amp;gt; with warm browns, golds, and scooped corners.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Alliance&lt;br /&gt;
| name      = Trade Alliance&lt;br /&gt;
| focus     = Commerce &amp;amp; Trade&lt;br /&gt;
| bonuses   = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Export cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| drawbacks = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-drawback&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Raid risk&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| largest   = Northern Commerce Guild&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effect row format ==&lt;br /&gt;
Each bonus or drawback is a div with the effect name and multiplier value:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Effect name&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace &amp;lt;code&amp;gt;rb-ia-bonus&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;rb-ia-drawback&amp;lt;/code&amp;gt; for negative effects. Multiple effects can be placed one after another within the &amp;lt;code&amp;gt;bonuses&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;drawbacks&amp;lt;/code&amp;gt; parameter.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || No || Alliance name. Defaults to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;focus&amp;lt;/code&amp;gt; || Yes || The alliance&#039;s thematic focus (e.g. &amp;quot;Commerce &amp;amp; Trade&amp;quot;). Displayed as a badge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bonuses&amp;lt;/code&amp;gt; || Yes || One or more effect rows with class &amp;lt;code&amp;gt;rb-ia-bonus&amp;lt;/code&amp;gt;. Values display in green.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drawbacks&amp;lt;/code&amp;gt; || Yes || One or more effect rows with class &amp;lt;code&amp;gt;rb-ia-drawback&amp;lt;/code&amp;gt;. Values display in red.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; || No || Exists but not used right now since we figure out if Sam can provide the number info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;largest&amp;lt;/code&amp;gt; || No || Name of the largest alliance of this type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
=== Trade Alliance ===&lt;br /&gt;
{{Alliance&lt;br /&gt;
| name      = Trade Alliance&lt;br /&gt;
| focus     = Commerce &amp;amp; Trade&lt;br /&gt;
| bonuses   = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Export cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Import cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Taxation&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| drawbacks = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-drawback&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Raid risk&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| count     = 42&lt;br /&gt;
| largest   = Northern Commerce Guild&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Trade_Alliance&amp;diff=871</id>
		<title>Trade Alliance</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Trade_Alliance&amp;diff=871"/>
		<updated>2026-02-20T23:36:40Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alliance&lt;br /&gt;
| name      = Trade Alliance&lt;br /&gt;
| focus     = Commerce &amp;amp; Trade&lt;br /&gt;
| bonuses   = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Export cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Import cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Taxation&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| drawbacks = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-drawback&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Raid risk&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| largest   = European Trading Alliance {{C|21/02/2026}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Trade Alliance&#039;&#039;&#039; is one of three [[Alliances|alliance types]] available when creating an alliance in [[Main Page|Project Rebearth]]. It focuses on economic benefits, reducing both export and import trade costs while increasing taxation income for all alliance members, at the expense of a higher risk of [[Raid|raids]].&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
All members of a Trade Alliance receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect !! Multiplier !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Export cost || x0.9 || Reduces the cost of exporting goods by 10%&lt;br /&gt;
|-&lt;br /&gt;
| Import cost || x0.9 || Reduces the cost of importing goods by 10%&lt;br /&gt;
|-&lt;br /&gt;
| Taxation || x1.1 || Increases {{Icon|Coin}} income from [[Taxation]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| Raid risk || x1.2 || Increases the probability of [[Raid]] events by 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
When a player creates an alliance, they choose one of three alliance types: Trade Alliance, [[Great Federation]], or [[Science League]]. The chosen type determines the passive bonuses applied to all members of the alliance. Trade Alliance has no enactment cost and no lock duration.&lt;br /&gt;
&lt;br /&gt;
The Trade Alliance offers a well-rounded economic boost. Both export and import costs are reduced to 90% of their base values, making all trade through the [[Market]] and [[Port]] more efficient. Taxation income is also increased by 10%, providing additional {{Icon|Coin}} revenue. The trade-off is a 20% increase in raid risk, which raises the chance of [[Raid]] events triggered when storage is full.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Trade Alliance is the strongest option for settlements that rely heavily on trade. The 10% reduction in both export and import costs compounds over time, making it particularly valuable for towns with a [[Port]] that handles large volumes of goods. The taxation bonus further improves {{Icon|Coin}} income, which is essential for maintaining [[Tower|Towers]], [[University|Universities]], and [[Museum|Museums]].&lt;br /&gt;
&lt;br /&gt;
The increased raid risk is the primary downside. Alliance members with full storage are more likely to be targeted by raids, so players should ensure adequate [[Tower|defense]] coverage and avoid letting storage remain at capacity for extended periods. Compared to the [[Great Federation]], which offers a production boost with reduced raid risk, or the [[Science League]], which favors research and expeditions, Trade Alliance is best suited for commerce-oriented play.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Great Federation]]&lt;br /&gt;
* [[Science League]]&lt;br /&gt;
* [[Choices]]&lt;br /&gt;
* [[Market]]&lt;br /&gt;
* [[Port]]&lt;br /&gt;
* [[Raid]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliance types]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Alliance&amp;diff=870</id>
		<title>Template:Alliance</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Alliance&amp;diff=870"/>
		<updated>2026-02-20T23:34:59Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Alliance/styles.css&amp;quot; /&amp;gt;&amp;lt;templatestyles src=&amp;quot;Main page/styles.css&amp;quot; /&amp;gt;&amp;lt;div class=&amp;quot;rb-infobox-alliance&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-border rb-scooped-corners&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-inner rb-scooped-corners&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
---- HEADER ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-header&amp;quot;&amp;gt;{{{name|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
---- GENERAL INFO SECTION ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;General&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
---- Focus ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Focus&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;rb-ia-badge&amp;quot;&amp;gt;{{{focus}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
---- BONUSES SECTION ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Bonuses&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{{bonuses}}}&amp;lt;!--&lt;br /&gt;
---- DRAWBACKS SECTION ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Drawbacks&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{{drawbacks}}}&amp;lt;!--&lt;br /&gt;
---- STATISTICS SECTION ----&lt;br /&gt;
--&amp;gt;{{#if:{{{count|}}}{{{largest|}}}|&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Statistics&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---- Count ----&lt;br /&gt;
--&amp;gt;{{#if:{{{count|}}}|&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Count&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;{{{count}}} in the world&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---- Largest ----&lt;br /&gt;
--&amp;gt;{{#if:{{{largest|}}}|&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Largest&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;{{{largest}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---- FOOTER ----&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-footer&amp;quot;&amp;gt;[[Alliances|View all alliances]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Alliance ==&lt;br /&gt;
A styled infobox for alliance type pages on the Project Rebearth Wiki. Matches the visual style of &amp;lt;code&amp;gt;{{tl|Building}}&amp;lt;/code&amp;gt; with warm browns, golds, and scooped corners.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Alliance&lt;br /&gt;
| name      = Trade Alliance&lt;br /&gt;
| focus     = Commerce &amp;amp; Trade&lt;br /&gt;
| bonuses   = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Export cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| drawbacks = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-drawback&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Raid risk&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| count     = 42&lt;br /&gt;
| largest   = Northern Commerce Guild&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effect row format ==&lt;br /&gt;
Each bonus or drawback is a div with the effect name and multiplier value:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Effect name&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Replace &amp;lt;code&amp;gt;rb-ia-bonus&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;rb-ia-drawback&amp;lt;/code&amp;gt; for negative effects. Multiple effects can be placed one after another within the &amp;lt;code&amp;gt;bonuses&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;drawbacks&amp;lt;/code&amp;gt; parameter.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || No || Alliance name. Defaults to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;focus&amp;lt;/code&amp;gt; || Yes || The alliance&#039;s thematic focus (e.g. &amp;quot;Commerce &amp;amp; Trade&amp;quot;). Displayed as a badge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bonuses&amp;lt;/code&amp;gt; || Yes || One or more effect rows with class &amp;lt;code&amp;gt;rb-ia-bonus&amp;lt;/code&amp;gt;. Values display in green.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drawbacks&amp;lt;/code&amp;gt; || Yes || One or more effect rows with class &amp;lt;code&amp;gt;rb-ia-drawback&amp;lt;/code&amp;gt;. Values display in red.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; || No || Number of this alliance type currently in the world.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;largest&amp;lt;/code&amp;gt; || No || Name of the largest alliance of this type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
=== Trade Alliance ===&lt;br /&gt;
{{Alliance&lt;br /&gt;
| name      = Trade Alliance&lt;br /&gt;
| focus     = Commerce &amp;amp; Trade&lt;br /&gt;
| bonuses   = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Export cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Import cost&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×0.9&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Taxation&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| drawbacks = &amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-drawback&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Raid risk&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| count     = 42&lt;br /&gt;
| largest   = Northern Commerce Guild&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Alliance/styles.css&amp;diff=869</id>
		<title>Template:Alliance/styles.css</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Alliance/styles.css&amp;diff=869"/>
		<updated>2026-02-20T23:34:36Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rb-infobox-alliance {&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: right;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    margin: 0 0 16px 20px;&lt;br /&gt;
    font-size: 0.9rem;&lt;br /&gt;
    line-height: 1.5;&lt;br /&gt;
    color: #3e2318;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-border {&lt;br /&gt;
    background-color: #e8daa8;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-inner {&lt;br /&gt;
    background-color: #faf4e0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-header {&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 10px 14px;&lt;br /&gt;
    font-size: 1.15rem;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    letter-spacing: 0.5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-section {&lt;br /&gt;
    background-color: #6e3a24;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    padding: 5px 14px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    font-size: 0.82rem;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    border-bottom: 1px solid #e0d5a6;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-row:last-child {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-label {&lt;br /&gt;
    flex: 0 0 100px;&lt;br /&gt;
    padding: 6px 10px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    background-color: #f0e6c2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-data {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
    padding: 6px 10px;&lt;br /&gt;
    color: #3e2318;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-badge {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    padding: 1px 8px;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    letter-spacing: 0.3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    justify-content: space-between;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    padding: 6px 10px;&lt;br /&gt;
    border-bottom: 1px solid #e0d5a6;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect:last-child {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect-name {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect-value {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    margin-left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-bonus .rb-ia-effect-value {&lt;br /&gt;
    color: #4a7c3f;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-drawback .rb-ia-effect-value {&lt;br /&gt;
    color: #943a2e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-footer {&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    color: #c9b57a;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 5px 14px;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-footer a {&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-footer a:hover {&lt;br /&gt;
    color: #ebb933;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance a {&lt;br /&gt;
    color: #8b4513;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance a:hover {&lt;br /&gt;
    color: #ebb933;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .rb-infobox-alliance {&lt;br /&gt;
        float: none;&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 0 0 16px 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Alliance&amp;diff=868</id>
		<title>Template:Alliance</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Alliance&amp;diff=868"/>
		<updated>2026-02-20T23:31:50Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: Created page with &amp;quot;&amp;lt;templatestyles src=&amp;quot;Alliance/styles.css&amp;quot; /&amp;gt; &amp;lt;div class=&amp;quot;rb-infobox-alliance&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;rb-ia-border&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;rb-ia-inner&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;rb-ia-header&amp;quot;&amp;gt;{{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}&amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;General&amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Focus&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;{{{focus}}}&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Bonuses&amp;lt;/div&amp;gt;  {{{bonuses}}}  &amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Drawbacks&amp;lt;/div&amp;gt;  {{{drawback...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Alliance/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-infobox-alliance&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-border&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-inner&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-header&amp;quot;&amp;gt;{{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;General&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-label&amp;quot;&amp;gt;Focus&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-data&amp;quot;&amp;gt;{{{focus}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Bonuses&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{bonuses}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-section&amp;quot;&amp;gt;Drawbacks&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{drawbacks}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-footer&amp;quot;&amp;gt;[[Alliances]] • [[Buildings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Alliance ==&lt;br /&gt;
An infobox template for alliance type articles. It displays the alliance&#039;s focus, bonuses (positive effects), and drawbacks (negative effects) in the same visual style as &amp;lt;code&amp;gt;{{tl|Building}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Alliance&lt;br /&gt;
| name      = Alliance Name&lt;br /&gt;
| focus     = Brief description of the alliance&#039;s theme&lt;br /&gt;
| bonuses   = Bonus effect rows using rb-ia-effect rb-ia-bonus divs&lt;br /&gt;
| drawbacks = Drawback effect rows using rb-ia-effect rb-ia-drawback divs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effect row format ==&lt;br /&gt;
Each bonus or drawback is a div with the effect name and multiplier value:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rb-ia-effect rb-ia-bonus&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-name&amp;quot;&amp;gt;Effect name&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;rb-ia-effect-value&amp;quot;&amp;gt;×1.2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;rb-ia-bonus&amp;lt;/code&amp;gt; with &amp;lt;code&amp;gt;rb-ia-drawback&amp;lt;/code&amp;gt; for negative effects.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter !! Required !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || No || Alliance name. Defaults to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;focus&amp;lt;/code&amp;gt; || Yes || The alliance&#039;s thematic focus (e.g. &amp;quot;Research &amp;amp; Exploration&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bonuses&amp;lt;/code&amp;gt; || Yes || One or more effect rows with class &amp;lt;code&amp;gt;rb-ia-bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;drawbacks&amp;lt;/code&amp;gt; || Yes || One or more effect rows with class &amp;lt;code&amp;gt;rb-ia-drawback&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Template:Alliance/styles.css&amp;diff=867</id>
		<title>Template:Alliance/styles.css</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Template:Alliance/styles.css&amp;diff=867"/>
		<updated>2026-02-20T23:31:30Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: Created page with &amp;quot;.rb-infobox-alliance {     float: right;     clear: right;     width: 300px;     margin: 0 0 16px 20px;     font-size: 0.9rem;     line-height: 1.5;     color: #3e2318; }  .rb-infobox-alliance .rb-ia-border {     background-color: #e8daa8;     padding: 3px; }  .rb-infobox-alliance .rb-ia-inner {     background-color: #faf4e0; }  .rb-infobox-alliance .rb-ia-header {     background-color: #562c1b;     color: #e8daa8;     text-align: center;     padding: 10px 14px;     font...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.rb-infobox-alliance {&lt;br /&gt;
    float: right;&lt;br /&gt;
    clear: right;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    margin: 0 0 16px 20px;&lt;br /&gt;
    font-size: 0.9rem;&lt;br /&gt;
    line-height: 1.5;&lt;br /&gt;
    color: #3e2318;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-border {&lt;br /&gt;
    background-color: #e8daa8;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-inner {&lt;br /&gt;
    background-color: #faf4e0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-header {&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 10px 14px;&lt;br /&gt;
    font-size: 1.15rem;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    letter-spacing: 0.5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-section {&lt;br /&gt;
    background-color: #6e3a24;&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    padding: 5px 14px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    font-size: 0.82rem;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    border-bottom: 1px solid #e0d5a6;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-row:last-child {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-label {&lt;br /&gt;
    flex: 0 0 100px;&lt;br /&gt;
    padding: 6px 10px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    color: #562c1b;&lt;br /&gt;
    background-color: #f0e6c2;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-data {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
    padding: 6px 10px;&lt;br /&gt;
    color: #3e2318;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect {&lt;br /&gt;
    padding: 6px 10px;&lt;br /&gt;
    border-bottom: 1px solid #e0d5a6;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    justify-content: space-between;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect:last-child {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect-name {&lt;br /&gt;
    flex: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-effect-value {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    margin-left: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-bonus .rb-ia-effect-value {&lt;br /&gt;
    color: #4a7c3f;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-drawback .rb-ia-effect-value {&lt;br /&gt;
    color: #943a2e;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-footer {&lt;br /&gt;
    background-color: #562c1b;&lt;br /&gt;
    color: #c9b57a;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 5px 14px;&lt;br /&gt;
    font-size: 0.78rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-footer a {&lt;br /&gt;
    color: #e8daa8;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance .rb-ia-footer a:hover {&lt;br /&gt;
    color: #ebb933;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance a {&lt;br /&gt;
    color: #8b4513;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rb-infobox-alliance a:hover {&lt;br /&gt;
    color: #ebb933;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .rb-infobox-alliance {&lt;br /&gt;
        float: none;&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 0 0 16px 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Field&amp;diff=330</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Field&amp;diff=330"/>
		<updated>2026-02-15T08:39:40Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name        = Field&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Polygon&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| placement   = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance)&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Wood]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Stone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Earth]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Production (per m²/day)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Grain]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Grain]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005, [[Wool]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005, [[Milk]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.01, [[Milk]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| population  = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Workers (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0002&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0004&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| special     = Not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Field&#039;&#039;&#039; is a [[Buildings|food production building]] that produces [[Food]], [[Grain]], [[Milk]], or [[Wool]] depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]].&lt;br /&gt;
&lt;br /&gt;
Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; [[Wood]], [[Stone]], or [[Earth]] depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
Crop types include Potato, which produces &#039;&#039;&#039;0.005&#039;&#039;&#039; [[Food]] per m² per day, and Grain and Maize, which each produce &#039;&#039;&#039;0.01&#039;&#039;&#039; [[Grain]] per m² per day. All three crop types require &#039;&#039;&#039;0.001&#039;&#039;&#039; workers per m², meaning a 1-hectare crop field needs &#039;&#039;&#039;10&#039;&#039;&#039; [[Population|workers]]. Grain produced by Fields can be processed into [[Flour]] at a [[Windmill]] and then into Food at a [[Bakery]], or fermented into [[Drinks]] at a [[Brewery]].&lt;br /&gt;
&lt;br /&gt;
Animal types offer more diverse output. Sheep produce &#039;&#039;&#039;0.005&#039;&#039;&#039; Food and &#039;&#039;&#039;0.005&#039;&#039;&#039; [[Wool]] per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Goats produce &#039;&#039;&#039;0.005&#039;&#039;&#039; Food and &#039;&#039;&#039;0.01&#039;&#039;&#039; [[Milk]] per m² per day with the lowest worker requirement of &#039;&#039;&#039;0.0004&#039;&#039;&#039; per m². Cows produce &#039;&#039;&#039;0.01&#039;&#039;&#039; Food and &#039;&#039;&#039;0.005&#039;&#039;&#039; Milk per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Wool from sheep can be converted into [[Clothes]] at a [[Tailor]], while Milk can be processed into Food at a [[Creamery]].&lt;br /&gt;
Animals are unlocked after you unlock the [[University]]. &lt;br /&gt;
&lt;br /&gt;
An Empty field still requires a minimal workforce of &#039;&#039;&#039;0.0002&#039;&#039;&#039; workers per m² but produces nothing, making it useful only as a reserved area.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Quarry]]&lt;br /&gt;
* [[Claypit]]&lt;br /&gt;
* [[Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Brewery]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Field&amp;diff=329</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Field&amp;diff=329"/>
		<updated>2026-02-15T08:39:26Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name        = Field&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Polygon&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| placement   = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance)&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Wood]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Stone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Earth]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Production (per m²/day)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Grain]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Grain]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005, [[Wool]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005, [[Milk]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.01, [[Milk]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| population  = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Workers (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0002&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0004&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| special     = Not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Field&#039;&#039;&#039; is a [[Buildings|food production building]] that produces [[Food]], [[Grain]], [[Milk]], or [[Wool]] depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]].&lt;br /&gt;
&lt;br /&gt;
Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; [[Wood]], [[Stone]], or [[Earth]] depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
Crop types include Potato, which produces &#039;&#039;&#039;0.005&#039;&#039;&#039; [[Food]] per m² per day, and Grain and Maize, which each produce &#039;&#039;&#039;0.01&#039;&#039;&#039; [[Grain]] per m² per day. All three crop types require &#039;&#039;&#039;0.001&#039;&#039;&#039; workers per m², meaning a 1-hectare crop field needs &#039;&#039;&#039;10&#039;&#039;&#039; [[Population|workers]]. Grain produced by Fields can be processed into [[Flour]] at a [[Windmill]] and then into Food at a [[Bakery]], or fermented into [[Drinks]] at a [[Brewery]].&lt;br /&gt;
&lt;br /&gt;
Animal types offer more diverse output. Sheep produce &#039;&#039;&#039;0.005&#039;&#039;&#039; Food and &#039;&#039;&#039;0.005&#039;&#039;&#039; [[Wool]] per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Goats produce &#039;&#039;&#039;0.005&#039;&#039;&#039; Food and &#039;&#039;&#039;0.01&#039;&#039;&#039; [[Milk]] per m² per day with the lowest worker requirement of &#039;&#039;&#039;0.0004&#039;&#039;&#039; per m². Cows produce &#039;&#039;&#039;0.01&#039;&#039;&#039; Food and &#039;&#039;&#039;0.005&#039;&#039;&#039; Milk per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Wool from sheep can be converted into [[Clothes]] at a [[Tailor]], while Milk can be processed into Food at a [[Creamery]].&lt;br /&gt;
Animals are unlocked after you unlock the [[University]] &lt;br /&gt;
&lt;br /&gt;
An Empty field still requires a minimal workforce of &#039;&#039;&#039;0.0002&#039;&#039;&#039; workers per m² but produces nothing, making it useful only as a reserved area.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Quarry]]&lt;br /&gt;
* [[Claypit]]&lt;br /&gt;
* [[Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Brewery]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
	<entry>
		<id>https://projectrebearth.com/index.php?title=Field&amp;diff=328</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://projectrebearth.com/index.php?title=Field&amp;diff=328"/>
		<updated>2026-02-15T08:39:04Z</updated>

		<summary type="html">&lt;p&gt;172.21.0.3: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building&lt;br /&gt;
| name        = Field&lt;br /&gt;
| category    = Food&lt;br /&gt;
| type        = Polygon&lt;br /&gt;
| production  = Yes&lt;br /&gt;
| placement   = Cannot overlap other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] (1 meter minimum distance)&lt;br /&gt;
| cost        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Biome&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Cost (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wood Biome|Wood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Wood]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone Biome|Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Stone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earth Biome|Earth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.01 [[Earth]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| rate        = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Production (per m²/day)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Grain]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Grain]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005, [[Wool]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.005, [[Milk]] +0.01&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Food]] +0.01, [[Milk]] +0.005&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| population  = &amp;lt;table class=&amp;quot;rb-ib-subtable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Workers (per m²)&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Empty&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0002&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Maize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.001&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sheep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goat&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0004&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-0.0006&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| special     = Not available in [[Arctic Biome|Arctic]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Field&#039;&#039;&#039; is a [[Buildings|food production building]] that produces [[Food]], [[Grain]], [[Milk]], or [[Wool]] depending on its assigned type. Unlike most buildings, the Field is a polygon placed by drawing an area on the map, and all of its costs, production rates, and worker requirements scale with its size in square meters.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Field is one of the primary sources of raw food resources in the game. It can be set to one of seven types: Empty, Potato, Grain, Maize, Sheep, Goat, or Cow. Each type determines what the Field produces and how many workers it requires. The Field cannot be built in the [[Arctic Biome|Arctic biome]].&lt;br /&gt;
&lt;br /&gt;
Construction costs &#039;&#039;&#039;0.01&#039;&#039;&#039; of the [[Biomes|biome&#039;s]] primary resource per m². A 10,000 m² field (1 hectare) therefore costs &#039;&#039;&#039;100&#039;&#039;&#039; [[Wood]], [[Stone]], or [[Earth]] depending on the biome. Fields cannot overlap with other Fields, [[Quarry|Quarries]], or [[Claypit|Claypits]], and must maintain a minimum distance of 1 meter from them.&lt;br /&gt;
&lt;br /&gt;
Crop types include Potato, which produces &#039;&#039;&#039;0.005&#039;&#039;&#039; [[Food]] per m² per day, and Grain and Maize, which each produce &#039;&#039;&#039;0.01&#039;&#039;&#039; [[Grain]] per m² per day. All three crop types require &#039;&#039;&#039;0.001&#039;&#039;&#039; workers per m², meaning a 1-hectare crop field needs &#039;&#039;&#039;10&#039;&#039;&#039; [[Population|workers]]. Grain produced by Fields can be processed into [[Flour]] at a [[Windmill]] and then into Food at a [[Bakery]], or fermented into [[Drinks]] at a [[Brewery]].&lt;br /&gt;
&lt;br /&gt;
Animal types offer more diverse output. Sheep produce &#039;&#039;&#039;0.005&#039;&#039;&#039; Food and &#039;&#039;&#039;0.005&#039;&#039;&#039; [[Wool]] per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Goats produce &#039;&#039;&#039;0.005&#039;&#039;&#039; Food and &#039;&#039;&#039;0.01&#039;&#039;&#039; [[Milk]] per m² per day with the lowest worker requirement of &#039;&#039;&#039;0.0004&#039;&#039;&#039; per m². Cows produce &#039;&#039;&#039;0.01&#039;&#039;&#039; Food and &#039;&#039;&#039;0.005&#039;&#039;&#039; Milk per m² per day, requiring &#039;&#039;&#039;0.0006&#039;&#039;&#039; workers per m². Wool from sheep can be converted into [[Clothes]] at a [[Tailor]], while Milk can be processed into Food at a [[Creamery]].&lt;br /&gt;
Animals are unlocked after you unlock the [[University]] &lt;br /&gt;
An Empty field still requires a minimal workforce of &#039;&#039;&#039;0.0002&#039;&#039;&#039; workers per m² but produces nothing, making it useful only as a reserved area.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Quarry]]&lt;br /&gt;
* [[Claypit]]&lt;br /&gt;
* [[Windmill]]&lt;br /&gt;
* [[Bakery]]&lt;br /&gt;
* [[Brewery]]&lt;br /&gt;
* [[Creamery]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Production Chains]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>172.21.0.3</name></author>
	</entry>
</feed>